Dark Eldar Ships
The following is presented for consideration. Feel free to comment, critique, etc.
I used the previously posted calculations to work up point costs--with some minor
variation for some additional elements.
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Out of the Krieg
Nebula came a new threat. For all intents they looked and acted like Eldar-but their ships
were of new configurations. While slightly easier to detect, they had better range and
speed than previously encountered Eldar. They refused all attempts at communication and
attacked without provocation. Had not our reinforcements arrived when they did, this
report would never have reached Your Eminence. While most Eldar boast holofields which
render them difficult to hit, these ships were easier to detect. However, they appeared to
be totally unaffected by dust clouds and drove through explosions with impunity. Their
ships, while more durable than their counterparts in the Gothic sector, did not appear to
be as heavily armoured. Due to the dark, brooding color schemes on their ships, the crew came to
describe them as the "Dark Eldar". To this day, their motives, purpose and,
indeed, their location remain a mystery. It is my suspicion that much of the piracy
reported as "Eldar Corsairs" may, in fact, be correctly attributed to these
newly encountered vessels. |
SWARM CLASS LIGHT CARRIER |
200 POINTS |
|
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TYPE/HITS |
SPEED |
TURNS |
SHIELDS |
ARMOUR |
TURRETS |
Cruiser/5 |
10/20/30 |
special |
holofields |
4+ |
0 |
ARMAMENT |
RANGE/SPEED |
FIREPOWER/STR |
FIRE ARC |
Prow Pulsar Lances |
30cm |
2 |
Front |
Keel Launch Bays |
as attack craft |
3 squadrons |
- |
DIABOLA CLASS LIGHT CRUISER |
200 POINTS |
|
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TYPE/HITS |
SPEED |
TURNS |
SHIELDS |
ARMOUR |
TURRETS |
Cruiser/4 |
10/20/30 |
special |
holofields |
4+ |
0 |
ARMAMENT |
RANGE/SPEED |
FIREPOWER/STR |
FIRE ARC |
Prow Pulsar Lances |
45cm |
2 |
Front |
Prow Weapons Batteries |
45cm |
5 |
Front |
Keel Torpedoes |
30cm |
2 |
Front |
CIMMERIAN CLASS CRUISER ESCORT |
175 POINTS |
|
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TYPE/HITS |
SPEED |
TURNS |
SHIELDS |
ARMOUR |
TURRETS |
Cruiser/3 |
15/25/35 |
special |
holofields |
4+ |
0 |
ARMAMENT |
RANGE/SPEED |
FIREPOWER/STR |
FIRE ARC |
Prow Pulsar Lances |
45cm |
2 |
Front |
Keel Torpedoes |
30cm |
2 |
Front |
STYGIAN SLAYER CLASS HEAVY CORVETTE (MODIFIED) |
120 POINTS |
|
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TYPE/HITS |
SPEED |
TURNS |
SHIELDS |
ARMOUR |
TURRETS |
Escort/2 |
15/25/35 |
special |
holofields |
4+ |
0 |
ARMAMENT |
RANGE/SPEED |
FIREPOWER/STR |
FIRE ARC |
Ventral Pulsar Lance |
45cm |
1 |
Left/Front/Right |
Keel Torpedoes |
30cm |
3 |
Front |
STYGIAN CLASS HEAVY CORVETTE |
100 POINTS |
|
-------------------------------------------------------------------------------------
TYPE/HITS |
SPEED |
TURNS |
SHIELDS |
ARMOUR |
TURRETS |
Escort/2 |
15/25/35 |
special |
holofields |
4+ |
0 |
ARMAMENT |
RANGE/SPEED |
FIREPOWER/STR |
FIRE ARC |
Prow Pulsar Lance |
45cm |
1 |
Front |
Keel Torpedoes |
30cm |
3 |
Front |
DARK VEIL CLASS FRIGATE |
60 POINTS |
|
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TYPE/HITS |
SPEED |
TURNS |
SHIELDS |
ARMOUR |
TURRETS |
Escort/1 |
15/25/35 |
special |
holofields |
4+ |
0 |
ARMAMENT |
RANGE/SPEED |
FIREPOWER/STR |
FIRE ARC |
Prow Weapons Batteries |
45cm |
3 |
Front |
General Notes:
Holofields: These Eldar have overpowered their holofields producing an
effect that allows them to pass through blast markers and gas/dust clouds as if shielded.
However, this additional power serves to make them more detectable--Holofield save for
these ships is 3+ (instead of 2+). Since this is an effect of the Holofield generator, a
critical hit that damages the generator negates this effect until repaired.
Critical Hits: Reinforcement of the wraithbone construction of the
ship has served to stengthen overall hull integrity-providing the benefit of a critical
hit sustained only on the roll of 5+.
Design Notes:
Extra Speed: You will note that the speed of these ships is
better--but also that the capital ships suffer severely reduced hit points. It is a
tradeoff. Live with it.
Increased Range: The additional range you will note for the weapons
batteries and the lances are a +20 point addition per weapon type.
Ventral Pulsar Lance: This addition is a +10 point addition per fire
arc, per weapon modification.
"Armour": While I am American and find the use of the
additional "u" ungainly in the word, I present this out of respect to Games
Workshop and Andy Chambers for the best tactical game of the century. <Grin>
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