GENESTEALER CULT SUMMARY

 

Cult Forces:
Profile

WS

BS

S

T

W

I

A

Ld

Sv

Magus

3

3

3

3

2

4

1

9

5+

Patriarch

6

0

5

5

3

5

2

10

5+

Hybrid Hierarch

4

3

3

3

1

4

1

8

5+

Genestealer

6

0

4

4

1

6

2

10

6+

Hybrid Neophyte

4

2

3

3

1

5

2

8

5+

Hybrid Acolyte

3

3

3

3

1

4

1

8

5+

Brood Brother Comrade

3

3

3

3

1

3

1

7

5+

Brood Brother Initiate

2

2

3

3

1

3

1

6

-

Initiate Bodyguard

2

2

3

3

1

3

1

6

6+

 

Cult Weapons:

Weapon

Range

Str

AP

Type

Autocannon

48"

7

4

Heavy 2

Autogun

24"

3

-

Rapid Fire

Autopistol

12"

3

-

Pistol

Battle Cannon

72"

8

3

Ordnance 1/Blast

Bolt Pistol

12"

4

5

Pistol

Boltgun

24"

4

5

Rapid Fire

Bow

24"

3

-

Rapid Fire #

Crossbow

24"

4

6

Heavy 1 #

Double-Handed Close Combat Weapon

 

User+2

-

Close Combat ##

Flamer

Template

4

5

Assault 1

Genestealer Claw Totem

 

User

4

Close Combat ###

Grenade Launcher (Frag)

24"

3

6

Assault 1 Blast *

Grenade Launcher (Krak)

24"

6

4

Assault 1 *

Heavy Bolter

36"

5

4

Heavy 3

Heavy Flamer

Template

5

4

Assault 1

Heavy Stubber

36"

4

5

Heavy 3

Lascannon

48"

9

2

Heavy 1

Lasgun

24"

3

-

Rapid Fire

Laspistol

12"

3

-

Pistol

Meltagun

12"

8

1

Assault 1*

Missile Launcher (Frag)

48"

4

6

Heavy 1 Blast *

Missile Launcher (Krak)

48"

8

3

Heavy 1 *

Mortar

G48"

4

6

Heavy 1 Blast

Multilaser

36"

6

6

Heavy 3

Multi-Melta

24"

8

1

Heavy 1*

Plasma Cannon

36"

7

2

Heavy 1 Blast *

Plasma Gun

24"

7

2

Rapid Fire *

Plasma Pistol

12"

7

2

Pistol *

Riding Lance

 

User

-

Close Combat ####

Shotgun

12"

3

-

Assault 2

Storm Bolter

24"

4

5

Assault 2

Stubb Gun

12"

3

-

Pistol

* = see main rules for additional details
# Primitive Weapon – enemy can re-roll any failed saving throws
## Models armed with a Double-Handed Close Combat Weapon add +2 Strength but attack with -1 Initiative.
### See Cult Wargear entry
#### Riding Lances double Initiative in the first combat round, but cannot be combined with any other close combat weapons

 

Cult Support Weapons:

Support Weapon

Range

Str

AP

Type

Tarantula (w/Lascannons)

48"

9

2

Heavy 1 & Linked, or Assault 1

Rapier

36"

9

1

Assault 1 (if 6" or less movement)

Mole Mortar (Ground Burst/Air Burst)

G12-48"

4/3

5

Heavy 1, Blast/Ordnance

Thudd Gun

G12-48"

6

5

Heavy (2+D3) Blast


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