Orion and Ariel are the Rhi and Rhianna of Lothlorien. Orion is the Chosen of Kurnous, and Ariel is the most powerful Ard Ban Draoi in the Realm.
Orion..............................................................................260 points + 120 points wargear
Orion is dedicated to protecting the flora and fauna of the Realm, and to the protection of the Kindred. This does not mean that he is against the use of the Kindred's natural resources or hunting, he is considered to be a great hunter in his own right. He leads the Kindred of Lothlorien in battle and serves when called upon in the Sluagh (The Great Hosting of the Realm).
Orion in battle is a supernatural force that strikes fear into the hearts of his enemies, but as a ruler he is just and fair and is beloved of all his people. He is their Great Protector and Guide.
M | WS | BS | S | T | W | I | A | Ld |
5 | 8 | 7 | 5 | 5 | 5 | 9 | 5 | 10 |
Weapons: The Spear of Kurnous.
Armour: The Cloak of Isha
Wargear: Orion may have up to three Wargear cards, which must always be The Spear of Kurnous, the Cloak of Isha, and the Horn of the Wild Hunt.
Special Rules
Chosen of Kurnous While the battle rages, Orion becomes the Wild Hunter himself,
sprouting antlers from his head and bellowing like a mighty stag.
Causes Fear Orion causes fear as described in the Warhammer 40,000 rulebook.
Wild Charge May add +d6" to any charge move.
Feral Savagery Orion is subject to frenzy and is immune to all psychology and Break tests.
Divine Aura This gives Orion a psychic save of 4+ against the effects of any psychic power directed at him.
Leadership If Orion is your army leader, he has a strategy rating of 3, and all the usual rules for commanders apply, except for the following: Orion may never join or lead any unit when in the form of Kurnous.
|
|
|
Ariel..............................................................................192 points + 50 points wargear
Ariel is the Rhian of Lothlorien and presides over the Rhiad together with Orion. Ariel trained with the Ban Draoi of Caer Draoi for many a Beltaine. She carries the great treasures of the Ard Seer of Isha, the ancient Eldar goddess of nature.
Ariel's training was long and hard, as she was Chosen to be the Rhian, but more than this she is the Ard Seer of Isha and the Caretaker of her people. In times of Peace she is both Orion's Rhian and the Seer of the Temple of Isha. In times of war she accompanies Orion and their forces in battle using her talents as a Farseer to aid their cause.
M | WS | BS | S | T | W | I | A | Ld |
5 | 7 | 7 | 4 | 5 | 4 | 9 | 3 | 10 |
Weapons: shuriken pistol
Armour: Dodge (see special rules, 4+ unmodified save).
Wargear: Ariel may have up to four Wargear cards, one of which must always be The Wand of Wych Elm.
Ariel may be given additional equipment chosen from the Assault Weapons, Special Weapons, and Grenades sections of the Wargear list.
Ariel is equipped with a Warp Jump Generator that follows the same rules as a Warp Spider's Jump Generator.
Special Rules
Ard Ban Draoi (Farseer) Ariel is an Ard Ban Draoi (Farseer) with a psychic mastery level of 4.
Dodge Ariel can dodge hand-to-hand combat blows and shooting on a roll of 4, 5,
or 6 on a d6. This roll to dodge is never modified by savings throw modifiers. If she is
attacked by a template weapon, her dodge will take her just outside the edge of the
template.
|
Back to Inisfail Characters.