TROOPS |
Command Section..................35 points
The Imperial Guard is a vast fighting formation, and unlike smaller forces such as Space Marines even basic troop movements involve the mobilisation of thousands of men. In order for these orders to go smoothly the Valhallan Imperial Guard has a substantial command structure. The first link in this chain of command is a Lieutenant and his Command squad. Squad: The Command section consists of 1 Lieutenant and 4 Impeial Guardsmen. Weapons: Lasgun or laspistol and close combat weapon. Options: Up to two of the Guardsmen may have one of the following each: flamer +3 points; a plasma gun at +8 points; a meltagun at +8 points or a grenade launcher at +8 points. Two of the Guardsmen may be formed into a weapons team armed with one of the following heavy weapons: heavy bolter at +10; missile launcher at +15 points; lascannon at +20 points; autocannon at +15 points; a mortar at +15 points. One model may be given a comm-link at +10 pts. The entire Command Section may be equipped with frag grenades for +5 points. Characters: One Guardsman may be upgraded to a Veteran Sergeant at an extra cost of +10 pts. The Lieutenant and the Veteran Sergeant may be given additional equipment from the Armoury. Medic: One Guardsmen may be upgraded to a medic at an additional cost of +10 points. The medic is equipped with a medi-pack. Tech-Priest Engineer: The Command HQ may include 1 Tech-Priest Engineer at an additional cost of +40 points. He carries a power and a laspistol and can be given any equipment allowed from the Armoury. Chimera: The squad may include a Chimera for an additional +95 points, for details see the Chimera transport entry at the end of the Troops section.
Valhallan Infantry Squads
Infantry squad......................................................................................60 points + wpns
Squad: The squad consists of 1 Sergeant and 9 Imperial Guardsmen. Weapons: Lasguns. The Sergeant may exchange his lasgun for a laspistol and close combat weapon at no extra cost. Options: The entire squad may exchange their lasgun for a laspistol and close combat weapon at no extra cost. If one Guardsmen exchanges his equipment, all Guardsmen in the squad must do so. Up to one model may be armed with: flamer at +3 points; plasma gun at +8 points; meltagun at +8 points or a grenade launcher at +8 points. Two of the Guardsmen may be formed into a weapons team armed with one of the following heavy weapons: heavy bolter at +10; missile launcher at +15 points; lascannon at +20 points; autocannon at +15 points; a mortar at +15 points. The entire squad may be equipped with frag grenades for an additional +10 points. One model can have a comm-link for +5 pts. Character: The Sergeant may be upgraded to a Veteran Sergeant for an additional +10 points. A Veteran Sergeant may choose extra equipment from the Armoury. Chimera: The squad may include a Chimera for an additional +95 points, for details see the Chimera transport entry at the end of the Troops section.
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