FROM THE MAIN RULEBOOK
Keep in mind that the rulings in this section that are army specific may be different from rulings in the Codex section for the same army. This is ok. Some players prefer to play with just the army book rules and never with a Codex. It is for the benefit of those players that we make the distinction.
1) Can shots from a flamer be repositioned as blast markers can? If not, is it intentional that players, to pick out specific models, can use flamers, or does the targeted player have the option of removing different models?
No, the flamer can't be repositioned. The idea is that you can (using a WW2 simile) use a flame thrower to knock out a machine gun nest rather than the infantry squad it's with. As these are very short ranged weapons it seemed a suitable reward for getting into a position to use them.
Also bear in mind that the flamer template must be placed so that it will affect the maximum number of models in the target unit.
2) There are 10 Orks in the squad that some Marines are shooting at. Five Orks are in cover and five are not. The Marines roll to hit with 10 dice, scoring 8 hits (good shot!). Of these, 7 wound. This means that 7 saves need to be taken.
According to the rules: "...the owning player has to remove casualties from amongst the models in the open first until there are none left..."
Right, to use your example the Orks in the open would get no save and be removed (bolters AP5, Ork save 6= no save) and then two Orks in cover would get a cover save.
The problem is that the save still needs to be taken before any casualties are removed at all. The Orks have, let's say, a save of 6. The ones in cover have a cover save of 5+. Does the whole squad get the cover modifier?
Simply take hits and make armour saves as appropriate for the ones in the open, and then if any wounds are left over apply them to models in cover and make appropriate cover or armour saves (which ever is better) for them.
3) When repositioning the blast marker in your unit after an opponent has hit it, can you reposition it so that it covers the same number of models within your unit plus one or more from his side?
Yes you can.
4) Does a twin-linked heavy bolter get:
a) 3 shots re-rolling misses
or
b) 6 shots re-rolling misses
when it shoots?
The answer is a. Twin linking (aka just plain linking) does not increase the number of shots the player rolls for, but rather, allows the player to re-roll misses. Accuracy through overkill!
5) When a unit fires multiple blast templates on the enemy (say a Devastator squad firing 4 frag missiles), and all the missiles hit, would the blast markers be worked out one at a time, or all at the same time in some manner?
We recommend resolving each blast one after the other as the best course, but other options are equally as viable as long as the players are happy.
6) If a barrage lands in Hand to Hand, does everyone underneath get hit?
Yes.
7) Flame Weapons have a bit "all cover is ignored when resolving hits." We take this to mean, in essence, "you might just as well take the cover off of the table before laying down the template, because it is ignored." This would mean a shot can go "through" walls and allows no cover save, both of which seem sensible since both factors are part of "resolving a hit." Is this right?
Yes.
8) May troops assaulting a vehicle or dreadnought be fired upon?
Yes to the no-Weapon Skill vehicles, no to the dreadnought.
9) By strictly following the rulebook, you can shoot Pistol weapons twice if you remain stationary and then assault in the same turn. Is that the intention of the rule?
No, pistols are just like rapid fire weapons in that if you fire twice you can't assault.
10) Concerning shooting and re-positioning the blast marker - we noticed in Codex: Eldar that the Swooping Hawks grenade pack is labeled as a "Large Blast" weapon. Also in the Tyranid list there is the Barbed Strangler that is qualified as a 5" Blast weapon. Can either one of these weapons can be repositioned by the opponent?
Is it any "Blast weapon" that allows you to reposition, or any weapon that uses the "blast" marker, or neither one?
A marker that is 'placed' directly by a player (i.e. not guess range) *and* won't scatter can be repositioned. The only exception are flamer templates (note that this is not a "marker" but rather a "template") as they are so short-ranged and must be placed to cover the maximum possible number of models in the target unit anyway.
11) Does a unit have to test for pinning multiple times or just once in a turn (assuming that unit was hit several times by a pinning weapon)?
Test each time the unit suffers casualties from a pinning attack - remember a unit of snipers or mortars is only a single attack.
12) When making a Fall Back move from shooting, if the targeted unit would fall back through the unit that did the shooting, would it be destroyed by crossfire? We know that in close combat the unit that caused the fall back cannot count for crossfire, but what about a unit that caused the Fall Back because of shooting (or psychic attack, etc)? Ditto for falling back from the Horror (Hive Tyrant) - if the unit fell back right into the Hive Tyrant, would they be destroyed?
Are any other ones like this (non-close combat)?
In any of these cases the units would be destroyed by crossfire.
13) Can a Leman Russ fire on a Falcon even though a Hand To Hand combat is taking place in between? Both tanks and the combat are all level with each other. A recent ruling was that only terrain & vehicles could block LOS to a vehicle? Hand To Hand is still just a group of models, so how do they block LOS to a vehicle?
Yes, the vehicles could shoot each other.
1) A multi-wound creature suffers instant death if hit with something big enough, right?
But what if he's on a bike and gets this +1 T from the bike? What T shall be used for the wounds taken? His natural T or his boosted T?
You should use the models _original_ toughness for working out instant kills. No modifiers for things like bikes, war gear or other special abilities are taken into account (for example, in Codex Chaos taking the Mark of Nurgle will add +1 to the models toughness, but you'd use the original toughness for outright kill purposes). This keeps a lid on players bumping up the toughness of multi-wound characters, making them very difficult to kill. It's not mentioned specifically anywhere in the rules, so we'll be putting a note about it in Chapter Approved in White Dwarf in the near future.
