BFG FAQ
(BattleFleet Gothic
Frequently Asked Questions)
Contents:
1. "What is this thing?"
2. "Where is it posted on the web?"
3. "How long has this been around?"
4. "So what are the questions, anyway?"
5. "My question's not on that list! Aaaaa!!"
6. "But it isn't! Waaaahhhh!!!!"
7. "How can I join the BFG Mailing List?"
8. Silly questions.
WHAT IS THIS THING?
This is a monthly posting of several of the more frequently seen questions about Games
Workshop's space combat game, "Battlefleet Gothic". It deals mostly with
rules questions and ambiguities; the source of these answers is postings to the BFG
mailing list, either by general discussion among the list members or by Venerated Lord
Admiral Andy Chambers. Recently, White Dwarf has started printing BFG Q&A
sections; these will be filtered into the FAQ where appropriate. (The vast reams of
BFG Q&As are not found here; these are, supposedly, just the most-asked questions we
see.)
WHERE IS IT POSTED ON THE WEB?
At the most worthy "Realm of Inisfail" site, maintained by Thomas Setzer at bfg
You should really spend a day and read everything on this page, because there's a _ton_ of
useful stuff there.
HOW LONG HAS THIS BEEN AROUND?
Revision History:
pre-7/1999: Commodore Otto, Pavel, and various members of the
Battlefleet Gothic mailing list decided to try and write a quick page of answers to the
most commonly-heard questions involving BFG.
7/1999: Annoyed at seeing _yet_another_ post about torpedoes,
Commodore Otto decides to post the FAQ to the list and to rec.games.miniatures.warhammer.
Seeing as how these questions aren't likely to stop coming, he decides to make it a
monthly posting.
8/1999: Updated "Blast Markers", "Ordnance".
Took into account WD#235 Q&A.
9/1999: Some stylistic changes. Updated "Blast Markers".
SO WHAT ARE THE QUESTIONS, ANYWAY?
WEAPONS
Weapons Batteries (Clarification, Andy Chambers Q&A)
- Weapons batteries may not be shifted off either side of the table; just use the
rightmost (or leftmost) column.
Choosing Targets (Clarification, Andy Chambers Q&A)
- Nova Cannon still must aim for the closest target; they may ignore targets closer than
the cannon's minimum range, though.
- Lance batteries (as well as weapons batteries) may split their firepower between
different targets.
SCENARIOS
Scenario Nine: Exterminatus! (Clarification, Andy Chambers Q&A)
- The Exterminatus ship is modified from one of the ships the player purchases with his
fleet allowance; it is not provided free of charge.
TERRAIN
Asteroid Fields (Clarification, Andy Chambers Q&A)
- Asteroid Fields really _do_ prevent you from firing on ships that are hiding inside.
However, those ships also cannot fire out.
- (House Rule) Ships which are in an Asteroid Field can fire at other ships in
the same Field, with a column shift to the right. (Thus, you can dive into a Field
to go after those Eldar.)
Planets (House Rule, Andy Chambers Q&A)
- Planets only block LOS _through_ them; you can shoot at ships which are on top of a
"planet" template, and they can shoot out, but you can't shoot at things on the
other side.
ELDAR
Holofields (Clarification, Andy Chambers Q&A)
- *Eldar holofields work in the following way:
--Against weapons batteries, they cause an additional column shift to the right (note that
you still can't be shifted off the table.)
--Against _anything_ else that can damage the ship, they provide a 2+ save.
Anything except for...
--Ship explosions, terrain effects, and blast markers, which cause hits to Eldar ships the
same way that they affect everyone else.
Pulsar Lances (Clarification, Andy Chambers Q&A)
- If an Eldar ship uses "Lock On", it may reroll misses it gets on the 'second'
or 'third' hits (assuming that the earlier shots hit; if your 'first' missed twice, you
don't get any more.)
Campaign Refits (Clarification, Andy Chambers Q&A)
- Eldar ships that recieve the "+1 shield" result reroll it; Eldar may not get
shields.
- Eldar ships _may_, however, get the "+1 turrets" result.
Ramming (Clarification, Andy Chambers Q&A)
- Eldar ships may not ram, as they cannot use the "All Ahead Full!" Special
Order.
ORDNANCE
Special Orders (Clarification, list discussion)
- The three 'movement' Special Orders only affect weapons batteries, lances, and Nova
Cannon; Ordnance strength is normal.
- "Brace for Impact", however does affect Ordnance strength
(which is halved)
(This is a house rule and not the official ruling by Andy Chambers - The official
ruling is that Brace for Impact does NOT halve ordnance.)
Torpedoes (Clarification, list discussion)
- Torpedoes may be "aimed" in any direction in the front arc; they need not be
pointed directly straight ahead.
Crippled Ships (Clarification, Andy Chambers Q&A)
- Crippled ships do halve ordnance strength.
Movement and Resolution (Clarification, Andy Chambers Q&A)
- The Ordnance segment proceeds in this manner:
--The "phasing" player (that is, the one whose turn it is) moves all of their
ordnance.
--The phasing player resolves all of their ordnance.
--The "non-phasing" player moves all of _their_ ordnance, then resolves all of
it.
