|
(0-1) Genestealer Magus |
Profile |
Points/Model |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
Magus |
40 |
3 |
3 |
3 |
3 |
2 |
4 |
1 |
9 |
5+ |
Initiate
Bodyguard |
5 |
2 |
2 |
3 |
3 |
1 |
3 |
1 |
6 |
6+ |
After several generations, the
reproductive cycle of the Genestealer flows from near bestial hybrids to near human
appearing offspring before producing more Purestrain Genestealers, thus recreating the
cycle anew. Once the hybrid/Genestealer population reaches a certain level though, key
pheromones given off by the offspring influence the genetic materials in the Genestealer
Ovipositor, increasing the likelihood of psychic abilities in their offspring. Within a
few generations, this results in the emergence of a Magus human looking, but
possessing some of the best qualities of the parent breed and his true Genestealer
heritage. Totally immersed in the Brood collective mind and possessing strong psychic
abilities, the Magus serves as the translator of the Patriarchs will to the Cult,
driving them on towards greater levels of power. The Magus leads the Cult into the
spotlight, openly gathering followers and support from the surrounding communities until
the Cult makes its final move to take control.
Weapons: The Magus is armed with a Laspistol or
Autopistol and wears well-made Flak Armor (5+ Save).
Options: The Cult Magus may select from the Armory as normal - he is very
willing to take the finest weapons found or captured by the Cult (even if he probably
isnt very good at using them).
Independent Character: Unless
accompanied by a Bodyguard, the Magus is an Independent Character and follows all normal
rules for Independent Characters from the Warhammer 40,00 Rulebook. Psychic Power:
Hypnotic Gaze. See Special Rules section above for details.
Special Rules: "He who runs away
" Both the Patriarch and
the Magus realize that only the Magus has the best chance of escaping to reform the Cult
if the battle goes against them. Thus the Magus can make a Voluntary Fall-Back by making a
successful Leadership Test, leaving behind his Bodyguard to keep on fighting in an Assault
and buying him time to escape. He will automatically Regroup after this movement has
ended, or if he reaches the edge of the board.
Brood Brother Initiates Bodyguard
Fanatical Cult defenders and utterly devoted to the Magus, these Brood Brothers are
chosen for their devotion, not necessarily their fighting skill (or intelligence). While
to do gain access to better equipment, they know they are there to primarily protect and
die for their Magus a duty they are ready to perform without hesitation.
Unit: An Initiates Bodyguard unit consists of 5-10 models, at 5 pts each
Weapons: Bodyguard Initiates are armed with either a Lasgun, Autogun, or Shotgun
and wear poorly made Flak Armor (Armor Save 6+). Any member can exchange his weapons for a
close combat weapon and either a Laspistol, Autopistol, or Stubb Gun for free.
Options:
Any Bodyguard Initiates may substitute their pistol for a Bolt Pistol at +3 pts.
Up to 2 Bodyguard Initiates can also substitute their Close Combat Weapon for a Power
Weapon at +15 pts.
Any Bodyguard Initiate model may upgrade to one of the following weapons for the points
value indicated:
Boltgun (+3 pts), Flamer (+10 pts), Double-Handed Close Combat Weapon (+1 pt)
Up to four Bodyguard Initiates may upgrade to one of the following weapons at the
points cost indicated: Meltagun (+13 pts), Grenade Launcher (Krak/Frag) (+13 pts), Plasma
Gun (+13 pts). No more than two of the same weapon may be chosen for the unit though.
Up to two Bodyguard Initiates may upgrade to one of the following Heavy Weapons at the
points cost indicated:
Lascannon (+30 pts), Autocannon (+30 pts), Missile Launcher (+20 pts), Mortar (+20
pts), Heavy Stubber (+10 pts), Heavy Bolter (+20 pts)
Relic Bearer: One Bodyguard Initiate not carrying a Heavy Weapon may be upgraded
to a Cult Relic Bearer for free. The Magus has honored his total devotion to the Cult by
allowing him to carry a Holy Relic into battle. This must either be a Cult Censer (+20
pts) or a Remains of the Unbeliever (+15 pts). See the Cult Wargear for rules for these
items.
