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Similar to the Express scout, the Mercury is designed for two missions-scouting a suspected combat zone and laying mines. The mine laying function makes the ship vulnerable to critical hits. In order to achieve the high speed, it was necessary not only to reduce the armor, but even sections of the hull itself had to be removed-thereby reducing it's overall hits.
TYPE/HITS | SPEED | TURNS | SHIELDS | ARMOUR | TURRETS |
Cruiser/4 | 40cm | 45d* | 1 | 4+ front, sides/5+ rear | 1 |
ARMAMENT | RANGE/SPEED | FIREPOWER/STR | FIRE ARC |
Rear Dorsal Lances | 30cm | 3 | Left/Back/Right |
Port Mine Layer | - | 2 | - |
Starboard Mine Layer | - | 2 | - |
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SPECIAL RULES:
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Design Notes: Creating a new special order for mine laying prevents the ship from performing an All Ahead Full AND Mine Laying operation simultaneously.
Movement phase
Firepower: None
Turns: None
Move: Half to Full as Normal
One mine laid every 10cm of movement up to a max of the number of operational mine-layers.
Must reload ordnance in next turn. Mines activate no sooner than 1D3 turns after laying.