ORK SHIP POINTS SYSTEM
These are the rules you need to construct your own ork ships in
battlefleet gothic. They give correct costs (if you remember to round to the nearest 5
points) for the official ships, whatever the type, including the hulk and rok.
Kroozers and 'uge ships
- Shields (max = hits/2 (+/- 1)) : 10 points each
- Turrets (max = 2/3 of hits, round up) : 10 points each
- Armour (6+ front, 5+ sides, 4+ rear) : 8 points. +1 sides = +3 points (once only), +1
rear (max twice)
- Hits (Kroozers = max 10, battleships = max 14) : 1 point each
- Speed : 5 points per 5cm (10 hits or less : max 30cm, 11-14 hits : max 25cm)
- Additional D6cm speed on "All Ahead Full" : 10 points (6 or less hits : max
twice, more than 6 hits : max once)
- Additional 45 degrees of turn (6 or less hits only, once only) : 5 points
- Normal gunz (range 30cm) : 1.5 points per firepower point (D6 firepower points costs the
same as 4 points)
- Heavy gunz (range 15cm) : 4.83 points per firepower point (D6 firepower points costs the
same as 4 points)
- Torpedoes (speed 30cm) : 4.25 points per strength point (D6 strength points costs the
same as 4 points)
- Weirdboy battletower (1 only. All round firing in dorsal mount. Counts as lances, range
30cm) : 8.33 points per strength point (D6 strength points costs the same as 4 points)
- Additional 15cm range (normal gunz or weirdboy battletower, max 60cm range) : 10 points
- Fighter bays (fighta-bommerz and assault boats) : 17.5 points per strength point (D6
strength points costs the same as 4 points)
- Upgrade assault boats to fighta-karriers* : +5 points per strength point (D6 strength
points costs the same as 4 points)
- Add torpedo bommerz** : +10 points per strength point (D6 strength points costs the same
as 4 points)
*fighta-karriers : A hybrid of fighters and assault boats. Move and intercept like
fighters, with the capabilities of assault boats as well. Speed 25cm
**torpedo bommerz : A bomber designed to launch anti-ship torpedoes. Move and intercept
like bomber. May launch a strength 2 torpedo salvo at any time, the returning to base.
Speed 20cm
Escorts
- Speed (max 45cm) : No charge, but keep it reasonable.
- Additional 45 degrees of turn (once only) : No charge
- Shields (max 2) : 5 points each
- Turrets (max 2) : 5 points each
- Armour (6+ front, 4+ sides and rear) : 5 points. +1 sides : 3 points (max twice), +1
rear : 1.5 points (max twice)
- Hits (max 2) : 1 point each
- Normal gunz (range 30cm) : 1.5 points per firepower point (D6 firepower points costs the
same as 4 points)
- Additonal 15cm range for normal gunz (once only) : +10 points
- Heavy gunz (range 15cm) : 4.83 points per firepower point (D6 firepower points costs the
same as 4 points)
- Torpedoes (speed 30cm) : 4.25 points per strength point (D6 strength points costs the
same as 4 points)
Space hulks and roks
Speed for a hulk is always 10cm, this can't be changed. Armour for a hulk starts at 4+
all round, and 5+ all round for a rok. All points costs are the same for roks or hulks
unless otherwise specified.
- Shields (hulks, max 12) : 10 points, (roks, max 2/3 of hits, round up) : 5 points
- Turrets (max 1/2 hits (round down)): 5 points each
- Armour upgrade (max rating 6+) : +1 front or rear = 3 points, +1 both sides = 6 points
- Hits : 1 point each (hulk : 30+, rok : 6-12)
- Normal gunz (range 30cm) : 1.5 points per firepower point (D6 firepower points costs the
same as 4 points)
- Heavy gunz (range 15cm) : 4.83 points per firepower point (D6 firepower points costs the
same as 4 points)
- Lances (2 only, fire arc : all round. Dorsal or ventral mounts only. Base range 30cm) :
8.33 points per strength point (D6 strength points costs the same as 4 points)
- Additional 15cm range (normal gunz or lances, max 60cm) : +10 points
- Torpedoes (speed 30cm) : 4.25 points per strength point (D6 strength points costs the
same as 4 points)
- Maneuvering thrusters (may move every turn) : 90 points
- Weirdboy com-system (may roll normally for leadership) : 80 points
- Fighter bays (fighta-bommerz and assault boats) : 15 points per strength point (D6
strength points costs the same as 4 points)
- Upgrade assault boats to fighta-karriers (see Kroozers) : +5 points per strength point
(D6 strength points costs the same as 4 points)
- Add torpedo bommerz (see Kroozers) : +10 points per strength point (D6 strength points
costs the same as 4 points)
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Ships and Fleets
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