HEAVY SUPPORT

 

BASILISK

 

Points

Front Armor

Side Armor

Rear Armor

BS

Basilisk

120

12

10

10

4

Type: Tank. Note that as the crew of the Basilisk are wearing powered armor, it does not count as open-topped.
Crew: Space Marines.

Weapons: The Basilisk is armed with an Earthshaker artillery gun and a hull-mounted heavy bolter.

Options: The Whirlwind may have any of the following vehicle upgrades at the cost listed in the Space Marine Armory: dozer blades, extra armor, searchlight, smoke launchers. No upgrade may be chosen more than once per vehicle.

 

DEVASTATOR SQUAD

 

Points

WS

BS

S

T

W

I

A

Ld

Sv

Space Marine

15

4

4

4

4

1

4

1

8

3+

Veteran Sergeant

+15

4

4

4

4

1

4

2

9

3+

Squad: The squad consists of a Space Marine Sergeant and between four and five Space Marines.

Weapons: Bolters. The Sergeant may exchange his bolter for a bolt pistol and close combat weapon at no extra cost.

Options: Up to four Space Marines may have one of the following: heavy bolter at +15 points; missile launcher at +20 pts; lascannon at +35 pts; multi-melta at +35 pts; plasma cannon at +35 pts.

Character: The Sergeant may be upgraded to a Veteran Sergeant with Terminator honors for +15 pts.

Transport Vehicle: The entire squad may be mounted in a Razorback at an additional cost of +70 pts or a Bridgelayer at +85 pts.

 

PREDATOR ANNIHILATOR

 

Points

Front Armor

Side Armor

Rear Armor

BS

Annihilator

145

13

11

10

4

Type: Tank
Crew: Space Marines

Weapons: The Zweihanders’ Annihilator is armed with a turret-mounted twin-linked lascannon, and two side sponsons armed with lascannons.

Options: The Annihilator may have any of the following vehicle upgrades at the cost listed in the Space Marine Armory: dozer blades, extra armor, hunter-killer missile, pintle-mounted storm bolter, searchlight, and smoke launchers. No upgrade may be chosen more than once per vehicle.

 

0-1 TERMINATOR DEVASTATOR SQUAD

 

Points

WS

BS

S

T

W

I

A

Ld

Sv

Terminator Devastator

42

4

4

4

4

1

4

2

9

2+

The Devastator Terminators were another experiment in power armor augmentation. By fitting twin-linked weapons to housings similar to those of the Cyclone missile launcher system, an awesome new Tactical Dreadnought armor had been created. Terminator Devastator squads count as one Heavy Support choice on the force organization chart.

Squad: The squad consists of one Space Marine Terminator Sergeant and between four and nine Space Marine Terminators. The +1 Attack bonus for having Terminator Honors and the Terminator’s 2+ save have already been included in the characteristics above.

Weapons: The Terminator Sergeant is equipped with a power sword and storm bolter. The Space Marine Terminators are armed with power fists and storm bolters.

Options:Up to four Space Marine Terminators may have one of the following: Cyclone missile launcher +20 points, twin-linked heavy bolter +20 points; twin-linked lascannon +45 points; twin-linked multi-melta +45 points; twin-linked auto cannon +30 points; twin-linked plasma cannon +45 points. These heavy weapons replace the model’s power fist.

The Terminator Sergeant may have additional equipment from the Space Marine Armory.

SPECIAL RULES

Deep Strike: Space Marine models with Terminator armor may Deep Strike. See the Terminator Armor rules in the Wargear section of the Codex: Space Marines.

 

VINDICATOR

 

Points

Front Armor

Side Armor

Rear Armor

BS

Vindicator

120

13

11

10

4

Type: Tank
Crew: Space Marines

Weapons: The Vindicator is armed with a hull-mounted demolisher cannon and a storm bolter. See the Ordnance section of Warhammer 40,000 for more details.

Options: The Vindicator may have any of the following vehicle upgrades at the cost listed in the Space Marine Armory: dozer blades, extra armor, hunter-killer missile, pintle-mounted storm bolter, searchlight, smoke launchers. No upgrade may be chosen more than once per vehicle.

 

WHIRLWIND

 

Points

Front Armor

Side Armor

Rear Armor

BS

Whirlwind

75

11

11

10

4

Type: Tank
Crew: Space Marines

Weapons: The Whirlwind is armed with a turret-mounted multiple missile launcher. See the Whirlwind entry in the Ordnance section of the Warhammer 40,000 rulebook for more details.

Options: The Whirlwind may have any of the following vehicle upgrades at the cost listed in the Space Marine Armory: dozer blades, extra armor, hunter-killer missile, pintle-mounted storm bolter, searchlight, smoke launchers. No upgrade may be chosen more than once per vehicle.

 


SPECIAL CHARACTERS

 

MORDRED, SIEGE-CLASS DREADNOUGHT

 

Points

WS

BS

S

Front

Side

Rear

I

A

Mordred

165

4

4

6(10)

13

12

11

2

1

Brother Mordred has been reclassified as a Siege class dreadnought. He must be used as described and cannot have any additional equipment.

Wargear: Walker; twin-linked lascannon, pounder, smoke launcher, head shield

SPECIAL RULES

Pounder: The pounder has replaced the dreadnought’s close combat weapon. It consists of solid, hemispherical weights powered by pumping pistons, allowing Brother Mordred to punch his way through walls and gates. In close combat, it allows Brother Mordred to attack at Strength 10, ignoring armor. Against buildings, it is only a matter of time before the pounder breaches the strongest walls. In the first Assault phase that the siege dreadnought is in base contact with the wall, roll a die. The wall collapses on a roll of 4+. In the next turn, the roll drops to 3+, then to 2+ for turn 3 and later.

Head Shield: When attacking a large wall or fortification, Brother Mordred is just as vulnerable as anything else to attacks from above. To combat this, a large, moveable adamantium shield, much like a dozer blade, has been fitted over his top. Against any attack from defenders above, Brother Mordred gets a 4+ invulnerable save. This save only applies to weapons fired from above. No adjustment is made for attacks from the front, sides, or rear.

Cumbersome: Brother Mordred is much slower than his lighter counterparts due to his heavier armor. He always counts as if he was moving through Difficult Terrain, in the same way as Orks in Mega Armor.

Heavy Armor: Not only does Brother Mordred’s armor provide him with superior protection against penetrating hits, it is also structured to take massive amounts of damage and keep going. Brother Mordred ignores all Crew Stunned results.


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