Transport: If a Bodyguard is taken, they & the Magus may ride in a Cult
Limousine (see below) for +40 points
Special Rules "We fall so that He may live" Their absolute faith
in the Cause means they will never Fall Back for any reason, and thus prevent the Magus
from Falling Back too (unless Voluntarily, see above). When the unit is hit by ranged
fire, the Cult player may apply up to 3 hits per Bodyguard Initiate before having to
allocate any hits on the Magus. In an Assault, after all models have moved the Cult player
may swap the Magus with another Bodyguard Initiate model to represent the fanatical
defender rushing forward to protect his Master from harm. The same thing may be done when
the unit is hit by any template or area affect weapons after the template/marker is
placed in final position, the Cult player may swap the Magus with a Bodyguard Initiate. |
|
(0-1) Genestealer Patriarch |
Profile |
Points/Model |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
Patriarch |
50 |
6 |
0 |
5 |
5 |
3 |
5 |
2 |
10 |
5+ |
Genestealer |
18 |
6 |
0 |
4 |
4 |
1 |
6 |
2 |
10 |
6+ |
Oldest, wisest, most revered of all the
Father of the Brood. This ancient Genestealer is the primogenitor of the Cult, guiding
them behind the scenes for years on years. Now that the Magus has arisen, the Ancient One
feels the call of the stars again and spurs his children to battle. Only the massive clash
of claws on flesh can ignite the Brood Overmind into shining brilliance, a beacon for
guiding the true Masters to the planet and the rich feeding ground their servants will
prepare for them.
Weapons: Claws, jaws, and grumpy old man
attitude
Independent Character: Unless
accompanied by a Bodyguard, the Patriarch is an Independent Character and follows all
normal rules for Independent Characters from the Warhammer 40,00 Rulebook. Special Rules:
Razor Sharp Claws - In the same manner as for
regular Genestealers, attacks from the Patriarch which roll a 6 to hit will inflict a
wound automatically and ignore armor saves. Other attacks which hit on a roll other than 6
must roll to wound as normal and the victim receives his normal armor saving throw.
Unwavering Strength of Will A Patriarch will never Fall Back, no matter
the reason. As long as he is alive, any unit he leads will never Fall Back either
such a thought would be blasphemous in the presence of the Cult Father!
Note: Due to increased bulk and age, the Patriarch cannot use any of the special
Cult Genestealer movement & reserve rules. This means that none of the Genestealers in
his Bodyguard (see below) can use them either their total devotion is to his
safety.
Psychic Power: Hypnotic Gaze. See Special Rules section above for
details.
Bodyguard: The Patriarch may be accompanied by a small cadre of his progeny.
This unit of Purestrain Genestealers can be from 3-12 models at 16 points each.
Transport: If a Bodyguard is taken, they & the Patriarch may ride in a Cult
Limousine (see below) for +40 points |
Genestealer Hybrid Hierarch |
Profile |
Points/Model |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
Hybrid
Hierarch |
20 |
4 |
3 |
3 |
3 |
1 |
4 |
1 |
8 |
5+ |
Initiate
Bodyguard |
4 |
2 |
2 |
3 |
3 |
1 |
3 |
1 |
6 |
6+ |
There is much work involved with leading the
Revolution, and even the most skilled Magus cannot do everything. Thus Cults usually have
several able lieutenants to lead Cult forces on important actions such as weapon depot
raids and sabotage missions. Hierarchs are nearly-human looking Hybrids, which usually
only appear after several generations of the insidious Genestealer reproductive cycle.
They do not share any of the Telepathic skills of the Magus, but the other gifts from
their alien heritage result in them becoming skilled fighters ready to lead Cult units
into battle.
Weapons: The Hierarch is armed with a Laspistol or
Autopistol and wears well-made Flak Armor (5+ Save).
Options: May select from the Armory as normal. Also, Hierarchs may be mounted on
horseback for +6 pts (and take a unit of Mounted Cultists as a bodyguard) or ride in a
bike sidecar for +10 points (and take a unit of Cultist Bikers as a bodyguard). Mounted
Hierarchs may take a Riding Lance for +3 pts.
Rules for mounted cultists and bikers are located below in the Fast Attack section.
These special bodyguards are chosen as per their Fast Attack sections but do not count as
a Fast Attack unit selection (as they are part of the HQ selection). If either special
bodyguard option is taken, the normal Hierarch Bodyguard option below is ignored
(including weapon options) and no transport can be taken.
Independent Character: Unless
accompanied by a Bodyguard, the Hierarch is an Independent Character and follows all
normal rules for Independent Characters from the Warhammer 40,00 Rulebook.
