NEW NECRON SHIPS

BY JOHN HEGNER(TY MALK@AOL.COM)

NECRON BATTLE CUBE

1200 POINTS

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TYPE/HITS SPEED TURNS SHIELDS ARMOUR TURRETS
DEFENCE/40 20CM 90d 8 6+ 6
ARMAMENT RANGE/SPEED FIREPOWER/STR FIRE ARC
MAIN WEAPON BATTERY 60CM 20 ALL
MAIN LANCE BATTERY 60CM 8 ALL
PROW WEAPON BATTERY 30CM 5 FRONT
PORT WEAPON BATTERY 30CM 5 LEFT
STBD WEAPON BATTERY 30CM 5 RIGHT
AFT WEAPON BATTERY 30CM 5 REAR
SCARAB SWARMS 20CM 4 SQUADRONS ALL

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Special Rules:
  • Fires weapons batteries as if enemy is always closing.
  • Regenerates 1d3 hits per turn, 1 hit if crippled.
  • May split fire 360 degree lance.
  • Cannot use Come to New Heading, Burn Retros, or All Ahead Full special orders.
  • Any enemy ship within 15cm suffers a -2 penalty to their Leadership rolls (clouded communications).
  • Scarabs can only be hit on a 5 or 6 by turrets.  If Scarabs hit, the ship suffers a permanent -1 to its armour values.  Each ship can only be affected once.

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