*Defence Laser is requires powering before firing. In your orders
phase, make a Leadership roll to power the Laser once powered it may fire at any time
including your opponents move phase interrupting his turn if you wish. The laser requires
a 3+ to hit and causes a critical on a 3+. The Laser is not powered at the start of the
battle. *Special Move: The Fortress moves very slowly. The
Fortress has 3 mp each mp allows the fortress to move forward 5cm or turn 45°. The
fortress is not required to move before turning and is not required to move at all. Due to
these rules the fortress may only use the Reload, Lock On (0mp) and Brace
for Impact! Orders. The Imperator has 4 fighter squadrons and a mass of turrets for
defence. The Imperators fighters must stay within 10 cm at all times. |