2) Do sniper rifles affect the Wraithlord, Avatar, and Greater Demons.
Yes.
3) Is cover on an ordnance determined
A) In line with the ordinance weapon
B) From the center of the blast
B.
4) If something says that it allows "no armour save" does this mean:
a) very specifically no save which listed as an "armour save" may be taken
(Rosarius Cortez, Rune Armor all save. Power armor does not.)
b) no save which is given by virtue of wearing armor (Rosarius, Cortez both save. Rune and
Power armor do not.)
c) no save for anything, unless exceptions are given (Rosarius (taken instead of his
normal armor save) still saves. Cortez, Rune and Power armor do not.)
d) no save for anything, period (All 4 fail.)
The answer is a.
4) Can a model with two types of grenades use both at the same time? For example, a character with Blight and Frag charges an enemy in cover and claim to attack simultaneously _and_ impose a -1 to hit on the enemy?
Yes, you may use any and all grenades in the same turn.
1) Do power weapons other than a power fist have any increased effect on vehicles?
No. Power weapons only have bonus affects against things with armour saving throws.
2) For determining the results of close combat, do models that were not in contact (or for that matter not even within 2") count for "outnumbering" the loser?
Example:
1 Ork in mega armor and a mob of 30 Gretchin assault 5 Eldar. The Ork contacts 4 Eldar models (hey, it could happen), but only one Gretchin manages to make it into contact, with one other being 2" away from an Eldar model. If the Eldar kill 2 Gretchin but not the Ork, and the Ork kills 3 Eldar, are the Eldar outnumbered (and by quite a margin!) or not (seeing as now the Ork is the only model in contact with Eldar)?
Yes. Outnumbering is done on a unit vs unit basis, so even if one model from each unit is fighting, they'll get the benefit of all their buddies backing them up when it comes to intimidating the opposition. Likewise if the models actually fighting are killed but there are a million more of them in the unit, they'll still outnumber the unit they were fighting.
3) When determining if a side is outnumbered, is it worked out on a squad for squad basis or as a whole per side?
Example:
I have five 5 man squads assaulting three 10 man squads and a dreadnought and the whole thing is all intermingled, do I outnumber the "side" with 31 models if I win with my "side" of 25 models?
Work it out as whole sides, just like totaling up wounds inflicted in multiple combats (p69).
In this case, the losing side (with 31 models) is not outnumbered.
4) When a model is moving in to assault, can it pass "through" other models, friend or foe, to get into base to base contact, or must it move around interposing models to get around to a spot where he can contact the enemy's base?
Here's a diagram to illustrate what the question asks:
e E e
XXXXBAXXX
C
X,A, & B = friendly models
e = enemy trooper
E = a different enemy that model C wants to hurt very much
C = a vengeful friendly model
Can model C go "though" B and A to hit model E, (since if he goes around he may not get into base contact)?
He would have to go around and engage the closest unengaged enemy model via the shortest possible route - e rather than E. It pays, therefor, to consider the order of your assaults!
5) The book states that in an assault, models more than 2" away from the enemy can only be removed as casualties once all the models in base contact and all models within 2" of an enemy have been removed. This can lead to an interesting situation that seems to not be covered.
Example:
Let's say that a squad of 9 Chaos Veterans and character in Terminator armor are assaulted by some Orks. The character and three Veterans are contacted, each being touched by one Ork. The Orks do quite well and manage to inflict 5 unsaved wounds on Veterans. The character in Terminator armor is unscathed. According to what is written, only two Veterans are removed since the Terminator is still in contact, thus precluding the removal of any models more than 2" away from the attackers.
All the models within 2" of the attackers (not just in base contact) would be potential casualties even if the Terminator survives.
6) Models within 2" of the enemy are allowed to fight in close combat, getting just one attack. Does this one attack have to be made against one the enemy models he is within 2" of?
Yes.
7) If an attacker is within 2" of two different models with varying skills and/or abilities, does he get to pick which to attack?
He would be able to pick a target with the same restrictions as someone in base to base contact.
8) Under shooting, it says that models with multiple wounds are removed once the squad takes enough wounds to eliminate one whole model. Does the same apply in hand to hand?
Example:
3 Nurglings fight one on one, against 3 Marines. Each Marine does one wound on his stand of Nurglings before the Nurglings get to attack.
a) Does one stand go away?
Yes. How the wounds are suffered makes no difference, the same rule applies (note that the rule doesn't specify shooting as the source of the wounds, just wounds suffered).
b) If one is removed, does the (in this case) Nurgle player get to pick which one?
Yes, standard rules apply.
c) If the Nurglings were facing off against a Marine Captain, a normal Marine, and a Techmarine instead of just three marines, could the Chaos player remove the Nurgling facing the normal Marine so that other two can still be fought? Because there are different weapon skills involved, and there were different to hit rolls, it would seem odd to remove just any old Nurgling.
The Chaos player would get to remove the stand he wants, except that characters can always force the actual model they are touching to be removed as a casualty.
9) Do models that are not in base contact in an assault get to use their special combat rules and/or weapons for that one attack the get?
P66 "In all cases models can only use their special attacks if they are in base to base contact with the enemy"
Example: There are five Striking Scorpions being attacked, one on one, by 5 Marines. Directly behind each Scorpion is a Banshee. None of the Banshees are in contact with anything, but they are all within 2" of a Marine (one each). The Marines charged.