Brood Brother Initiates Bodyguard
Hierarchs also select small cadres of Brood Brothers to accompany and protect them on
missions. These are not as dedicated or fanatical as the Magus Bodyguard though, so
they do not get any special rules.
Unit: The Hierarchs Brood Brother Initiates Bodyguard consists of 5-10
models, at 4 pts each.
Weapons: Bodyguard Initiates are armed with either a Lasgun, Autogun, or Shotgun
and wear poorly made Flak Armor (Armor Save 6+). Any member can exchange his weapons for a
close combat weapon and either a Laspistol, Autopistol, or Stubb Gun for free.
Options:
Any Bodyguard Initiates may substitute their pistol for a Bolt Pistol at +3 pts.
Up to 2 Bodyguard Initiates can also substitute their Close Combat Weapon for a Power
Weapon at +15 pts.
Any Bodyguard Initiate model may upgrade to one of the following weapons for the points
value indicated:
Boltgun (+3 pts), Flamer (+10 pts), Double-Handed Close Combat Weapon (+1 pt)
Up to two Bodyguard Initiates may upgrade to one of the following weapons at the points
cost indicated
Meltagun (+10 pts), Plasma Gun (+10 pts), Grenade Launcher (Krak/Frag, +10 pts).
One Bodyguard Initiate may be armed with one of the following Heavy Weapons at the
points cost indicated
Heavy Stubber (+5 pts), Lascannon (+17 pts), Autocannon (+12 pts), Missile Launcher
(+12 pts), Mortar (+12 pts), Heavy Bolter (+10 pts)
Relic Bearer: One Bodyguard Initiate not carrying a Heavy Weapon has been
honored for his total devotion to the Cult and may be upgraded to a Cult Relic Bearer for
+5 points. He may carry into battle either a Cult Censer (+20 pts) or a Remains of the
Unbeliever (+15 pts). See the Cult Wargear for rules for these items.
The entire unit may be armed with any of the following: Frag Grenades (+1 point per
model), Krak Grenades (+2 points per model).
Transport: If a regular (ie., non-biker or mounted) Bodyguard is taken, they
& the Hierarch may ride in a Cult Limousine for +40 points or Cult Rhino for +45
points (see below for details). Neither vehicle counts as an additional force selection if
taken in this manner. |
Transport: Genestealer Cult Limousine |
Profile |
Points |
Front |
Side |
Rear |
BS |
Cult
Limousine |
+40 |
11 |
10 |
10 |
2 |
Cults often convert a few posh urban vehicles into
special transports, to carry Cult members in secrecy (especially those they do not want
prying eyes to see, such as Purestrain Genestealers). When the Cult is ready to attack
these vehicles are equipped with armor plating and cannibalized tank fittings and used in
the fight. While slowed by the additional armor, their unique fittings allowing them to
transport high-ranking Cult forces around the battlefield relatively quickly.
Type: Generic Vehicle it gains no special
vehicle rules at all. It only may move up to 12" in the movement phase, and cannot
perform Tank Shock.
Crew: One Brood Brother Initiate Driver
Transport: Can transport the Magus or Hierarch &
his Bodyguard (up to a maximum of 8 models), or the Patriarch plus 5 Genestealers maximum
(it has been specially modified to carry their larger alien forms). It can only be taken
as Transport for the HQ selection if a Bodyguard is chosen, and does not count as a
further HQ selection. Only 1 transported model in 5 may fire any weapons (instead of the
normal 1 model in 2), and no Heavy-type weapons (such as lascannons or heavy Stubbers) can
be fired from inside due to lack of space and firing vents.
Options: Cult Limousines can be upgraded with Smoke Launchers or a Bell
of Righteousness only.
Un-Armored Limousines: In desperate times or when caught unprepared, a Cult may
be forced to use Limousines without any combat preparation. If desired, a player may take
a Limo for half price (+20 points), but must subtract 1 from all Armor Values. The Limo
will now also count as Fast due to lack of armor plating. All normal transported model
firing rules apply, so ½ of the transported models may fire their weapons rather than 1
in 5 as per Limo rules above even with heavy weapons. The model should be represented by a
suitably "civilian" car model, but with the windows blackened out of course! An
Unarmored Cult Limousine can still have all the normal upgrades listed above, at their
normal price. |