Assorted NPCs

by Stephen Pearson

Hired Scum

WS

BS

S

T

I

Wp

Sg

Nv

Ld

Scum

70

65

60

65

65

60

60

60

70

60+2D10

55+2D10

50+3D6

55+2D10

50+2D10

50+3D10

50+3D10

55+2D6

65+2D6

Equipment – Any two common pistols and a knife.

Armour – Flak armour on all locations except head.

Skills – (some of the following) Deadeye shot, Fast draw, Gun fighter, Hipshooting, Nerves of steel, Rocksteady aim and Quickload.

 

Randomly generated Scum

WS

BS

S

T

I

Wp

Sg

Nv

Ld

Scum

55

50

50

50

50

50

50

50

60

Roll a D10 six times. And consult the chart below. A scum may not improve a characteristic more than twice. If you get the same skill twice re-roll to get another.

 

Bounty Hunters

WS

BS

S

T

I

Wp

Sg

Nv

Ld

Bounty Hunter

85

85

60

65

70

65

65

65

80

75+2D10

75+2D10

50+3D6

55+2D10

50+2D10

50+3D10

45+3D10

60+2D6

75+2D6

Equipment – Bolt pistol with gunsight, boltgun or lasgun with hotshot pack, Chainsword, Pump action shotgun with solid, scatter, and man-stopper rounds, Gas mask, motion detection auspex, and many knives. (One of the following) medi-pak, weapon reload for one weapon or any average bionic part.

Armour – Carapace armour on arms, legs and chest. Flak armour on abdomen and groin.

Skills – (some of the following) Acrobatic, Deadeye shot, Dodge, Fast draw, Force of will, Nerves of steel, Rock steady aim and True grit.

 

Randomly Generated Bounty Hunter

WS

BS

S

T

I

Wp

Sg

Nv

Ld

Bounty Hunter (L)

65

65

50

50

60

50

50

60

70

Roll a D6 three times on a 1-2 roll on table 1, on a 3-6 roll on table 2. A bounty hunter may not improve a characteristic more than twice. If you get the same skill twice re-roll to get another.

 

Prison Wardens

WS

BS

S

T

I

Wp

Sg

Nv

Ld

Wardens

45

50

35

55

40

65

30

70

80

35+2D10

40+2D10

25+3D6

45+2D10

30+2D10

50+3D10

20+3D10

65+2D6

75+2D6

Equipment – Electronic key, Shock Maul, Laspistol with red dot sight, photon flash flare and some kind of bionics.

Armour – Flak armour on chest, abdomen and arms.

Skills – (some of the following) Leader, Nerves of steel, Deadeye shot, Fearsome, Rocksteady aim or Medic.

 

Prison Guard

WS

BS

S

T

I

Wp

Sg

Nv

Ld

Guard

40

35

35

55

40

45

30

50

45

30+2D10

25+2D10

25+3D6

45+2D10

30+2D10

30+3D10

20+3D10

45+2D6

40+2D6

Equipment – Electronic key, Shock Maul, Laspistol, Medi-pak and some kind of bionics.

Armour – Mesh armour on chest, abdomen and arms. Flak armour on legs and groin.

Skills – (some of the following) Furious assault, Force of will or First strike.

 

Civilians

WS

BS

S

T

I

Wp

Sg

Nv

Ld

Civilians

30

35

30

40

40

40

30

30

25

20+2D10

25+2D10

20+3D6

30+2D10

30+2D10

30+3D10

20+3D10

25+2D6

20+2D6

Special Rules

 

Miner

WS

BS

S

T

I

Wp

Sg

Nv

Ld

Miner

30

35

50

60

40

40

30

40

35

20+2D10

25+2D10

40+3D6

50+2D10

30+2D10

30+3D10

20+3D10

35+2D6

30+2D6

Equipment – Pick (treat as axe), Stubber, Krak grenades and a piece of crude bionics.

Armour – Open helmet on head, Armour 2 on all other locations.

Skills – (some of the following) Catfall, Force of will, Lightning reflexes, True grit or Nerves of steel.

Crippled – The people who would work in the mines are most likely to be part of the mutant underclass. Shovelling rock all day and being a mutant means they are no longer very swift. He walks and runs 1 yard less than normal and can never sprint.

 

Street Cleaner

WS

BS

S

T

I

Wp

Sg

Nv

Ld

Street Cleaner

45

35

45

45

40

40

25

40

25

35+2D10

25+2D10

40+2D6

40+2D6

30+2D10

30+3D10

20+3D10

35+2D6

20+2D6

Equipment – Stubber, shotgun or laspistol, Brush (Count as Staff) or Spade (Count as Halberd), Knife.

Armour – 2 on all locations except head (the little protection his heavy overalls provide).

Skills – Dodge (working on the streets he is likely to take the brunt of citizens anger and so has learnt to dodge out of trouble), Fearsome & Regeneration (well he is a mutant).

Crippled – The people who would clean the streets are most likely to be part of the mutant underclass. Clearing up junk all day and being a mutant means he’s no longer very swift. He walks and runs 1 yard less than normal and can never sprint.

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