Do the Banshees attack first (if at all, seeing as how no one in their squad was in contact)?
Strictly speaking they do not fight at all as the Banshee unit is not engaged in close combat by the enemy.
Just to make things clear, in order to take part in an assault, at least one model from the unit must be in base to base contact with an enemy model. Just being within 2" of an enemy model is not enough. This means that a teleporting terminator unit can never be involved in an assault on the turn it lands. It also means that a unit which launches an assault into difficult terrain may end up not making contact, in which case no combat will take place (though the charging unit will still get to make its move).
It is also worth noting that the only reason the banshees did not get to use their masks in this example is that none of them were in combat, therefore the squad was not in combat. If any Banshee had been in contact then the special rules for a Banshee Mask would have taken effect. Even though models must be in actual contact to use special weapons and rules, the Banshees are a stated exception with their masks.
As an aside, originally Deep Strikers were allowed to assault when they landed, but playtesting showed that this just made them too powerful, especially in the case of Terminators. As a general principle we've tried to make sure that elite or special troops are useful, but not overpowering, and keeping a lid on special rules such as infiltration and deep strike was one way we went about this.
10) A unit (Marines) has some members who reached the enemy (Orks), and an assault was fought. They won, but the enemy passed their Ld test, so it wound up a Drawn Combat. Both units moved up unengaged models (up to 6"), but even with that far a move both units wound up with models not engaged with the enemy.
a) Could the unengaged Orks shoot at the unengaged Marines from the unit?
No they can't. Units shoot at units in 40K, and you can't shoot at a target in close combat.
b) Could the same Orks shoot at another marine squad?
Yes they could.
11) Unit A (Marines) wins a combat, and Unit B (Orks) rolls, say, an 8 to flee. Five inches behind them is a friendly unit C (Gretchin). The Marines elect to pursue, and roll a 10. Do they still run down the Orks, as they did indeed roll higher than the enemy, or do they smack into the Gretchin & the Orks escape behind the Grots? Is it a simple matter of if you roll higher to pursue than the enemy rolled to flee, then they are destroyed, and the pursuers engage fresh enemy if they ran into them?
The Orks are destroyed, and then you make a sweeping advance into the Gretchin. Beating the score "represents the victors shooting the enemy down as they retreat, scattering them beyond recover..." so you don't actually have to catch up with the enemy models, just speed them on their way, as it were.
Whether you are run down or not is always based on the dice roll not the distance moved. *However*, if you move through difficult terrain the *dice roll* is halved.
12) Unit A is fighting Unit B, and Unit A wins. The combat is arranged as illustrated:
BBBBBBB
AAAAAAA
--------------- unit B's table edge
Unit B rolls to fall back, and Unit A pursues. A rolls a lower number than B, but since B had to go through A to measure distance to their table edge, A winds up touching B after measuring it out.
- Is Unit B still run down, as they wind up with A running them down by measurement?
- Or is B still OK, as A did not roll a higher number? And place the models say an inch away from each other?
Bottom line - are you run down if you roll higher, or if you wind up touching, or both?
You are only run down if the opponent rolls higher. If you roll equal to or less than their score, they get away, and you can't move into contact with them. Stop 1" away from them if the move would normally bring you into contact.
This next question revolves around a single rules concept. The question is based on the following quotes:
Quote 1: p63, "Each model base-to-base with an enemy strikes...."
Quote 2: p63, "Models not touching an enemy, but within 2" of one, may make one Attack..." (this does not state that the attack must be against the specific enemy the model is near)
Quote 3: p64, "The dice roll needed depends on the relative Weapon Skills (WS) of the attacker and his foe."
Quote 4: p64, "Where large numbers of combatants have the same characteristics it is often convenient to roll for their attacks together.
Since all of the Space Marines need the same roll to hit and the same roll to wound you may as well roll them together and then allow the Eldar player to allocate the hits..."
Quote 5: p64, "Ordinarily we simply assume that the warrior is contributing his shots and blows to the swirling combat going on. This means we don't have to worry about whether individual models strike their respective opponents in base contact. However, if a model is in base contact with models with varying Weapon Skill and Toughness, it will be necessary to allocate attacks to different targets..."
Quote 6: p65, "...cross reference the attacker's Strength characteristic (S) with the defender's Toughness (T)..."
Quote 7: p65, "Models struck and wounded in close combat can attempt an armour save..."
Quote 8: p66, "Casualties must be removed from the models in base contact with the enemy first, then from models that are fighting near the enemy (ie within 2"). Casualties can only be carried over onto models more than 2" from an enemy where all other models have been slain."
Quote 9: p66, "...it's generally assumed that players will roll all attacks of the same Initiative value together...However, if both players agree you can resolve attacks model by model. In this case simply remove casualties as they occur."
