Morana
The Black Wanderer
152 points + wargear: The Dorch Marg +50 pts. and Warp Jump +30 pts.
It is said that where Morana walks, there walks Death, no one knows where this strange being comes from, it is not even sure that he was ever one of the Kindred. What is known is that in times of great danger to the Realm, he has appeared and fought beside the Fiann and then just disappeared again.
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
6 |
7 |
7 |
5 |
5 |
3 |
10 |
3 |
10 |
Weapons: Dorch Marg (The Dark Death)
Armour: Morana has an armour save of 3+.
Wargear: Morana may take two wargear cards, these must be the Dorch Marg and Warp Jump.
Special: Morana has the following three Exarch powers: Stealth (-1/-2 to hit), Disarm (disarms opponent), and Battle Fortune (reroll saves).
Special Rules: All Phoenix Lords are immune to psychology, and need never take a Break test. They cannot be broken by any means, and are always assumed to pass any Leadership based test they are required to take.
The Dorch Marg (The Dark Death) 50 points
Range |
To Hit |
|
|
Save |
Armour |
|
Short | Long |
Short | Long |
Str. |
Dam. |
Mod. |
Pene. |
Special |
Close Combat |
Only |
8 |
d6 |
|
2d6+d20+8 |
2 parries, 2x A no save |
The Dorch Marg is a great black scythe connected to a strange impaling weapon by a great black chain. The weapon appears to phase in and out, and will go through any armour or field, allowing no saves. It doubles Morana's attacks stat.
Morana Only
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