Tyranid Vehicles

SPECIAL RULES:
Tyranid Vehicles, being bio-constructs, may move 12" and assault 6".
Tyranid vehicles count as Mounstrous Creatures for the purposes of assaulting, and thus count as having a power weapon and roll 2D6 for armour penetration in close combat with other vehicles.

Author's Notes:  IMHO, Tyranid vehicles would be too slow to close assault troops. I can understand them having the ability to assault other vehicles, but picturing a big lumbering bio-construct vehicle as having the agility to close assault troops stretches my belief system beyond breaking. The ability for these vehicles to assault is based on Epic Space Marine, where they would be assaulting compant to regimental size formations, not the small squad formations used in Warhammer 40,000. This ability does not truly fit the scale of Warhammer 40,000. I would advise using some discretion before using these vehicles in your Warhammer 40,000 games.

 

TRANSPORT:  TYRANID MALEFACTOR
Vehicle Pts WS BS S FA SA RA I A
Malefactor 201 4 3 8 12 11 10 4 3
Type: Tyranid Bio-Construct Crew:  Itself

Weapons:  2 Frag spine launchers and Spore cysts

Transport: The Malefactor may transport one brood of up to 10 Wounds worth of Tyranid Warriors, Genestealers, Termagants, or Hormagaunts.

Points Figuring:
Speed: Other (12") +15
Transport: 10 models +5
Size: Other (Very Large) +25
Armour (4x10) +40
Characteristics (WS4+S8+I4xA3) +48
2 Frag spine launchers +20
Spore cysts +8
Power weapon (Monstrous creature) +10
Assault move: +10
2D6 Armour Penetration in Close Combat: +20
Total Points: 201

 

TYRANID EXOCRINE
Vehicle Pts WS BS S FA SA RA I A
Exocrine 188 3 3 8 12 11 10 4 2
Type: Tyranid Bio-Construct Crew:  Itself

Weapons:  Biocannon and Spore cysts

Points Figuring:
Speed: Other (12") +15
Size: Other (Very Large) +25
Armour (4x10) +40
Characteristics (WS3+S8+I4xA2) +30
Biocannon +30
Spore cysts +8
Power weapon (Monstrous creature) +10
Assault move: +10
2D6 Armour Penetration in Close Combat: +20
Total Points: 188

 

TYRANID DACTYLIS
Vehicle Pts WS BS S FA SA RA I A
Dactylis 183 3 3 8 12 11 10 4 2
Type: Tyranid Bio-Construct Crew:  Itself

Weapons:  Bile pod launcher and Spore cysts

Points Figuring:
Speed: Other (12") +15
Size: Other (Very Large) +25
Armour (4x10) +40
Characteristics (WS3+S8+I4xA2) +30
Bile Pod Launcher +25
Spore cysts +8
Power weapon (Monstrous creature) +10
Assault move: +10
2D6 Armour Penetration in Close Combat: +20
Total Points: 183

 

TYRANID HARUSPEX
Vehicle Pts WS BS S FA SA RA I A
Haruspex 250 5 3 10 13 11 10 5 4
Type: Tyranid Bio-Construct Crew:  Itself

Weapons:  2 Acid Jets and 2 Frag Spine Launchers

Points Figuring:
Speed: Other (12") +15
Size: Other (Very Large) +25
Armour (5x10) +50
Characteristics (WS5+S10+I5xA4) +80
2 Acid Jets +20
2 Frag spine launchers +20
Power weapon (Monstrous creature) +10
Assault move: +10
2D6 Armour Penetration in Close Combat: +20
Total Points: 250

 

TYRANID TRYGON
Vehicle Pts WS BS S FA SA RA I A
Trygon 300 5 3 10 14 12 11 5 5
Type: Tyranid Bio-Construct Crew:  Itself

Weapons:  Bio-Shock Field

Points Figuring:
Speed: Other (12") +15
Size: Other (Very Large) +25
Armour (9x10) +90
Characteristics (WS5+S10+I5xA5) +100
Bio-Shock Field +30
Power weapon (Monstrous creature) +10
Assault move: +10
2D6 Armour Penetration in Close Combat: +20
Total Points: 300

TYRANID BIO-WEAPONS
Weapon Rng Str AP Type
Frage Spine Launcher 24" 4 6 Heavy 1 Blast
Spore Cysts 12" 4 5 Assault 4
Biocannon 48" 10 4 Heavy 1 Blast
Bile Pod Launcher G60" 6 4 Heavy 1 Blast
Acid Jet 24" 8 4 Heavy 1
Bio-Shock Field 36" 9 3 Ordnance 1 Blast

These points were figured up using the same system for vehicle creation that Games Workshop uses, or as near to it as poosible without extensive playtesting. These are only base points, which may need to be raised after playtesting.


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