Given the above quotes, some odd things can happen. Here is the question:
13) A Bloodthirster and 3 Bloodletters are lined up one on one each against 4 Terminators with Power Fists. For whatever reason the Chaos player has bad rolls and the Terminators get to attack having taken no losses. The Terminators roll to hit against the opponents they each are touching (quote 3 "his foe"). Because the Bloodthirster has a different WS and T score, the Terminator touching him must roll his attacks separately from his brothers' (quote 5). The Bloodthirster takes one hit and one Bloodletter is hit. A roll to wound is made against each respective model (quote 6). Not surprisingly they both wound. The Bloodletter fails the save and so does the Bloodthirster (so much for Invulnerable!). Both took their save individually as directed by quote 7. The Bloodthirster was down to one wound left as a result of some previous action. This would seem to make for one dead Bloodletter and one dead Bloodthirster. Yea for the Marines! However, the Chaos player calmly picks up two Bloodletters instead. He as done exactly what he is instructed to do by quote 8. He has removed casualties from models in contact. The rulebook makes no statement along the lines of "casualties must be removed from models in contact with the model that inflicted the wound." Understandably, the Marine player gets upset. He says that his guy was touching the Bloodthirster so he got to attack him (quote 1), he rolled against the Bloodthirster's WS (quote 3), rolled against his Toughness (quote 6), and got past the Bloodthirster's Invulnerable save (quote 7). He feels that the wound should go on the Bloodthirster and asks to be allowed to specify that the attack is worked out on the Bloodthirster. The Chaos player says no, that the Marine player was not touching models of different WS _and_ T (as required to designate an attack by quote 5 " if a model is in contact with..."), and so has no right to specify the Bloodthirster as the victim of the attack, even though the attack was worked out against it. The Marine player then claims the book says he has the right to work out his attacks one model at a time and remove casualties as he goes. The Chaos player pulls out quote 9 and says he does not agree to play that way and would prefer to play the recommended way. He goes on to say that even if he did them one at a time, he could still remove the Bloodletter since quote 9 does not change from where casualties are removed.
You've hit on something which can be a bit confusing at first but its easier to understand if you remember the rules explain fairly simple combats between two units of basic models. In situations where you get opposing forces with different statlines (not just WS & T---Ed.) the easiest thing is to think of each group of models with different statlines as a separate unit. So for example you're fighting an Ork bodyguard comprising a Warboss plus some Gretchin and Nobz. In terms of allocating attacks and taking casualties the Warboss is a unit, Nobz are another unit and the Gretchin are a third unit, even though ordinarily they make up a single unit in game terms. Attacks allocated against the Gretchin unit roll to hit and wound vs the Gretchin statlines, and casualties must be taken from amongst the Grots, likewise for attacks against the Nobz and the Warboss. Characters of any kind also count as a separate unit in close combat even if they are nominally part of a squad (i.e. veteran sergeants). So if a model is in base contact with several enemy 'units' it could allocate attacks against either of them. It is the same for a model within 2" of several enemy units. The allocated attacks will be worked out against the appropriate unit and casualties are taken from there.
This broadens the concept of allocating attacks considerably, but works from a principle that is already established in the rules.
Note that models with different weapons in a squad (heavy weapons troopers for example), are still just normal models of that unit type, not Characters or "models with different statlines." This means that they can be left in preference to other models being removed unless a character in contact with them attacked and allocated his attacks onto those models.
14) Do you calculate the outnumbering ratio before or after casualties are inflicted?
All morale check modifiers are based on the situation at the time the test is taken.
15) When the unengaged models move in to help their comrades under the "Partial Contact" rule, do they count the +1 attack for charging?
No.
16) When a successful assaulting squad makes a sweeping advance, can only the squad that is being assaulted shoot at the squad making the sweeping advance, or can any squad shoot at the squad making the sweeping advance?
Any squad with line of sight and range to the target can shoot.
17) How do you resolve blast markers and template weapons against a squad making a sweeping advance?
Use the normal rules.
18) What happens to the models that are in base-to-base contact that are hit by blast markers and template weapons? Does it only affect the actual models covered by the template/blast marker, or does it extend to models they are in base to base contact with?
Only models under the template will be effected, be they friend or foe.
19) When firing on a Sweeping Advance, do the rule that allows blast markers to be moved allow them to be moved over enemy troops as long as the blast marker covers the same number of sweeping advancing models?
Yes.
20) The "Partial Contact" rule on page 68 makes it clear that models which remain stationary to use rapid fire or heavy weapons cannot join their comrades in the assault. Does this mean that models which are charged in a sweeping advance may not fire their weapons as if they had been stationary (and therefore count as if they had moved during the movement phase for the purposes of determining how their weapons fire during the shooting phase)?
No. The models can use their weapons as long as they don't move (and if armed with bolters they could rapid fire).
21) When making an advance after wiping out the enemy, do you have to advance towards the closest enemy?
That is the intention, yes, though it's not strictly what the rule says.
22) If I have a squad partially in base to base contact, and they have failed a barrage pinning test, do the unengaged models still move into combat?
No.
23) May a fearless creature voluntarily fall back?
Yes. Please keep in mind that voluntary fall back is not a standard rule. As pointed out in the Ultimate Secrets of the Galaxy Revealed section of the Rulebook allowing voluntary fallback can significantly alter the balance of the game for the worse. If you are allowing this rule to be used, then yes, Fearless models could use it. This is a good reason not to use the rule in and of itself!
24) When a unit has outnumbered a unit it is in close combat with and engulfed it (surrounded it), can the models that are supporting the combat (with in 2") move away on their turn and shoot at other targets, then be drawn back into the conflict with drawn combat movement? Or are they "locked in combat"?
This has never been an issue for us, which leads me to think people are trying to squeeze too much out of their units. I would say count them as locked in combat.
