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Some New House Rules

by Keith McCallig

Hi,

I was reading up on the battles of Midway and Leyte Gulf over the weekend and have come up with one or two rules which might add a bit of variety... I haven't actually tried these so if they suck, you have been warned.

Torpedo Bombers (+5 pts per launch bay on ship)

Any craft that can launch small craft can choose to launch torpedo bombers. They are treated exactly like bombers except that they cannot directly attack capital ships. At the start of any ordinance phase you can turn the torpedo bombers to face any direction you want and declare they are firing. Remove the torpedo bombers and replace them with a salvo of 2 torpedos. If there are several bombers in a wave they combine their torps into one big salvo.

Torpedos and Blast Markers (optional rule):

(This is based on stories of torps going off in funny directions for one reason or another)
If torpedos go through a blast marker and roll a 6, instead of removing the torpedos roll a scatter dice and continue moving the torps in the direction indicated. (Ork torpedo go off course on a 4+ instead!)

If you are wondering what a scatter dice is, it is a dice used in most of GWs games that has arrows on it and when rolled gives you a random direction on the table...


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