HQ

 

TECH-PRIEST LORD

Profile

Points/Model

WS

BS

S

T

W

I

A

Ld

Sv

Tech-Priest Magos

40

4

4

4

4

2

4

2

9

3+

Tech-Priest Questor

30

3

3

3

4

1

4

1

8

3+

Masters of Technology, the Tech-Priests rule over their home planet of Mars and countless other Forge Worlds throughout the Imperium. Each was once fully human, but as he has risen in rank in the Cult Mechanicus more and more mechanical augmentations are added to improve the fragile flesh. While they rarely leave their Fortresses, each is expected to lead at least one pilgrimage in search of lost relics such as the Standard Template Construct (STC) systems from the Dark Age of Technology upon reaching the degree of Tech-Priest. Some even make these questing expeditions their life work. Those on their first holy search are given the honorary title Questor, while a Tech-Priest Magos or Master represents one of the highest positions of achievement in the Cult. Any Tech-Priest no matter the rank though is totally committed to recovering the priceless knowledge and technology lost many millennia ago. Outfitted with rare tech-relics and aided by a small Cult Mechanicus contingent, they roam the galaxy in their holy mission.

Independent Character: Unless accompanied by a Servitor Bodyguard, a Tech-Priest Lord is an Independent Character and follows all normal rules for Independent Characters from the Warhammer 40,00 Rulebook.

Weapons: Tech-Priest Lords wear Power Armor (3+ Save) and are armed with a Master Crafted Bolt Pistol.

Options: Tech-Priest Lords may choose from the Armory as normal. As long as they are not leading a Servitor Bodyguard, they may also ride an Imperial Jetbike (+45 pts), or a Hover Disk (+30 pts).

Servitor Bodyguard: A Tech-Priest Lord may be accompanied by a Servitor Bodyguard, see the entry below for details. Note that the Tech-Priest Lord and Bodyguard count as a single HQ choice.

 

TECH-PRIEST ENGINEER

Profile

Points/Model

WS

BS

S

T

W

I

A

Ld

Sv

Tech-Priest Engineer

40

4

4

3

4

2

4

1

8

3+

Tech-Priest Engineers are specially trained to spend their lives in the field, aiding other Imperial forces in combat as well as leading Adeptus Mechanicus forces of their own. They are often found leading small units in Imperial Guard armies, or training Techmarines of the Adeptus Astartes. Unlike other Tech-Priests, they do not concentrate on a single disciple but are instead near-masters of nearly all Imperial technology. Their presence on the battlefield is often invaluable in maintaining fighting efficiency. It is often even said that a weapon repaired by an Engineer is superior to one brand new!

Independent Character: Unless accompanied by a Servitor Bodyguard, Tech-Priest Engineers are Independent Characters and follow all normal rules for Independent Characters from the Warhammer 40,00 Rulebook.

Weapons: Tech-Priest Engineers wear Power Armor (3+ Save) and are armed with a Master Crafted Bolt Pistol.

Options: Tech-Priest Engineers may choose from the Armory as normal.

Servitor Bodyguard: A Tech-Priest Engineer may be accompanied by a Servitor Bodyguard, see the entry below for details. Note that a Tech-Priest Engineer and Bodyguard count as a single HQ choice.

SPECIAL RULES:

Weapon Repair: Tech-Priest Engineers are highly trained in battlefield repair, and their mech-empathy gives them a chance to bring even the most badly damaged system back to life. Any Tech-Priest Engineer in base contact with an Imperial vehicle or support weapon at the start of the turn may attempt to repair one destroyed weapon. On a roll of a 6, the weapon is repaired and can fire as normal in the following turns. Any Tech-Priest Engineer attempting a weapon repair may not move that turn, even if the attempt is unsuccessful, but may shoot and Assault as usual.

 

SERVITOR BODYGUARD

Profile

Points/Model

WS

BS

S

T

W

I

A

Ld

Sv

Servitor Bodyguard

10

3

4

3

4

1

3

1

10

5+

Tech-Priests have a hard time trusting people, preferring to place their trust in the Machine God and his minions (namely machines). Servitors are thus the perfect bodyguard for them, as their mindless devotion will ensure the best protection when in the field. Special units of these drones are fitted with the finest bio-mech upgrades and combat programming, and serve no other purpose but to preserve the life of their master.

Squad: The Bodyguard unit consists of 5-10 Servitors.

Weapons: None. Servitors have a 5+ armor save due to their mechanized body parts.

Options: Any bio-mech upgrade listed below can be taken, but no single upgrade can be taken more than once per Servitor and all upgrades must be modeled.

Close Combat Bionics - Any number of Servitors may be fitted with special mechanical crushing claw arms or other Assault bionics for +3 points per model. These add +1 Attack and +1 Strength to the model in an Assault.

Ranged Weapon Bionics – Any number of Servitors can be fitted with a single bionically attached lasgun or autogun at +3 points per model, or a boltgun at +5 points per model.

Improved Armor– The entire unit may be fitted with extra bio-plas and armor coating, improving their armor save to 4+, at +3 points per model.

 Special Rules: All normal Servitor rules below apply to Servitor Bodyguard members, with the following exceptions:

Servitor Bodyguards are programmed to defend their masters at all costs. When the unit is struck with ranged weapons, allocate hits as normal but the Tech-Priest player is allowed to allocate two hits per Servitor before having to allocate any on the Tech-Priests.

Servitor Bodyguard can never be used to man or recrew a Support Weapon.

The unit must make all Morale & other tests using the Tech-Priest’s Leadership, and can Fall Back as normal. Their purpose is to protect him, so they never leave him. If the unit is Pinned, the Servitors cannot move but can still shoot.

If their leader is killed or leaves the unit, no other character can take control of the unit. The Bodyguard will go on Emergency Orders for the rest of the game.

 

TRANSPORT: RHINO

Profile

Points

Front

Side

Rear

BS

Adeptus Mechanicus Rhino

+50

11

11

10

4


The unit (Tech-Priest Lord or Engineer and Bodyguard) may be transported in an Adeptus Mechanicus Rhino. This will not count as a further HQ or other selection.
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Type: Tank Crew: Servitor

Weapons: Storm Bolter

Transport: The Rhino can transport up to 11 models (Tech-Priest Lord or Engineer plus Bodyguard).

Options: Adeptus Mechanicus Rhinos can take any of the vehicle upgrades from the Armory list.


Back to Codex: Adeptus Mechanicus

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