25) Is it correct that all grenade types such as frag and plasma are only ever used when the unit possessing them is assaulting? In other words, if they are being assaulted by a unit in cover (i.e. unit with Stormcaller cast on it) the grenades are not used, correct?
No, they count against opponents who are counting the advantage of cover whether attacking or defending.
26) In an Assault, the loser falls back through difficult terrain (and thus halves their dice roll). The winner can ignore difficult terrain for whatever reason (or the loser is in Mega Armor perhaps) - either way, the winner isn't halving their score. The loser rolls higher than the winner, but because of the difficult terrain actually moves less and the winner moves farther. Would the loser still be wiped out?
Example - Loser rolls an total of 12, cut in two gives a 6 so they move 6 inches. Winner rolls a 9, so moves 9 inches, running through the losing unit.
Rulebook says go with the score on the roll, but is this a case where the score isn't what was rolled but instead the halved roll? Same question could apply for a winner rolling higher but moving less than the loser due to terrain - reversed situation.
Bit of an odd one this, but looking at the wording and thinking off keeping it clear makes me think that for pursuit purposes its the score on the dice that's relevant, not the modified move distance. This can lead to an odd situation where pursuers overtake their prey but don't kill them off, but this can be imagined to be due to losing them in the difficult terrain, bouncing off their thick armour or whatever. Such pursuing models couldn't be placed within 1" as normal in the movement phase.
27) If a unit is broken in hth and falls back into a unit that is currently still in hth how do you resolve their move. Do they stop 1 inch from the fighting unit? Do they try and 'work their way around' if they can in the fall back corridor? Would the fall back corridor change? The rules are pretty clear that they aren't destroyed through crossfire but not on what happens to them.
Hmm, I'd gues that you should treat the melee as a piece of impassable terrain and bend the fall back corridor around it.
28) If a unit that is falling back is assaulted and they fail their morale check and are destroyed can the assaulting consolidate/advance?
If the falling back unit is destroyed the attackers can sweep or consolidate just as if it had won a close combat normally.
29)
A question about coherency. When falling back, how can you regain coherency if every model falls back the same distance?The fall back rules contain an exception to allow the fall back corridor to narrow if there are not enough models to maintain it and stay in coherency. It also makes restoring coherency a priority when making the fall back.
1) Can a single squad be forced to make multiple pin checks in a turn, or a pin check and a morale check?
Yes.
2) On page 73 it is stated that models cannot regroup by moving into cover in the same turn they were defeated in combat, but there is no blanket statement that models cannot regroup at all in the turn the were forced to flee. So can you actually make a Last Chance regroup attempt in the same turn that you were defeated in an assault?
No you can't. Having checked the rulebook we've found it doesn't say that, but it should!
3) Are any of the following a Leadership test?
A. Morale
B. Pinning
C. Re grouping
D. Psychic
Yes for A-C.
4) If any of these are not a Leadership test, then what guidelines should we use in the future in regards to determining Leadership tests.
Psychic tests are different, and do not count as a Ld test as far as the rules are concerned.
5)
Is there a Last Chance attempt in the same turn as you were forced to fall back due to 25% casualties taken?On page 73 it is stated that models cannot regroup by moving into cover in the same turn they were defeated in combat, models should not be able to regroup on the turn they are broken.
1) Can characters joining a unit increase its size for morale checks (regrouping and casualty morale checks specifically)?
No.
2) If a character is within 2" or less of two or more squads, must he designate which one he is in? If so, can he change the designation from turn to turn?
While he may choose to join a squad, he does not have to. He also cannot join two squads at once. Yes, he is free to switch affiliation at the start of each turn.
3) You can't shoot at an Independent Character if he's within 6" of a unit, unless he's the closest model at short range. Does this hold true if the Independent Character is say a Hive Tyrant or Avatar near a unit of small critters (more than twice the height of the unit)?
By the rules this is the case, though as a house rule you might want to allow players to target them.
4) An Independent Character is hanging out with a unit (within 2"), and the unit (10 men) gets hit & takes 6 casualties. Morale test is taken, using the Independent Character's Leadership, and they fail. They all fall back as normal. Next turn rolls around...
- Can the Independent Character declare he is no longer part of the unit, and make a separate test to Regroup, so that if it works he can Regroup on his own while the squad will continue to fall back, as they are below 50%?
- Or is he stuck with them, and can never Regroup as the squad is below 50% Strength?
An independent character can not leave a unit he joins until it regroups (see p76), and therefore if the group can't regroup the character can't leave it!
5) Are VPs for non-independent characters calculated separately, e.g. a Marine Force Commander w/ Command Squad.
Yes.
6) If a unit that had been joined by an independent character is falling back and is subsequently eliminated (by fire, for example), can the character then test for regrouping by himself?
As long as he is an independent character, yes.
7) If a unit is wiped out by fire except for the character, does he have to take a morale check as if he were the last guy, including the modifier for being under 50%?
As long as he is an independent character, no.
8) Can he then regroup without worrying about the rule for being below 50%?
As long as he is an independent character, yes.
9) In the Dark Eldar Codex, in the Reaver description it says "Characters riding a Reaver jetbike may only be armed with single-handed weapons, and may only use one at a time (they need the other hand free to control the jetbike)."
Does this mean that:
a) Reaver jetbikes have this rule and nothing else does (Reavers being hard to control because they get the power boost).
b) All jetbikes get this rule (jetbikes being hard to control because they fly around the place - wheee!).
c) All bikes, even the Space Marine ones that do not have this rule listed, get this restriction ("duh, of course a biker needs to keep one hand on the handlebars").
