HQ

 

(0-1) Genestealer Magus

Profile

Points/Model

WS

BS

S

T

W

I

A

Ld

Sv

Magus

40

3

3

3

3

2

4

1

9

5+

Initiate Bodyguard

5

2

2

3

3

1

3

1

6

6+

After several generations, the reproductive cycle of the Genestealer flows from near bestial hybrids to near human appearing offspring before producing more Purestrain Genestealers, thus recreating the cycle anew. Once the hybrid/Genestealer population reaches a certain level though, key pheromones given off by the offspring influence the genetic materials in the Genestealer Ovipositor, increasing the likelihood of psychic abilities in their offspring. Within a few generations, this results in the emergence of a Magus – human looking, but possessing some of the best qualities of the parent breed and his true Genestealer heritage. Totally immersed in the Brood collective mind and possessing strong psychic abilities, the Magus serves as the translator of the Patriarch’s will to the Cult, driving them on towards greater levels of power. The Magus leads the Cult into the spotlight, openly gathering followers and support from the surrounding communities until the Cult makes it’s final move to take control.

Weapons: The Magus is armed with a Laspistol or Autopistol and wears well-made Flak Armor (5+ Save).

Options: The Cult Magus may select from the Armory as normal - he is very willing to take the finest weapons found or captured by the Cult (even if he probably isn’t very good at using them).

Independent Character: Unless accompanied by a Bodyguard, the Magus is an Independent Character and follows all normal rules for Independent Characters from the Warhammer 40,00 Rulebook.

Psychic Power: Hypnotic Gaze. See Special Rules section above for details.

Special Rules: "He who runs away…" Both the Patriarch and the Magus realize that only the Magus has the best chance of escaping to reform the Cult if the battle goes against them. Thus the Magus can make a Voluntary Fall-Back by making a successful Leadership Test, leaving behind his Bodyguard to keep on fighting in an Assault and buying him time to escape. He will automatically Regroup after this movement has ended, or if he reaches the edge of the board.

 

Brood Brother Initiates Bodyguard

Fanatical Cult defenders and utterly devoted to the Magus, these Brood Brothers are chosen for their devotion, not necessarily their fighting skill (or intelligence). While to do gain access to better equipment, they know they are there to primarily protect and die for their Magus – a duty they are ready to perform without hesitation.

Unit: An Initiates Bodyguard unit consists of 5-10 models, at 5 pts each

Weapons: Bodyguard Initiates are armed with either a Lasgun, Autogun, or Shotgun and wear poorly made Flak Armor (Armor Save 6+). Any member can exchange his weapons for a close combat weapon and either a Laspistol, Autopistol, or Stubb Gun for free.

Options:

Any Bodyguard Initiates may substitute their pistol for a Bolt Pistol at +3 pts.

Up to 2 Bodyguard Initiates can also substitute their Close Combat Weapon for a Power Weapon at +15 pts.

Any Bodyguard Initiate model may upgrade to one of the following weapons for the points value indicated:

Boltgun (+3 pts), Flamer (+10 pts), Double-Handed Close Combat Weapon (+1 pt)

Up to four Bodyguard Initiates may upgrade to one of the following weapons at the points cost indicated: Meltagun (+13 pts), Grenade Launcher (Krak/Frag) (+13 pts), Plasma Gun (+13 pts). No more than two of the same weapon may be chosen for the unit though.

Up to two Bodyguard Initiates may upgrade to one of the following Heavy Weapons at the points cost indicated:

Lascannon (+30 pts), Autocannon (+30 pts), Missile Launcher (+20 pts), Mortar (+20 pts), Heavy Stubber (+10 pts), Heavy Bolter (+20 pts)

Relic Bearer: One Bodyguard Initiate not carrying a Heavy Weapon may be upgraded to a Cult Relic Bearer for free. The Magus has honored his total devotion to the Cult by allowing him to carry a Holy Relic into battle. This must either be a Cult Censer (+20 pts) or a Remains of the Unbeliever (+15 pts). See the Cult Wargear for rules for these items.

