FAST ATTACK |
Cult Mechanicus forces often bring several squadrons of these common Imperial walkers, as they are useful for advance scouting of the area. Sentinel pilots are trained in long range reconnaissance and are usually sent out far in advance of the main force. Each carries a potent ranged weapon, and many are fitted with special excavation claws to aid in recovering buried or heavy machinery (which double as effective close combat weapons too!).
Squadron: 1-3 per Squadron Weapon: Each Sentinel must be armed with one of the following forward-firing weapons: Multi-laser (+10 pts), Heavy Flamer (+5 pts), Heavy Bolter (+10 pts), Autocannon (+12 pts), Assault Cannon (+12 pts). Additionally, one Sentinel per squadron may be fitted with a Typhoon Missile Rack for +20 pts. Claw Arm Often Tech-Guard Sentinels are fitted with a large mechanical claw, used for digging and lifting out precious tech relics the Priests discover on Questing expeditions. These claws are also useful in combat, as many Sentinel pilots have found in the midst of a desperate combat! Any Sentinel may be fitted with such a claw for + 7 points, giving it +1S and +1 Attack. Options: Sentinels can only take the following upgrades: Armored Crew Compartment, Extra Armor, Searchlight, Smoke Launchers, Hunter-Killer Missile, Rough Terrain Modifications.
There are few of these vehicles in the Imperium, and apart from the Adeptus Astartes only the Cult Mechanicus fields these flying weapon platforms in great numbers. Land Speeders require almost daily maintenance to ensure proper operation of their anti-grav drive plates and compact turbo-fan engines, and the Tech-Priests are reluctant to share their operating knowledge with anyone. Only to their comrade Techmarines, with whom they feel kinship from the years of apprentice work these Space Marines perform, will they impart such carefully guarded secrets. This is only a tiny fraction of the ancient lore kept sequestered in the Red Planet however, as the most valued of arcane mysteries must never be allowed to fall into outside hands.
Squadron: 1-3 per Squadron Weapon: Heavy Bolter Options: The Heavy Bolter can be upgraded to a Multi-Melta for +15 points. Additionally, you may also mount one of the following: Heavy Flamer (+20 pts), Assault Cannon (+25 pts), Plasma Cannon (+30 pts), Multi-laser (+12 pts), Typhoon Missile Rack (+25 pts) Tech-Guard Land Speeders cannot take any vehicle upgrades except an Armored Crew Compartment. |