TROOPS

 

SCOUT SQUAD

 

Points

WS

BS

S

T

W

I

A

Ld

Sv

Scout

13

4

4

4

4

1

4

1

8

4+

Veteran Scout Sergeant

+13

4

4

4

4

1

4

2

9

4+

Squad: The Scout squad consists of one Space Marine Scout Sergeant and between four and nine Space Marine Scouts.

Weapons: Bolt pistol and close combat weapon.

Options: Any model in the squad may replace their bolt pistol and close combat weapon with a sniper rifle at +5 pts, or a bolter or shotgun at no additional points cost.

Up to one model in the squad may be armed with one of the following weapons: heavy bolter at +15 pts; autocannon at +20 pts; missile launcher at +20 pts.

The entire squad may be equipped with frag grenades at an additional cost of +1 pt per model and krak grenades at an additional cost of +2 pts. The Scout Sergeant can be upgraded to a Veteran Scout Sergeant at an additional cost of +13 pts.

SPECIAL RULES

Infiltrators: In the right circumstances Scouts can work their way into a forward position on the battlefield. To represent this they may set up using the Infiltrators rule, but only if the mission allows Infiltrators. If it does not then they set up normally with the rest of the army.

Move Through Cover: Scouts can roll an extra D6 when rolling to move through difficult terrain. In most cases this will mean that they roll 3D6 and pick the dice with the highest score.

Note: Zweihanders Scout squads never form Scout bike squadrons.

 

ZWEIHANDERS TACTICAL SQUAD

 

Points

WS

BS

S

T

W

I

A

Ld

Sv

Space Marine

15

4

4

4

4

1

4

1

8

3+

Veteran Sergeant

+15

4

4

4

4

1

4

2

9

3+

Squad: The squad consists of one Space Marine Sergeant and between four and five Space Marines.

Weapons: Bolters. The Sergeant may replace his bolter with a bolt pistol and close combat weapon at no extra points cost.

Options: One Space Marine in the squad may be armed with one of the following weapons: heavy bolter at +5 pts; missile launcher at +10 pts; or a lascannon at +15 pts.

In addition one Space Marine in the squad may be armed with with one of the following weapons: flamer at +6 pts; meltagun at +10 pts; or a plasma gun at +6 pts.

The entire squad may be given frag grenades at an additional cost of +1 pt per model and krak grenades at an additional cost of +2 pts per model.

The Sergeant may be upgraded to a Veteran Sergeant at an additional cost of +15 pts.

Transport Vehicle: The entire squad may be mounted in a Razorback at an additional cost of +70 pts or a Bridgelayer at +85 pts.

 

Transport: BRIDGELAYER

 

Points

Front Armor

Side Armor

Rear Armor

BS

Bridgelayer

85

12

11

10

4

Type: Tank
Crew: Space Marines

Weapons: The Bridgelayer is armed with two side sponsons armed with lascannons.

Options: The Bridgelayer can have any of the following vehicle upgrades at the cost given in the Space Marine Armory: dozer blades, extra armor, hunter-killer missile, pintle-mounted storm bolter, searchlight or smoke launchers. No upgrade may be used more than once per vehicle

Transport: The Razorback can carry up to six Space Marines but may not carry Terminators.

SPECIAL RULES

Portable Bridge: The Bridgelayer has a large collapsible bridge attached to a placement system on top of its hull. By remaining motionless for one turn, the Bridgelayer can place the 8" structure over ravines, trench systems, crevasses, or anything that would impede troop and vehicle movement. Once the bridge is placed, the Bridgelayer is free to move about the battlefield. Each bridgelayer carries only one bridge, which may only be used once per battle.

 

Transport: RAZORBACK

 

Points

Front Armor

Side Armor

Rear Armor

BS

Razorback

70

11

11

10

4

Type: Tank
Crew: Space Marines

Weapons: The Razorback turret is armed with twin-linked heavy bolters.

Options: The twin-linked heavy bolters may be upgraded to one of the following: twin-linked lascannon at +20 pts; multi-melta at +5 pts; lascannon and twin-linked plasma guns at +15 pts. The Razorback can have any of the following vehicle upgrades at the cost given in the Space Marine Armory: dozer blades, extra armor, hunter-killer missile, pintle-mounted storm bolter, searchlight or smoke launchers. No upgrade may be used more than once per vehicle.

Transport: The Razorback can carry up to six Space Marines but may not carry Terminators.


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