ELITES |
They are the purest warrior no remorse or pity, only blinding speed, clashing teeth, and ripping claws. Almost unstoppable in combat, they also serve a more important, secret purpose. Genestealers are driven to infect and corrupt other races with their genetic material in order to reproduce. Nearly immortal, and able to survive in the most inhospitable environments, they roam the galaxy on Space Hulks and other random transports. Moving from planet to planet they work to undermine planetary populations and make way for the advance of the Tyranid Hive Fleets, a more subtle threat that the Imperium is usually too late in realizing. Unit: A Brood consists of 3-12 Purestrain Genestealers. Weapons: Claws! These are already taken into account in the profile. Note having multiple claws on any model (Genestealers, Patriarch, etc) does not give them an additional attack, only what is listed in the profile.
When infected with Genestealer DNA, the hosts own genetic makeup is subverted to produce more alien offspring. Unfortunately for Mankind, human DNA is easily twisted by the alien mutagens and quickly gives rise to Hybrids. The first generation Hybrid offspring from an infected host greatly resembles the Purestrain form of a Genestealer, with at least one extra arm, purplish skin tone, and misshapen head. Each successive generation though grows more & more to resemble the parent host race, until by the 4th generation they are almost identical. These hybrids are important also for the cult, as they can more readily mix with the host population and serve as functionaries in the Cult organization. After the 4th generation, the next generation though produces more Purestrain Genestealers thus continuing the cycle anew. Hybrids serve to bind the Cult together with brood telepathy and leading Brood Brothers into battle. While they are not as deadly as Purestrain Genestealers, Hybrids do not share their genetic inability to utilize tools and weapons. As Cult leaders, they are usually armed with the finest weapons the Cult can find or steal, leaving the remaining weapons for their followers. Earlier generation Hybrids (Neophytes) excel in close combat, sharing many of the natural ferocity of their Purestrain brothers as well as multiple arms. Later, more human appearing generations (Acolytes) who only have one extra arm if any extra at all, are more suited to support away from the thick of the fighting. Unit: A Hybrid unit consists of 5-20 Genestealer Hybrids. Note that these can be any mix desired of Acolytes & Neophytes, at 12 points per Neophyte and 10 points per Acolyte. Weapons: Each Hybrid is armed with either a Lasgun, Autogun, or Shotgun and wears well-made Flak Armor (Armor Save 5+). Any member can exchange his weapons for a close combat weapon and either a Laspistol, Autopistol, or Stubb Gun for free. Options: Any Hybrid may substitute his pistol for a Bolt Pistol at +2 pts, or a Plasma Pistol +15 pts (maximum of two per unit) Up to 2 Hybrids can also substitute their Close Combat Weapon for a Power Weapon at +15 pts or Power Fist at +20 pts Any Hybrid in the unit may upgrade to one of the following weapons: Double-Handed Close Combat Weapon at +1 pt, Genestealer Claw Totem at +8 pts, Bolter at +3 pts. Up to four Hybrids in the unit may upgrade to one of the following weapons: Lascannon (+35 pts), Autocannon (+25 pts), Multi-Melta (+40 pts, only one per unit), Missile Launcher (+25 pts), Mortar (+20 pts), Plasma Cannon (+40 pts, only one per unit), Heavy Stubber (+15 pts), Heavy Bolter (+20 pts), Flamer at +6 pts, Grenade Launcher with Krak/Frag rounds at +12 pts, Plasma Gun (+14 pts), Meltagun (+14 pts). No more than two of the same weapon (except for Heavy Stubbers) may be chosen for the unit though. The entire unit may be armed with any of the following: Frag Grenades (+1 point per model), Krak Grenades (+2 points per model), Melta Bombs (+5 points per model). The entire unit may be upgraded to Carapace Armor (4+ Save) at +8 points per model. Transport: The entire unit (if 12 models or less) can be transported in either a Cult Rhino (+45 pts) or a Cult Chimera (+70 pts). See below for descriptions. This will not count as a further Elites selection. |