ELITES

 

YIRRIK MARG

  Points/Squad WS BS S T W I A Ld Sv
YirrikMarg 17 4 4 3 3 1 5 1 9 4+
Failleanan +11 5 5 3 3 1 6 2 9 3+

The YirrikMarg are heavily armoured and employ deadly fusion gun.

Squad: The squad consists of 5-10 YirrikMarg.

Weapons: Fusion gun and melta bombs.

Options: The squad may be equipped with plasma grenades for +2 pts per model.

Character:  One model in the squad may be upgraded to a Failleanan at an additional cost of +11 points.  The Failleanan may exchange his fusion gun for a Firepike for +18 pts.

The Failleanan may be given the following powers: Burning Fist for +20 pts; Tank Hunter for +15 pts

Transport:  The squad may be mounted in a Battle Barge for +85 pts.

 

SUINMURE

  Points/Squad WS BS S T W I A Ld Sv
SuinMure 15 4 4 3 3 1 5 1 9 4+
Failleanan  +16 5 5 3 3 1 6 2 9 3+

The SuinMure are mobile and lethal hand to hand fighters.

Squad: The squad consists of 5-10 SuinMure.

Weapons: Power sword and splinter pistol.

Character:  One model in the squad may be upgraded to a Failleanan at an additional cost of +16 points.  The Failleanan may exchange his power weapon for an Executioner for +5 pts or be equipped with powerblades for +5 pts.

The Failleanan may be given the following powers: War Shout at +20 pts; Acrobatic at +8 pts.

Transport:  The squad may be mounted in a Battle Barge for +85 pts.

SPECIAL RULES

SuinMure Masks:  A model equipped with a SuinMure mask always strikes first in hand to hand combat in the first round of any combat, regardless of Initiative or other factors.   This applies even if they are not in base contact with the enemy.  If the combat lasts more than one round then the SuinMure Mask has no effect in subsequent rounds.

 

MEANTOKATH

  Points/Squad WS BS S T W I A Ld Sv
MeanTokath 15 4 4 4 3 1 5 1 9 3+
Failleanan  +12 5 5 4 3 1 6 2 9 3+

The MeanTokath are heavily equipped hand to hand fighters. This unit of the Yirrik-lir craftworld wears bone white armour.

Squad: The squad consists of 5-10 MeanTokath.

Weapons: Chainsword, splinter pistol, and mandiblaster.

Options: The squad may be equipped with plasma and haywire grenades for +3 pts per model.

Character:  One model in the squad may be upgraded to a Failleanan at an additional cost of +12 points.  The Failleanan may exchange his chainsword for one of the following weapons: Biting Blade at +5 pts; Scorpion's Claw at +15 pts.

The Failleanan may be given the following powers: Crushing Blow at +10 pts; Stealth at +20 pts.

Transport:  The squad may be mounted in a Battle Barge for +85 pts.

 

QUASNANAR

  Points/Squad WS BS S T W I A Ld Sv
QuasNanar 22 4 4 3 3 1 5 1 9 3+
Failleanan  +12 5 5 3 3 1 6 2 9 3+

The QuasNanar wear unique warp jump packs and carry Death Spinners.

Squad: The squad consists of 5-10 QuasNanar.

Weapons: Death spinner.

Character:  One model in the squad may be upgraded to a Failleanan at an additional cost of +12 points.  The Failleanan may be armed with an additional death spinner for +10 pts, turning his death spinner into an Assault 2 weapon instead of rapid fire.  The Exarch may also be armed with powerblades at +15 pts.

The Failleanan may be given the following powers: Surprise Assault at +30 pts; Withdraw at +15 pts.

SPECIAL RULES

Warp Jump Generators:  See the Wargear section of Codex: Eldar for details.

 

CARRECIANN

  Points/Squad WS BS S T W I A Ld Sv
Carreciann 35 4 4 5 5 1 4 1 10 3+

The Carreciann are robotic devices animated by the power of an Eldar spirit stone. They are drawn from the Craftworld's infinity circuits ready to do battle alongside the living.

Squad: The squad consists of 5-10 Carreciann.

Weapons: Wraithcannon.

Character:  The Carrecian may be joined by an Esdainn from the Indainu's retinue.  See the Esdainn entry in the HQ section of the army list.

Transport:  If there are 5 Carreciann and up to 1 Esdainn in the squad, it may be mounted in a Battle Barge for +85 pts.

SPECIAL RULES

Wraithguard:  Carrecian are Wraithguard and use the special rules presented for Wraithguard on page 11 of Codex: Eldar.


Back to Codex: Yirrik-lir

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