Slaves

by Stephen Pearson

Pack slave

WS

BS

S

T

I

Wp

Sg

Nv

Ld

Pack slave

30

0

30

40

40

40

30

30

25

20+2D10

0

20+3D6

30+2D10

30+2D10

30+3D10

20+3D10

35+2D6

20+2D6

Equipment – Hands replaced by hooks (Reach 1, Damage 2D6+2, Parry penalty –20%, Can be used to climb without the need for hand holes.

Armour – None

Skills – (some of the following) Regeneration, Acrobatic, Ambidextrous, Catfall or True grit.

 

Kitchen slave

WS

BS

S

T

I

Wp

Sg

Nv

Ld

Kitchen slave

30

35

30

40

40

40

30

30

25

20+2D10

25+2D10

20+3D6

30+2D10

30+2D10

30+3D10

20+3D10

25+2D6

20+2D6

Equipment – Improvised weapon, Meat cleaver (as axe but reach 1).

Armour – None

Skills – (some of the following) Fearsome (all the time working in the kitchen has left them horribly scarred), Ambidextrous, True grit, Regeneration, Furious assault.

 

Field slave

WS

BS

S

T

I

Wp

Sg

Nv

Ld

Field slave

30

35

30

40

40

40

30

30

25

20+2D10

25+2D10

20+3D6

30+2D10

30+2D10

30+3D10

20+3D10

25+2D6

20+2D6

Equipment – Scythe (Reach 4, Damage D10, Parry penalty –35%)

Armour – None

Skills – (some of the following) Fearsome (all the time working in the fields has left them horribly scarred), Catfall, True grit, Regeneration, Furious assault.

Crippled – The people who would work in the fields are most likely to be part of the mutant underclass. Shifting crops all day and being a mutant means they are no longer very swift. He walks and runs 1 yard less than normal and can never sprint.

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