Transport: If a Bodyguard is taken, they & the Magus may ride in a Cult Limousine (see below) for +40 points

Special Rules

"We fall so that He may live" Their absolute faith in the Cause means they will never Fall Back for any reason, and thus prevent the Magus from Falling Back too (unless Voluntarily, see above). When the unit is hit by ranged fire, the Cult player may apply up to 3 hits per Bodyguard Initiate before having to allocate any hits on the Magus. In an Assault, after all models have moved the Cult player may swap the Magus with another Bodyguard Initiate model to represent the fanatical defender rushing forward to protect his Master from harm. The same thing may be done when the unit is hit by any template or area affect weapons – after the template/marker is placed in final position, the Cult player may swap the Magus with a Bodyguard Initiate.

 

(0-1) Genestealer Patriarch

Profile

Points/Model

WS

BS

S

T

W

I

A

Ld

Sv

Patriarch

50

6

0

5

5

3

5

2

10

5+

Genestealer

18

6

0

4

4

1

6

2

10

6+

Oldest, wisest, most revered of all – the Father of the Brood. This ancient Genestealer is the primogenitor of the Cult, guiding them behind the scenes for years on years. Now that the Magus has arisen, the Ancient One feels the call of the stars again and spurs his children to battle. Only the massive clash of claws on flesh can ignite the Brood Overmind into shining brilliance, a beacon for guiding the true Masters to the planet and the rich feeding ground their servants will prepare for them.

Weapons: Claws, jaws, and grumpy old man attitude

Independent Character: Unless accompanied by a Bodyguard, the Patriarch is an Independent Character and follows all normal rules for Independent Characters from the Warhammer 40,00 Rulebook.

Special Rules:

Razor Sharp Claws - In the same manner as for regular Genestealers, attacks from the Patriarch which roll a 6 to hit will inflict a wound automatically and ignore armor saves. Other attacks which hit on a roll other than 6 must roll to wound as normal and the victim receives his normal armor saving throw.

Unwavering Strength of Will – A Patriarch will never Fall Back, no matter the reason. As long as he is alive, any unit he leads will never Fall Back either – such a thought would be blasphemous in the presence of the Cult Father!

Note: Due to increased bulk and age, the Patriarch cannot use any of the special Cult Genestealer movement & reserve rules. This means that none of the Genestealers in his Bodyguard (see below) can use them either – their total devotion is to his safety.

Psychic Power: Hypnotic Gaze. See Special Rules section above for details.

 

Bodyguard: The Patriarch may be accompanied by a small cadre of his progeny. This unit of Purestrain Genestealers can be from 3-12 models at 16 points each.

Transport: If a Bodyguard is taken, they & the Patriarch may ride in a Cult Limousine (see below) for +40 points

 

Genestealer Hybrid Hierarch

Profile

Points/Model

WS

BS

S

T

W

I

A

Ld

Sv

Hybrid Hierarch

20

4

3

3

3

1

4

1

8

5+

Initiate Bodyguard

4

2

2

3

3

1

3

1

6

6+

There is much work involved with leading the Revolution, and even the most skilled Magus cannot do everything. Thus Cults usually have several able lieutenants to lead Cult forces on important actions such as weapon depot raids and sabotage missions. Hierarchs are nearly-human looking Hybrids, which usually only appear after several generations of the insidious Genestealer reproductive cycle. They do not share any of the Telepathic skills of the Magus, but the other gifts from their alien heritage result in them becoming skilled fighters ready to lead Cult units into battle.

Weapons: The Hierarch is armed with a Laspistol or Autopistol and wears well-made Flak Armor (5+ Save).

Options: May select from the Armory as normal. Also, Hierarchs may be mounted on horseback for +6 pts (and take a unit of Mounted Cultists as a bodyguard) or ride in a bike sidecar for +10 points (and take a unit of Cultist Bikers as a bodyguard). Mounted Hierarchs may take a Riding Lance for +3 pts.

Rules for mounted cultists and bikers are located below in the Fast Attack section. These special bodyguards are chosen as per their Fast Attack sections but do not count as a Fast Attack unit selection (as they are part of the HQ selection). If either special bodyguard option is taken, the normal Hierarch Bodyguard option below is ignored (including weapon options) and no transport can be taken.

Independent Character: Unless accompanied by a Bodyguard, the Hierarch is an Independent Character and follows all normal rules for Independent Characters from the Warhammer 40,00 Rulebook.

