HUNTER-KILLER SQUADS |
|
Points/Squad |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
Hunter-Killer |
100 |
3 |
4 |
3 |
3 |
1 |
4 |
1 |
8 |
5+ |
Veteran Sergeant |
+10 |
3 |
4 |
3 |
3 |
1 |
4 |
2 |
8 |
5+ |
Valhallan Hunter-Killer squads are specially trained to
infiltrate enemy lines and set up ambushes and to assassinate enemy leaders.
Squad: A Valhallan Hunter-Killer squad
consists of 1 Sergeant and 4 Troopers.
Weapons: Needle Sniper Rifle, laspistol, sword, frag
and krak grenades.
Character: The Sergeant may be upgraded to a
Veteran Sergeant at +10 points. A Veteran Sergeant may choose extra equipment from
the Armoury.
SPECIAL RULES: Infiltrators. Valhallan Hunter-Killer may infiltrate. |
SKI-TROOPER SQUADS |
|
Points/Model |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
Ski-Troopers |
15 |
4 |
4 |
3 |
3 |
1 |
3 |
1 |
8 |
5+ |
Veteran Sergeant |
+10 |
4 |
4 |
3 |
3 |
1 |
3 |
2 |
8 |
5+ |
Ski-Troopers are specially trained to make hit and run
attacks during severe weather and snow conditions. They use skis for movement so
that they can move swiftly over the snow.
Squad: A Squad consists of 1 Sergeant and 4 to 9
Guardsmen.
Weapons: Hotshot assault laser carbine, Frag and krak
grenades.
Character: The Sergeant may be upgraded to a
Veteran Sergeant at +10 points. A Veteran Sergeant may choose extra equipment from
the Armoury.
Chimera: The squad may include a Chimera for
an additional +95 points, for details see the Chimera transport entry at the end of the
Troops section.
SPECIAL RULES Infiltrators. Valhallan Ski-Troopers may infiltrate
as per the Infiltration rules on page 16 of the Warhammer 40,000 rulebook.
Movement: Valhallan Ski-Troopers have a
Movement rate of 8" with an Assault Move of 8" when using Skis on snow, and they
take no penalty for moving across snow. |
COMMISSARIATE SQUAD |
|
Points/Model |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
Commissariate |
10 |
3 |
4 |
3 |
3 |
1 |
4 |
1 |
8 |
5+ |
Commissar |
40 |
4 |
4 |
3 |
3 |
2 |
4 |
3 |
10 |
5+ |
These are the soldiers of the Valhallan Guard that have
fought through many campaigns and have shown their ability to stand against the
enemy. Commissariate Squads are fanatically loyal to the Emperor. They are
often used as military police. Commissariate Squads always have black collars and
cuffs on their uniforms.
A Commissariate Squad must always be lead by a Commissar,
who replaces the usual Sergeant.
Squad: A squad consists of 4 to 9 Commissariate
Gaurdsmen, plus a Commissar.
Weapons: Lasgun, laspistol, and frag grenades. The
Commissar has a laspistol, and sword.
Options: The entire squad may be equipped
with krak grenades at +2 points per model.
Character: The Commissar can be given any
equipment allowed from the Valhallan Armoury, except those allowed to Independent
Characters only.
SPECIAL RULES Fanatic Loyalty. The Commissariate squads are so accustomed to
fighting, they no longer fear their enemy. They ignore all psychology tests and do
not have to make a Break test unless they lose 50% of their present number. |
VALHALLAN COSSACK SQUADS |
|
Points/Model |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
Cossack |
14 |
4 |
3 |
3 |
3 |
1 |
3 |
1 |
8 |
5+ |
Veteran Sergeant |
+10 |
4 |
3 |
3 |
3 |
1 |
3 |
2 |
8 |
5+ |
Squad: The squad consists of 1
Sergeant and between 4 and 9 Cossacks.
Weapons: Hunting lance, laspistol, and chainsword.
Options: The entire squad may be equipped
with frag grenades for an additional +1 pt per model. Any number of models may be
given a lasgun in addition to their other weapons at +1 pt per model. One model can
have a comm-link at +5 pts. Up to one model may have one of the following: flamer at
+5 pts; meltagun at +10 pts; plasma gun at +8 pts; grenade launcher at +8 pts.
Character: The Sergeant may be upgraded to a
Veteran Sergeant for an additional +10 points. A Veteran Sergeant may choose extra
equipment from the Armoury.
SPECIAL RULES Cavalry: Cossacks are Cavalry.
Hunting Lance: Rough Riders are sometimes
issued with a long hunting lance whose head bears a shaped explosive charge. In the
first combat round of the first close combat they fight in Rough Riders must use this
lance if they have one. Thereafter it is useless, those that have not exploded on
impact are discarded as they draw their laspistols and chainswords. A model using a
hunting lance receives only one attack in the close combat phase. Ignore the model's
Attacks value and any modifiers that would normally apply. The lance adds +2 to the
user's Strength and ignores armour saves. A charging model using a hunting lance
doubles its Initiative. Hunting lances may not be combined with other weapons and
the user does not receive any benefit for being armed with any other close combat weapons.
Trot: Rough Riders may move at a trot.
Declare this in the movement phase, before moving the unit. Any that move at
a trot move up to 9" in the movement phase but may then only charge 9" in the
assault phase. Rough Riders moving at a trot may only shoot with pistol weapons and
may not enter or cross difficult terrain.
Blood Standard: Rough Riders carry a special
standard into battle called the Blood Standard, this is a standard that has been dipped in
the blood of the Valhallans' fallen comrades. This standard can be given to any or all
Rough Rider squads including Command Squads for a cost of 10 points per squad. Any squad
carrying the Blood Standard into battle may add +1 to their close combat result. |
Back to Codex: Valhallans
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