TROOPS

 

DYANN

  Points/Model WS BS S T W I A Ld Sv
Dyann 8 3 4 3 3 1 4 1 8 5+

Esdainn

10

4

4

3

4

1

5

1

8

4+ inv.

Dyann are the militia made up of the crafters, technicians, etc. of the Craftworlds. They are part time soldiers.

Squad: The squad consists of between 5 and 20 models

Weapons: Splinter rifle.

Options: The entire squad may be given plasma grenades at a cost of 2 pts. per model, or haywire grenades at a cost of +4 pts. per model.

A weapons team consisting of two Dyann can join the squad.  Their weapon platform will be armed with one of the following weapons: splinter cannon +30 pts; scatter laser +40 pts; Eldar missile launder +55 pts; bright lance +50 pts; starcannon +50 pts.  Note that the points for the weapon includes the two crew members.

Up to two Dyann may be armed with a fushion gun at +5 points.

Character:  The Dyann may be led by an Esdainn at an additional cost of +10 points.  See the Esdainn entry in the HQ section.

Transport:  A Dyann squad numbering ten or less Dyann may be mounted in a Battle Barge for +85 pts.

 

DYANN SWORDSMEN

  Points/Model WS BS S T W I A Ld Sv
Dyann 8 4 3 3 3 1 4 1 8 5+

Esdainn

10

4

4

3

4

1

5

1

8

4+ inv.

Dyann are the militia made up of the crafters, technicians, etc. of the Craftworlds. They are part time soldiers.

Squad: The squad consists of between 5 and 20 models

Weapons: Splinter pistol and sword.

Options: The entire squad may be given plasma grenades at a cost of 2 pts. per model, or haywire grenades at a cost of +4 pts. per model.

Up to two Dyann may be armed with a fushion gun at +5 points.

One Dyann may carry a splinter cannon at +10 points.

Character:  The Dyann may be led by an Esdainn at an additional cost of +10 points.  See the Esdainn entry in the HQ section.

Transport:  A Dyann Swordmen squad numbering ten or less Dyann may be mounted in a Battle Barge for +85 pts.

 

YIRRIK-DYANN

  Points/Squad WS BS S T W I A Ld Sv
Yirrik-Dyann 11 4 4 3 3 1 5 1 9 4+
Failleanan +14 5 5 3 3 1 6 2 9 3+

The Yirrik-Dyann are the most proliferate Aspects of the craftworld. They are those who have dedicated themselves to the Warrior path but have chosen a different Way from that of the traditional Aspects. These are those who see themselves as the Guardians of the Eldar Way. Yirrik-Dyann dress in all white, with only the kneepads, shoulder-pads, and trim in contrasting colours to show the squad that they belong to.

Squad: The squad consists of between 5 and 20 models

Weapons: Splinter rifle.

Options: The squad may be equipped with plasma grenades for +2 pts per model.

Character:  One model in the squad may be upgraded to a Failleanan at an additional cost of +29 points.  He may exchange his splinter rifle for a splinter pistol and a power weapon for +10 pts; or a shuriken pistol and Diresword for +20 pts.

The Failleanan may be given the following powers: Distract for +8 pts; Defend for +12 pts.

Transport:  The squad may be mounted in a Battle Barge for +85 pts.

 

TRANSPORT: BATTLE BARGE

  Points Front Armour Side Armour Rear Armour BS
Battle Barge  85 10 10 10 3

Type: Skimmer, Open-Topped, Fast.

Weapons: Bright lance.

Options: The bright lance can be upgraded to a starcannon for +5 pts.  The Battle Barge may have any of the vehicle upgrades available in the Craftworld Eldar Armoury.

Transport: The Battle Barge may carry ten models and an Independent Character (for a total of 11 models).

SPECIAL RULES

Eldar Field:  The Battle Barge is equipped with an Eldar field, giving it a 4+ save against any damage.  Make the roll as soon as damage is determined; if the save is made, no damage occurs.

Landing Skids:  The Battle Barge is equipped with retractable landing gear, allowing it to set down on a level surface.  The Battle Barge may opt to set down at the beginning of the Movement phase, although it must remain stationary for the whole turn.  It no longer counts as a Skimmer and therefore ignores all the Skimmer special rules (it is no longer destroyed on an immobilized damage result, it can be hit as a normal vehicle in close combat, etc.) until the beginning of its next Movement phase.  The Battle Barge may not land in difficult or impassable terrain.  Note that if it is immobilized while set down, it cannot take flight again and must remain stationary where it was immobilized for the rest of the game.


Back to Codex: Yirrik-lir

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