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These stats are meant to represent "The Rock", the mobile asteroid base of the Dark Angels Space Marine chapter, or any other large asteroid base.
| Type/Hits | Speed |
Turns |
Shields |
Armour |
Turrets |
| Defence/40 | 0 cm |
0o |
6 |
5+ |
6 |
| Armament: | Range/Speed | Firepower/Str | Fire Arc | ||
| Port Lance Battery | 60cm |
6 |
Right | ||
| Starboard Lance Battery | 60cm |
6 |
Left | ||
| Front Lance Battery | 60cm |
6 |
Front | ||
| Aft Lance Battery | 60cm |
6 |
Aft | ||
| Dorsal Lance Battery | 60cm |
4 |
All Around | ||
| Port Weapons Battery | 45cm |
14 |
Right | ||
| Starboard Weapons Battery | 45cm |
14 |
Left | ||
| Prow Weapons Battery | 45cm |
14 |
Front | ||
| Dorsal Weapons Battery | 45cm |
10 |
All Around | ||
| Aft Weapons battery | 45cm |
14 |
Rear | ||
| Port Torpedoes | 30cm |
9 |
Right | ||
| Starboard Torpedoes | 30cm |
9 |
Left | ||
| Prow Torpedoes | 30cm |
9 |
Front | ||
| Aft Torpedoes | 30cm |
9 |
Aft | ||
| Launch Bays | Furies: 30cm |
20 Squadrons |
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Special Rules:
Critical Hits Table: 3d6
Catastrophic Damage: 2d6
2-4: Drifting hulk: The base is little more then a drifting lifless asteroid, its out of the game.
5-8: Blzing Hulk: The base is a blazing ball of plasma, blocks line of sight. The massive amount of radiation leaking from the hulk also scrambles the sensors on ships. All ships with-in 45cm of the hulk receive 1 column shift to the right on the fire power table, all lances hit on a 5+.
8-10: Plasma Reactors Overload: The bases plasma reactors run wild, overload and explode in a micro nova. All ships with in 3d6*2 cm are engulfed by the explosion. Roll 2d6, this is the number of lance hits each ship takes.
11-12: Warp Drive Implosion: The warp drives implode on themselves, creating a micro black hole. Each ship within 3d6*2 cm take 2d6*2 lance hits. Further more, the hulk leaves behind a warp space rift.