Answer: C.
10) Is an independent character within 2" of a squad automatically part of it, or can he choose to not be part of it?
He is only part of the squad if you state that he joins it during the movement phase.
11) Is there anything preventing Independent characters from joining units of vehicles.... The rules seem to allow this but it seems odd.
Tempting as this is, I can see some really horrible abuses this opens up so I think we can safely rule that only vehicle characters (ie Master of The Ravenwing) can join vehicle units.
12) If you attach say, a SM Captain to a tactical squad, at deployment time, does this unit deploy as Troops? as HQ?
When deploying characters they are placed in their normal 'go' during set-up so: The squad is placed as troops, then the captain as HQ .
1) In the commentary on Tank Shock, in the "Ultimate Secrets" section, it says that a tank cannot try to shock models in close combat. If a squad has three members in base contact, can a tank try to shock the members not in contact?
No. The entire squad is taken to be in combat and therefore cannot be the target of Tank Shock.
2) If a model is run over by the left track of a predator (or whatever) using Tank Shock, can the model get out of the way to the right of the tank, passing under the tank to do so?
This is down to whatever local conventions you want to adopt. The rule is that models resume their positions when the tank passes.
3) Must a model be moved out of the way of Tank Shock in the direction that keeps it under the tank for the least amount of time (in other words, must it take the shortest path out from under the tank)?
Seems like a decent convention but it ain't what the rules say.
4) If you move a vehicle exactly 12", can you disembark from that vehicle (the example says less than 12" and the rules state as long as it didn't move more than 12")?
If you move 12" you may disembark.
5) Can troops assault after disembarking from a vehicle that has moved no more than 12"?
Yes they can (and jolly effective it is too!).
6) Can a character riding a Juggernaught be transported in a Rhino?
No he can't!
7) Smoke Launchers convert a Penetrating Hit into a Glancing Hit. If the weapon that hits is an Ordnance weapon, would the damage roll be on the Glancing Hit or Ordnance Hit table?
Glancing Hit.
8) Ditto for if a vehicle is Hull Down.
Glancing Hit.
9) Line Of Sight from sponsons is drawn from the weapon to the target, and there are no "fire arcs" on tanks now. Is this accurate?
Yes. You must turn the gun so it points at the target. If the gun is glued in place we just assume it could turn as far as it could if it were not glued up. In other words, use 'real' fire arcs based on the model.
10) May a tank being assaulted by infantry fire it's guns if it can't/won't move away?
Yes it can.
11) Can the troops assaulting a tank be fired upon?
Yes they can, but watch out for those template weapons!
12) For the purposes of embarking in a Chimera or Wave Serpent, if two squads are down to half numbers or less, may they both get in?
No. This applies to all squads in all transports. Only one squad at a time may get on a transport unless specific rules are in place to say otherwise.
13) If a squad makes a sweeping advance into a vehicle on its turn may that vehicle:
A) Fire at the troops as they assault as per the normal sweeping advance rules?
B) Move away (in its normal movement phase) before it is attacked?
It can do either or both.
14) Does Disembarking before a vehicle moves count as movement for the models?
Yes it does. This means you can't fire heavy weapons. Rapid fire and pistol weapons can only shoot once.
15) A squad is in a Razorback. The squad has a veteran sergeant with an Auspex. The Veteran sergeant rolls, and locates the lictor lurking in the trees. He tells his squad to shoot at it. Can the gunner of the razorback, bought as part of the squad, shoot at the lictor?
The answer, strictly by the rules, is no. The Razorback is a separate unit, although bought as an upgrade for the squad, and therefore can't benefit from the Auspex. Note that this applies to all transport units, which are included in the unit entry to save you from using up a 'slot' in the force organization in order to get the vehicle.
16) Must a unit that buys a transport be inside of that transport at the start of the game?
No.
17) Can that transport subsequently pick up a different unit of the same or different type?
We had a long discussion about this at the Studio, and feel that the best solution is to say that a transport vehicle may *only* transport the unit it was bought as an upgrade for. Characters that join a unit with a transport may be carried in it too, as long as they will fit, of course. Vehicles that are not bought as an upgrade but which have transport capability (i.e. Land Raiders and Falcons) can carry anybody they like (still only one squad at a time + a character that join the squad). This is a deliberately harsh ruling, designed to stop players treating transports as some form of 40K taxi service. Consenting players should feel free to come up with their own house rules for a more lenient version of this rule, but should avoid just allowing transports to pick up anybody and move them about, as this can lead to some very beardy exploitation of the rules.
18) Can template weapons be fired from inside of a vehicle?
Yes. Just place the flamer template against a firing port, hatch or door, this being assumed to be the location where it is being fired from.
19) Must a transport vehicle fire at the same target as the unit it is attached to? What if the original unit is inside the vehicle?
No. They are separate units, although they only take a single 'slot' on the force organization.
20) Here's the situation: A tank is beside a wood or building. It moves 4 inches forward then turns left and move 3 inches. It has gone around the terrain and moved 7 inches. If you measured the distance as the crow flies, it only "displaced" 5 inches. If this tank were a skimmer, it could follow the same course and "move" 7 inches, gaining the benefit going over 6 inches (to get glancing hits as per page 88 of the Rulebook). It could have chosen to fly directly to the point, moving only 5 inches.