Destroying Markers (Clarification, Andy Chambers Q&A)
- Fighters remove only one enemy squadron from a wave; whether the enemy wave is escorted
or not only determines whether an enemy fighter squadron or bomber/assault boat squadron
is removed.
- Hits from capital-ship fire (Lances, batteries, etc.) destroy an entire wave, regardless
of its size or composition.
Bomber Attacks (Clarification, List Discussion)
- *Bombers attack ships by the following procedure:
--Each bomber wave that hits a ship is attacked by the ship's turrets (assuming that the
turrets aren't shooting at torpedoes instead.)
--Each surviving bomber squadron rolls 1d6 and subtracts the number of turrets on the
ship; this is the number of attack _rolls_ that squadron gets to make. It is
possible for a squadron to make no attacks if it rolls too low.
--Each attack roll is made against the "weakest" armor value on the ship.
Running Into Ordnance (Clarification, White Dwarf Q&A)
- If you come into contact with Ordnance during your movement phase, the Ordnance attacks
you. (Enemy ordnance and torpedoes, of course; you don't get bombed by your own
bombers.)
SPECIAL ORDERS
Brace for Impact (Clarification, White Dwarf Q&A) (cribbed directly from
the source...)
- "The rules for Brace For Impact specify that it may be attempted in the shooting
and ordnance phases, but I allow ships to (try to) brace at any time; it's also relevant
vs. ships ramming, exploding and so on. This won't upset game balance at all; the
braced ship will always have to "pay later" by reducing its firepower and not
using special orders in its next turn."
(House rule, List discussion)
- Ships which were on Special Orders prior to using "Brace for Impact" lose any
benefits of that order but keep any restrictions; a ship which used "Lock On"
and switched to "Brace for Impact" before the shooting phase would lose the
rerolls, not be allowed to make any turns, _and_ have its weaponry halved.
- Ships which were on "All Ahead Full!" orders may switch to "Brace for
Impact" and still ram; however, they are treated as being one size class larger than
they actually are (thus, "Braced" cruisers will need to pass their test on 3d6
in order to successfully ram another cruiser.)
SQUADRONS
Leadership (House rule, Andy Chambers Q&A)
- Make one roll to determine the Leadership of a squadron; this value is used for every
ship in the squadron (instead of determining them separately and using the highest.)
BLAST MARKERS
Placement (Clarification, White Dwarf Q&A)
- Blast markers after the "first" are placed so that they begin to surround the
target ship's base; they aren't stacked on top of each other.
- Blast markers produced as a result of 'drifting hulk' or 'blazing hulk' are placed at
the rear of the hulk.
Who is affected (Clarification, List Discussion)
- If a ship has Blast markers in contact with its base at the beginning of its turn, it is
affected by the Blast markers as though it were "moving through" them. For
example, a ship which takes hits from the rear has its speed reduced, even though it is
"moving away" from the blasts. And Eldar which Holofield-save against attacks
might be hit anyway by the blast markers produced.
- Blast Markers only have an effect once, regardless of how many actually are present; if
you move through one or one hundred markers, you still only lose 5cm of speed (and only
have to test once to see if you're damaged.)
"Unshielded" ships (Clarification, White Dwarf Q&A)
- Only ships with a shield strength of 0 (due to a 'Shields Collapse' critical or being
Eldar) can be damaged by moving through Blast Markers (or by other things that affect
'unshielded' ships.) Ships which have 'overloaded shields' (by having Blast Markers in
contact with their bases) are _not_ unshielded.
Removal from Orbital Defenses (Clarification, List Discussion)
- Each End, d6 Blast Markers are removed from those in contact with the bases of orbital
defenses; these are in addition to the d6 "free-floating" Markers removed.
CHAOS
Marks of Chaos (Clarification, Andy Chambers Q&A)
- Chaos Lords with the Mark of Khorne do _not_ get a +1 on
"critical-due-to-boarding-action" rolls; this is _not_ a typo.
- Ships with the Mark of Nurgle may initiate their _own_ boarding actions if they wish;
this is treated as a standard boarding action (the only special boarding-action effect of
Nurgle is that people can't initate boarding actions _against_ you.)
- Boarding torpedoes and assault boats work normally against Nurgle ships (these are
hit-and-run attacks, not full-scale invasions.)
MY QUESTION'S NOT ON THAT LIST! AAAA!!
Go check the "Battlefleet Gothic Q&A" section at the Realm of Inisfail.
It's probably there.
BUT IT ISN'T! WAAAAHHHH!!!!
Patience, young Paduwan. Soon all will be revealed...
HOW CAN I JOIN THE BFG MAILING LIST?
Go to http://www.egroups.com and
join the "bfg-list" group. Alternatively, send a blank email message to bfg-list-subscribe@egroups.com
SILLY QUESTIONS
HEY, WHY IS (Chaos, Imperials, Eldar, Orks, Space Marines, Fra'al) SO MUCH
BETTER THAN (Chaos, Imperial, Eldar, Orks, Space Marines, Everybody Else)?
That's for you to decide. Are you sure that your problems with them aren't
because you try the same things every time you play against them?
WHY IS THE SKY BLUE?
Go home.
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