 

 

Brood Brother Initiates Bodyguard

Hierarchs also select small cadres of Brood Brothers to accompany and protect them on missions. These are not as dedicated or fanatical as the Magus’ Bodyguard though, so they do not get any special rules.

Unit: The Hierarch’s Brood Brother Initiates Bodyguard consists of 5-10 models, at 4 pts each.

Weapons: Bodyguard Initiates are armed with either a Lasgun, Autogun, or Shotgun and wear poorly made Flak Armor (Armor Save 6+). Any member can exchange his weapons for a close combat weapon and either a Laspistol, Autopistol, or Stubb Gun for free.

Options:

Any Bodyguard Initiates may substitute their pistol for a Bolt Pistol at +3 pts.

Up to 2 Bodyguard Initiates can also substitute their Close Combat Weapon for a Power Weapon at +15 pts.

Any Bodyguard Initiate model may upgrade to one of the following weapons for the points value indicated:

Boltgun (+3 pts), Flamer (+10 pts), Double-Handed Close Combat Weapon (+1 pt)

Up to two Bodyguard Initiates may upgrade to one of the following weapons at the points cost indicated

Meltagun (+10 pts), Plasma Gun (+10 pts), Grenade Launcher (Krak/Frag, +10 pts).

One Bodyguard Initiate may be armed with one of the following Heavy Weapons at the points cost indicated

Heavy Stubber (+5 pts), Lascannon (+17 pts), Autocannon (+12 pts), Missile Launcher (+12 pts), Mortar (+12 pts), Heavy Bolter (+10 pts)

Relic Bearer: One Bodyguard Initiate not carrying a Heavy Weapon has been honored for his total devotion to the Cult and may be upgraded to a Cult Relic Bearer for +5 points. He may carry into battle either a Cult Censer (+20 pts) or a Remains of the Unbeliever (+15 pts). See the Cult Wargear for rules for these items.

The entire unit may be armed with any of the following: Frag Grenades (+1 point per model), Krak Grenades (+2 points per model).

Transport: If a regular (ie., non-biker or mounted) Bodyguard is taken, they & the Hierarch may ride in a Cult Limousine for +40 points or Cult Rhino for +45 points (see below for details). Neither vehicle counts as an additional force selection if taken in this manner.

 

Transport: Genestealer Cult Limousine

Profile

Points

Front

Side

Rear

BS

Cult Limousine

+40

11

10

10

2

Cults often convert a few posh urban vehicles into special transports, to carry Cult members in secrecy (especially those they do not want prying eyes to see, such as Purestrain Genestealers). When the Cult is ready to attack these vehicles are equipped with armor plating and cannibalized tank fittings and used in the fight. While slowed by the additional armor, their unique fittings allowing them to transport high-ranking Cult forces around the battlefield relatively quickly.

Type: Generic Vehicle – it gains no special vehicle rules at all. It only may move up to 12" in the movement phase, and cannot perform Tank Shock.

Crew: One Brood Brother Initiate Driver

Transport: Can transport the Magus or Hierarch & his Bodyguard (up to a maximum of 8 models), or the Patriarch plus 5 Genestealers maximum (it has been specially modified to carry their larger alien forms). It can only be taken as Transport for the HQ selection if a Bodyguard is chosen, and does not count as a further HQ selection. Only 1 transported model in 5 may fire any weapons (instead of the normal 1 model in 2), and no Heavy-type weapons (such as lascannons or heavy Stubbers) can be fired from inside due to lack of space and firing vents.

Options: Cult Limousines can be upgraded with Smoke Launchers or a Bell of Righteousness only.

Un-Armored Limousines: In desperate times or when caught unprepared, a Cult may be forced to use Limousines without any combat preparation. If desired, a player may take a Limo for half price (+20 points), but must subtract 1 from all Armor Values. The Limo will now also count as Fast due to lack of armor plating. All normal transported model firing rules apply, so ½ of the transported models may fire their weapons rather than 1 in 5 as per Limo rules above even with heavy weapons. The model should be represented by a suitably "civilian" car model, but with the windows blackened out of course! An Unarmored Cult Limousine can still have all the normal upgrades listed above, at their normal price.


Back to Codex: Genestealer Cults

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