ORK SHIP POINTS SYSTEM

by Ben Mercer

These are the rules you need to construct your own ork ships in battlefleet gothic. They give correct costs (if you remember to round to the nearest 5 points) for the official ships, whatever the type, including the hulk and rok.

 

Kroozers and 'uge ships

*fighta-karriers : A hybrid of fighters and assault boats. Move and intercept like fighters, with the capabilities of assault boats as well. Speed 25cm

**torpedo bommerz : A bomber designed to launch anti-ship torpedoes. Move and intercept like bomber. May launch a strength 2 torpedo salvo at any time, the returning to base. Speed 20cm

 

Escorts

 

Space hulks and roks

Speed for a hulk is always 10cm, this can't be changed. Armour for a hulk starts at 4+ all round, and 5+ all round for a rok. All points costs are the same for roks or hulks unless otherwise specified.


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