Ork Pirate Zappit Cruiser
How about this one, still working on it, but what the hey. It's been
inspired by some of the old EPIC ork toys.
Ork Pirate Zappit
Cruiser |
190
pts |
|
Used to transport both weird boyz and mad boyz the
Zappit cruisers make use of the orkish energy released by mad boyz to power the psychic
blasts of the weird boyz. The mad boyz are kept confined into the massive holds in the
middle of the ship, where they are subjected to all forms of Orkish "culture".
In most cases this involves large staged battles of white painted boyz vs. blue painted
boyz, or whatever the ships commander can think of at the time. The end result is
always the same, massed amounts of Ork psychic energy that is funnelled into the central
tower of the ship. This tower holds several dozen Weird boyz, who sole purpose is to focus
that power into devastating energy blasts. While very effective against enemy vessels,
there is a tendency for the power converters weird boyz to burn out during a
battle, leaving the ship in need of replacement parts.
Type/Hits |
Speed |
Turns |
Shields |
Armour |
Turrets |
Cruiser/8 |
20cm |
45º |
1+1D3 |
6+ front/5+ sides/rear |
2 |
Armament: |
Range/Speed |
Firepower/Strength |
Fire
Arc |
Port Gunz |
30cm |
1D6+1 |
Right |
Starboard Gunz |
30cm |
1D6+1 |
Left |
Prow Gunz |
45cm |
1D6 |
Right/Front/Left |
Prow Heavy Gunz |
15cm |
5 |
Front |
Wierd Boy Tower |
45cm |
1D6 Lance Shots |
Right/Front/Left |
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