HISTORY

 

In the time before the Great Fall, the Eldar Homeworlds were places of great beauty, paradises of personal contentment and peace. The cultural achievements were great, and technology abounded. The Eldar lived in prosperity, with much leisure time on their hands, and in this leisure they began to seek after pleasures and distractions, for they had become bored with life. With each coming year, the pleasures became more depraved. In this time, some of the Eldar began to see the arrogance and the decadence that was besetting their people, and they made plans to move to the stars, away from the Homeworlds. One such group were those who built the great craftworld Yirrik-lir. They traveled into the stars and they built their great craftworld, the great structure crafted of Wraithbone and psychic energy, there to live apart from the decadence and destruction of the Homeworlds. They had traveled far from the Homeworlds where they built their city in the stars.

When the Great Fall came, their world was untouched by the destruction, even though every Eldar of Yirrik-lir felt the great scream of their people who were dying amongst the pain and destruction of the Homeworlds. Each and every member of Yirrik-lir swore to defend and protect the remnants of their race and culture. And so grew the legend of the Yirrik-Dyann of Yirrik-lir.

Over the millennia the craftworld has grown in numbers through taking in refugees from the destruction of other worlds and through the birth of their own, to where it is now one of the largest of the craftworlds and is renowned as one of the most militant. Yirrik-lir has an abnormally large number of Eldar who have chosen the Warrior path, and that have taken the oaths of one of the many Aspects.

Yirrik-lir holds strictly to the Eldar Way, and names its Aspects and Warrior societies with the traditional Eldar names. Many of the Aspects are different from those of other craftworlds in their uniform colours and in weaponry carried, and in style of fighting. The leaders of Yirrik-lir have well learned the lessons of combat against their many foes and the need for speed and mobility in combat, the need to strike fast, to hit hard, and to withdraw if they are facing overwhelming odds while never wasting their troops or endangering them rashly. To this end, the commanders have devised hit and run tactics and developed them to a high degree, and they employ many fast vehicles for this purpose. The army of Yirrik-lir will be familiar to most Eldar, but they will find that there are many differences in detail and in deployment.


Back to Codex: Yirrik-lir

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