Can a skimmer apply this same idea to move 4 inches forward and then 4 inches back, "moving" 8 inches, but displacing 0 inches?
We'd say that in either of the examples you mention it would be OK for the skimmer to claim to be moving at over 6". As moving fast enough to claim glancing hits often degrades the skimmer's ability to fire, it's not really a beardy tactic. More importantly, it's a nice easy rule to understand!
21) I have a Predator with a Searchlight. In front of it is a squad of Terminators, lined up with no gaps between bases. It is a Night Fight mission.
According to the rules for the Searchlight my Predator "can be fired on by any enemy units in their next turn "
There is nothing here that allows the enemy to ignore the normal targeting rules. Can an enemy which is in the front arc of the Predator ignore the Terminators (who are blocking line of sight and are at least half as tall as the Predator) and shoot the Predator?
Yes. Vehicles cannot have line of sight to them blocked by other non-vehicle models. This is a relatively new clarification (as of early 2000). See #28 below.
22) Does the "crew shaken" result on the vehicle damage charts prevent embarked troops from firing?
Yes.
23) If a dreadnought is immobilized by enemy fire while making a sweeping advance, does he:
A) Not make it into combat
B) Fight just like he was immobilized beforehand
B
24) May a unit advance or consolidate after destroying a vehicle in an assault?
No. This is not a "hand to hand combat" per se, so those rules do not apply.
25) May a unit disembark while the vehicle it is in is engaged in an assault?
Yes, but models must deploy within 2" of the vehicle _and_ 1" away from any enemy models.
26) Smoke Launchers are fired off, so that vehicle cannot shoot. What about any transported troops? Can they shoot, or are they also prohibited from shooting?
They are prohibited from shooting.
27) Wed _really_ like it if we could get a clarification on regular models (say a space marine) blocking LOS to a vehicle. We'd thought they could, but the latest posting was pretty firm that no foot model could block LOS to a vehicle.
'Models' do not block the LOS to a 'Vehicle'. A model is _anything_ that doesn't have armour values and a Type entry. By the same token a 'vehicle' is anything that does have these things. Please note that we've only really come to appreciate these important definitions recently ourselves.
28) Do you declare Tank Shock & movement, and have the enemy take the test before the tank moves? If so, and they be moved only a small distance directly away, and the tank would still reach them, would they
(a) test as if they were a unit assaulted while falling back
(b) be wiped out
(c) something else?
Okay, here goes (referring to P89 of 40K):
'To use tank shock declare which enemy unit you are driving at with which of your vehicles, and how fast it is moving. Then measure to see if any models from the unit will be reached by the tank. If the tank reached the unit take a morale check.
'If they fail the check the unit falls back 2D6" - individual models are allowed to be moved out of the path of the vehicle if they would otherwise end up underneath it.'
There's no chance of crossfire by the tank itself, in the same way that a unit in charging into an assault can't cause crossfire, and nothing happens if the tank catches up the fleeing troops.
29) Does a vehicle using a Searchlight need to roll for distance to see how far it can see in the night, then illuminate one enemy in that rolled distance?
Yep.
30) If a vehicle starts the turn in difficult terrain, but does not move at all that turn, would it have to take a difficult terrain test? The Rules say "starts its move..." but does that mean starts its movement phase, or right before it attempts to move physically (and thus would not need to test if it wasn't going to move)?
It only tests if it moves.
31) Transports seem to have specific wording as to what may be transported. For example, a Chaos Rhino can take Chaos Space Marines, so it could not, therefor, take any daemons. There are still several models that seem to fit the definition of what can be transported, but perhaps feel a bit odd.
Here is the complete list of what we specifically have questions about. Which of the following can be transported?
A) Possessed Chaos Space Marines?
May be transported
B)Any other Space Marines (off the top of your head) that aren't Tactical, Command, Devastator, or Scouts (without bikes)?
Can't think of any
31 1/2) Are there any restrictions on marines with jump packs getting in a transport? For example, a squad of 10 Assault Marines getting in a Land Raider? If they can, do they count as 1 regular marine, or sort of like a Terminator and count as 2 marines?
Hmm.. I Guess they should count as Terminators for transport purposes.
32) What happens to the models inside a transport on a penetration roll of 5 (vehicle destroyed and the wreck scatters D6" randomly) scatter is enough to take the vehicle off the table?
Count as lost
33) Tank shock question: When a unit is run over and they pass morale it says any model in the unit may not move out of the way of the tank and do death or glory. Does it have to be the models run over or can the Las Cannon at the other end of the unit say he is doing death or glory?
In order to prevent things getting weird I think it'll be necessary to say only models which are actually going to be moved over can make a death or glory attempt.
34) Do you resolve DoG attacks by a squad simultaneously, or sequentially model by model? For example, say a Land Raider tank shocks some Fire Dragons ('cause the driver's feeling suicidal, or something) and they pass their morale check. Three FDs are in its direct path . . . do you resolve all three of their meltabomb attacks at once, or do you do them one at a time, with the result that if the first one or two fail to stop the tank, those Dragons die regardless of what happens with the next?
The way I read it, you'd do it one a time and resolve each attempt before deciding to throw another guy under the treads.
35) Also, can power fists, witchblades, monstrous creature attacks and the like be used, or just shooting attacks and krak grenades/meltabombs? A literal reading would seem to limit it to the latter, possibly even excluding haywire grenades.
