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Cult Forces:
Profile |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
Magus |
3 |
3 |
3 |
3 |
2 |
4 |
1 |
9 |
5+ |
Patriarch |
6 |
0 |
5 |
5 |
3 |
5 |
2 |
10 |
5+ |
Hybrid Hierarch
|
4 |
3 |
3 |
3 |
1 |
4 |
1 |
8 |
5+ |
Genestealer |
6 |
0 |
4 |
4 |
1 |
6 |
2 |
10 |
6+ |
Hybrid Neophyte |
4 |
2 |
3 |
3 |
1 |
5 |
2 |
8 |
5+ |
Hybrid Acolyte |
3 |
3 |
3 |
3 |
1 |
4 |
1 |
8 |
5+ |
Brood Brother
Comrade |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
Brood Brother
Initiate |
2 |
2 |
3 |
3 |
1 |
3 |
1 |
6 |
- |
Initiate
Bodyguard |
2 |
2 |
3 |
3 |
1 |
3 |
1 |
6 |
6+ |
Cult Weapons:
Weapon |
Range |
Str |
AP |
Type |
Autocannon |
48" |
7 |
4 |
Heavy 2 |
Autogun |
24" |
3 |
- |
Rapid
Fire |
Autopistol |
12" |
3 |
- |
Pistol |
Battle
Cannon |
72" |
8 |
3 |
Ordnance
1/Blast |
Bolt
Pistol |
12" |
4 |
5 |
Pistol |
Boltgun |
24" |
4 |
5 |
Rapid
Fire |
Bow |
24" |
3 |
- |
Rapid
Fire # |
Crossbow |
24" |
4 |
6 |
Heavy 1 # |
Double-Handed
Close Combat Weapon |
|
User+2 |
- |
Close
Combat ## |
Flamer |
Template |
4 |
5 |
Assault 1 |
Genestealer
Claw Totem |
|
User |
4 |
Close
Combat ### |
Grenade
Launcher (Frag) |
24" |
3 |
6 |
Assault 1
Blast * |
Grenade
Launcher (Krak) |
24" |
6 |
4 |
Assault 1
* |
Heavy
Bolter |
36" |
5 |
4 |
Heavy 3 |
Heavy
Flamer |
Template |
5 |
4 |
Assault 1 |
Heavy
Stubber |
36" |
4 |
5 |
Heavy 3 |
Lascannon |
48" |
9 |
2 |
Heavy 1 |
Lasgun |
24" |
3 |
- |
Rapid
Fire |
Laspistol |
12" |
3 |
- |
Pistol |
Meltagun |
12" |
8 |
1 |
Assault
1* |
Missile
Launcher (Frag) |
48" |
4 |
6 |
Heavy 1
Blast * |
Missile
Launcher (Krak) |
48" |
8 |
3 |
Heavy 1 * |
Mortar |
G48" |
4 |
6 |
Heavy 1
Blast |
Multilaser |
36" |
6 |
6 |
Heavy 3 |
Multi-Melta |
24" |
8 |
1 |
Heavy 1* |
Plasma
Cannon |
36" |
7 |
2 |
Heavy 1
Blast * |
Plasma
Gun |
24" |
7 |
2 |
Rapid
Fire * |
Plasma
Pistol |
12" |
7 |
2 |
Pistol * |
Riding
Lance |
|
User |
- |
Close
Combat #### |
Shotgun |
12" |
3 |
- |
Assault 2 |
Storm
Bolter |
24" |
4 |
5 |
Assault 2 |
Stubb Gun |
12" |
3 |
- |
Pistol |
* = see main rules for additional details
# Primitive Weapon enemy can re-roll any failed saving throws
## Models armed with a Double-Handed Close Combat Weapon add +2 Strength but attack with
-1 Initiative.
### See Cult Wargear entry
#### Riding Lances double Initiative in the first combat round, but cannot be combined
with any other close combat weapons
Cult Support Weapons:
Support Weapon |
Range |
Str |
AP |
Type |
Tarantula
(w/Lascannons) |
48" |
9 |
2 |
Heavy 1
& Linked, or Assault 1 |
Rapier |
36" |
9 |
1 |
Assault 1
(if 6" or less movement) |
Mole
Mortar (Ground Burst/Air Burst) |
G12-48" |
4/3 |
5 |
Heavy 1,
Blast/Ordnance |
Thudd Gun |
G12-48" |
6 |
5 |
Heavy
(2+D3) Blast |
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