Hired Scum
WS |
BS |
S |
T |
I |
Wp |
Sg |
Nv |
Ld |
|
Scum |
70 |
65 |
60 |
65 |
65 |
60 |
60 |
60 |
70 |
60+2D10 |
55+2D10 |
50+3D6 |
55+2D10 |
50+2D10 |
50+3D10 |
50+3D10 |
55+2D6 |
65+2D6 |
Equipment Any two common pistols and a knife.
Armour Flak armour on all locations except head.
Skills (some of the following) Deadeye shot, Fast draw, Gun fighter, Hipshooting, Nerves of steel, Rocksteady aim and Quickload.
Randomly generated Scum
WS |
BS |
S |
T |
I |
Wp |
Sg |
Nv |
Ld |
|
Scum |
55 |
50 |
50 |
50 |
50 |
50 |
50 |
50 |
60 |
Roll a D10 six times. And consult the chart below. A scum may not improve a characteristic more than twice. If you get the same skill twice re-roll to get another.
Bounty Hunters
WS |
BS |
S |
T |
I |
Wp |
Sg |
Nv |
Ld |
|
Bounty Hunter |
85 |
85 |
60 |
65 |
70 |
65 |
65 |
65 |
80 |
75+2D10 |
75+2D10 |
50+3D6 |
55+2D10 |
50+2D10 |
50+3D10 |
45+3D10 |
60+2D6 |
75+2D6 |
Equipment Bolt pistol with gunsight, boltgun or lasgun with hotshot pack, Chainsword, Pump action shotgun with solid, scatter, and man-stopper rounds, Gas mask, motion detection auspex, and many knives. (One of the following) medi-pak, weapon reload for one weapon or any average bionic part.
Armour Carapace armour on arms, legs and chest. Flak armour on abdomen and groin.
Skills (some of the following) Acrobatic, Deadeye shot, Dodge, Fast draw, Force of will, Nerves of steel, Rock steady aim and True grit.
Randomly Generated Bounty Hunter
WS |
BS |
S |
T |
I |
Wp |
Sg |
Nv |
Ld |
|
Bounty Hunter (L) |
65 |
65 |
50 |
50 |
60 |
50 |
50 |
60 |
70 |
Roll a D6 three times on a 1-2 roll on table 1, on a 3-6 roll on table 2. A bounty hunter may not improve a characteristic more than twice. If you get the same skill twice re-roll to get another.
Prison Wardens
WS |
BS |
S |
T |
I |
Wp |
Sg |
Nv |
Ld |
|
Wardens |
45 |
50 |
35 |
55 |
40 |
65 |
30 |
70 |
80 |
35+2D10 |
40+2D10 |
25+3D6 |
45+2D10 |
30+2D10 |
50+3D10 |
20+3D10 |
65+2D6 |
75+2D6 |
Equipment Electronic key, Shock Maul, Laspistol with red dot sight, photon flash flare and some kind of bionics.
Armour Flak armour on chest, abdomen and arms.
Skills (some of the following) Leader, Nerves of steel, Deadeye shot, Fearsome, Rocksteady aim or Medic.
Prison Guard
WS |
BS |
S |
T |
I |
Wp |
Sg |
Nv |
Ld |
|
Guard |
40 |
35 |
35 |
55 |
40 |
45 |
30 |
50 |
45 |
30+2D10 |
25+2D10 |
25+3D6 |
45+2D10 |
30+2D10 |
30+3D10 |
20+3D10 |
45+2D6 |
40+2D6 |
Equipment Electronic key, Shock Maul, Laspistol, Medi-pak and some kind of bionics.
Armour Mesh armour on chest, abdomen and arms. Flak armour on legs and groin.
Skills (some of the following) Furious assault, Force of will or First strike.
Civilians
WS |
BS |
S |
T |
I |
Wp |
Sg |
Nv |
Ld |
|
Civilians |
30 |
35 |
30 |
40 |
40 |
40 |
30 |
30 |
25 |
20+2D10 |
25+2D10 |
20+3D6 |
30+2D10 |
30+2D10 |
30+3D10 |
20+3D10 |
25+2D6 |
20+2D6 |
Special Rules
Miner
WS |
BS |
S |
T |
I |
Wp |
Sg |
Nv |
Ld |
|
Miner |
30 |
35 |
50 |
60 |
40 |
40 |
30 |
40 |
35 |
20+2D10 |
25+2D10 |
40+3D6 |
50+2D10 |
30+2D10 |
30+3D10 |
20+3D10 |
35+2D6 |
30+2D6 |
Equipment Pick (treat as axe), Stubber, Krak grenades and a piece of crude bionics.
Armour Open helmet on head, Armour 2 on all other locations.
Skills (some of the following) Catfall, Force of will, Lightning reflexes, True grit or Nerves of steel.
Crippled The people who would work in the mines are most likely to be part of the mutant underclass. Shovelling rock all day and being a mutant means they are no longer very swift. He walks and runs 1 yard less than normal and can never sprint.
Street Cleaner
WS |
BS |
S |
T |
I |
Wp |
Sg |
Nv |
Ld |
|
Street Cleaner |
45 |
35 |
45 |
45 |
40 |
40 |
25 |
40 |
25 |
35+2D10 |
25+2D10 |
40+2D6 |
40+2D6 |
30+2D10 |
30+3D10 |
20+3D10 |
35+2D6 |
20+2D6 |
Equipment Stubber, shotgun or laspistol, Brush (Count as Staff) or Spade (Count as Halberd), Knife.
Armour 2 on all locations except head (the little protection his heavy overalls provide).
Skills Dodge (working on the streets he is likely to take the brunt of citizens anger and so has learnt to dodge out of trouble), Fearsome & Regeneration (well he is a mutant).
Crippled The people who would clean the streets are most likely to be part of the mutant underclass. Clearing up junk all day and being a mutant means hes no longer very swift. He walks and runs 1 yard less than normal and can never sprint.