Genesis
Making an Army
Staked Territories
Maximum Territories
Answering Challenges
Start Anew
Game Limits
Rules Questions and Disputes
2D6 | Territory | Ability | Special: Spaceship Wreckage gives you one randomly rolled piece of wargear. Roll a D6: 1-2) You find a personal field projector. One of your characters can have a 5+ invulnerable save. 3-4) You gain a short-ranged teleporter. Once per battle, you may use it to teleport the model with the teleporter and one squad within 6" up to 12" using the Deep Strike rules. The teleporter may even be used to teleport a squad out of an assault. This teleport cannot be used to leave the game table. 5-6) You find a suspensor unit for a heavy weapon. One weapon that is currently designated as Heavy can be re-designated Assault, but will drop to 50% range and lose a point of strength. (i.e., heavy bolter would be 18", S4; Dark Lance 18", S7; Missile Launcher 24", S3/S7; Kustom Mega-Blasta 18", S6, etc.) Bombardment: Luck: Elite/Fast Attack/Heavy Support: +25 points/+50 points: Infiltrate: Deep Strike: Special: |
---|---|---|---|
2 | Spaceship Wreckage | Special | |
3 | Planetary Defenses | Bombardment | |
4 | Hidden Temple | Luck | |
5 | Ancient Ruins | Elite | |
6 | War Academy | Fast Attack | |
7 | Wasteland | +25 points | |
8 | Industrial Factory | Heavy Support | |
9 | City | +50 points | |
10 | Satellite Up-link | Infiltrate | |
11 | Spaceport | Deep Strike | |
12 | Hive | Special |
A slight modification to the original rules has been made. Wastelands give +25 points, whereas in the original rules they only gave +10.