+++BATTLEFLEET GOTHIC+++

THE ROCK

"THE ROCK" OR GENERIC BIG BASE

1500 POINTS

These stats are meant to represent "The Rock", the mobile asteroid base of the Dark Angels Space Marine chapter, or any other large asteroid base.

Type/Hits

Speed

Turns

Shields

Armour

Turrets

Defence/40

0 cm

0o

6

5+

6

Armament: Range/Speed Firepower/Str Fire Arc
Port Lance Battery

60cm

6

Right
Starboard Lance Battery

60cm

6

Left
Front Lance Battery

60cm

6

Front
Aft Lance Battery

60cm

6

Aft
Dorsal Lance Battery

60cm

4

All Around
Port Weapons Battery

45cm

14

Right
Starboard Weapons Battery

45cm

14

Left
Prow Weapons Battery

45cm

14

Front
Dorsal Weapons Battery

45cm

10

All Around
Aft Weapons battery

45cm

14

Rear
Port Torpedoes

30cm

9

Right
Starboard Torpedoes

30cm

9

Left
Prow Torpedoes

30cm

9

Front
Aft Torpedoes

30cm

9

Aft
Launch Bays

Furies: 30cm
Starhawks: 20cm
Sharks: 30cm

20 Squadrons

 

 

 

Special Rules:

 

Critical Hits Table: 3d6

 

Catastrophic Damage: 2d6

2-4: Drifting hulk: The base is little more then a drifting lifless asteroid, it’s out of the game.

5-8: Blzing Hulk: The base is a blazing ball of plasma, blocks line of sight. The massive amount of radiation leaking from the hulk also scrambles the sensors on ships. All ships with-in 45cm of the hulk receive 1 column shift to the right on the fire power table, all lances hit on a 5+.

8-10: Plasma Reactors Overload: The bases plasma reactors run wild, overload and explode in a micro nova. All ships with in 3d6*2 cm are engulfed by the explosion. Roll 2d6, this is the number of lance hits each ship takes.

11-12: Warp Drive Implosion: The warp drives implode on themselves, creating a micro black hole. Each ship within 3d6*2 cm take 2d6*2 lance hits. Further more, the hulk leaves behind a warp space rift.


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