Noise Marine Dreadnought

by Ender Boulais

NOISE MARINE DREADNOUGHT (HEAVY SUPPORT)

 

Armour:

 
  Points WS BS S Front Side Rear I A
Noise Marine Dreadnought 120 4 4 6(10) 12 12 10 4 3
Type: Walker Crew: One Noise Marine

Weapons: The Noise Marine Dreadnought is armed with a Dreadnought close combat weapon incorporating a sonic blaster in one arm and a blastmaster in the other.

Options: Doom Siren at +15 pts, Extra armour at +5 pts, Searchlight at +1 pt, Smoke launchers at +3 pts and/or Warp Amp at +20 pts.

SPECIAL RULES

Fire Frenzy: Being in battle drives Chaos Space Marine Dreadnoughts into a state of insane rage.  At times this will cause them to charge ferociously and lash out with their weaponry like blood-mad berzerkers and at other times to blaze away randomly at imaginary foes.  To represent this, roll a D6 before shooting with the Dreadnought and refer to the table below:

1 Blood Rage!  Instead of shooting the Dreadnought moves D6" towards the nearest enemy, only stopping if it moves within 1" of an enemy model.  If this takes it within 6" of the enemy it must charge in the assault phase, but it doubles its Attacks characterisitic in that assault phase (ie, it counts as having an attacks characteristic of 6 rather than 3).  If the Dreadnought has been immobilised count this result as a roll of 6 instead.
2-5 Shoot normally.
6 Fire Frenzy!  The Dreadnought must fire all of its weapons twice, but may not move in the assault phase.  Roll to hit for all of the shooting attacks.  Then allocate each hit to a separate model, starting with the closest model to the Dreadnought (friend or foe!) and then moving progressively further away.  Models in close combat may be shot at!  The Chaos player may choose what order he allocates the hits that were scored.  If you run out of targets then any further hits are wasted.  If the Dreadnought is in base contact with an enemy model count this result as a roll of 1 instead.

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