Now this is interesting because I coudn't see anything about using grenades at all the rule only talks about shooting, and as grenades are not a shooting attack I wouldn't allow them to be used, no any other close combat attack.
36) Do multi-shot weapons like autocannon get only one shot, or do they get their full ROF?
Nope, it says the model gets one shot. It hits automatically so there's nothing to complain about really.
37) Tank shock question? When a unit is run over and they pass morale it says any model in the unit may not move out of the way of the tank and do death or glory. Does it have to be the models run over or can the Las Cannon at the other end of the unit say he is doing death or glory?
In order to prevent things getting weird I think it'll be necessary to say only models which are actually going to be moved over can make a death or glory attempt.
38) A troop carrier get's destroyed in H-H combat, by a penetrating hit, and the guy rolls a 6. The vehicle blows up, determine how many passengers get hit, make saves, place survivors within 2" of the wreck...
Question: Do the passengers have to make any kind of moral check? Either because they (the vehicle...) lost the H-H or because of casualties suffered (by the explosion).
No, since it doesn't fit any of the 3 Morale Check criteria.
39) If a Dreadnought is reduced to zero attacks in an Assault, do the troops fighting it have to remain in base contact or can they move away (as if they were fighting a tank)?
Yes, I'd guess so but only if it has been damaged (ie immobilised 3+ times) - not through wibbly special abilities or wargear.
40) In the wording for the Land Raider Crusaders Hurricane bolters it says that they can "may always fire its bolters regardless or how far it has moved or other weapons it has fired." Would this also apply if it Force Marched? It seems like it would as written, but it just feels wrong.
Nope, it just means 'whether it moves 6" or 12"'
41) The question concerns blowing up transports. The rules state "Troops embarked on a vehicle that is destroyed each suffer one wound on a d6 roll of 4 or more..." (p.87). Take a 10 man Space Marine Tactical squad in a Rhino with a Vet. Sgt., Meltagun, and Flamer. The Rhino blows up. Do you:
a) Roll 10d6 then take a armor save for any 4+ rolled and remove casulties in the same fashion as though the squad was shot at (owner gets to remove what he wants).
b) Roll 7d6 for the seven generic marines, a d6 for the Vet. Sgt., a > d6 for the Meltagun, and a d6 for the Flamer, then resolve wounds to the generics, Sgt, Special, and Heavy individually.
Roll for the grunts and Characters all at once & remove casualties as per shooting.
42) Can a Tank do more than one tankshock per turn? Example, My Dark Eldar Raider w/Torture Amp (makes them a tank) moves 24" and hit 3 enemy units. Are all the units effected by tank shock or just the first unit. If only one unit is effected, can my Raider keeps the 24" move or must they stop at the first enemy unit that they tank shocked?
Legally you can do more than one, but players may want to opt otherwise if it becomes a dubious tactic.
43) Which weapons can be shot using the multiple barrage rules listed on page 58 of the main rule book? The follow up then, is how do the rules on page 84 (Ordnance Barrages) affect things. Before you answer....look at the rules and then consider this: I've had two other IG players tell me to take two or three Basilisks, with the indirect fire upgrade for 25 points each, then shoot them as a battery using the multiple barrage rules on page 58."
The multiple barrage rules only apply if all of the barrage weapons are in the same unit - which Basilisks aren't, also the ordnance barrage rules say
nothing about multiple barrages. Highly beardy and just plain wrong!
43) A Dreadnought is a vehicle so can turn and fire and such while mobile... But if it is immobilized does it have a limited field of fire or is it considered to be it's own turret? How should the field of fire be resolved for an immobilized Dread?
Best to think of it as a turreted tank, so it can still rotate and fire after being immobilized unless it suffers another immobilized result.
1) Can troops with jump packs move over enemy troops?
No.
The Battle Book
1) Troops deploying from deep strike cannot assault that turn, so what happens if they land in base to base contact?
They must be placed 1" away from the enemy (you're not allowed to move to within 1" of the enemy except in the assault phase).
2) If, when entering from Deep Strike, the template lands in such a place as to require you to place models within an inch of the enemy, do you:
A) Place models within an inch of enemy
B) Place a many models as you can
C) Scatter again
B). Any that can't be placed are lost, unless you agree to house rules otherwise before the game begins.
3) For Deep Striking models, the rules say "...place all the Deep Striking models on top of it (the marker)..." How much of "the model" must fit? Can bases (large flying stands specifically) be over-lapped on the marker to make "the models" fit?
This came about when three land speeders tried to Drop Pod in. Unless the bases were overlapped, they could not fit entirely within the perimeter of the marker.
The rules don't really address this, but in these circumstances, especially with Land Speeders, it seems OK to overlap the bases. After all, the models can't move, and being bunched like that is going to hurt if there is any Ordnance on the other side...
4) Claiming Table Quarters
When an eligible unit is straddling two (or more) quarters evenly which quarter (or quarters) do they claim?
a) Everyone they are standing in
b) The controlling player choices one
c) Randomize one between them
d) None
b
5) Can Striking Scorpions w/ Waveserpent infiltrate?
The general rule is that if a squad has a transport vehicle, it can't infiltrate (cf Chaos veterans, Stormtroopers), this takes into account the fact that infiltrators are supposed to be sneaking in the night before and the presence of a vehicle would advertise their presence.