ARMORY

(This is an American army list, so we’re gonna spell it correctly here! <g>)

A character may carry up to two weapons, but only one of these may be a Two-Handed Weapon. Note that some Tech Relics count as Weapons for this purpose! Within these limits, a character may add to or replace any weapons he already has with weapons from the Armory. In addition, each character may select up to a total of 50 points of combined Wargear and Tech Relics, except for Tech-Priest Lords or Engineers who may take up to 100 points. You may not take duplicate items for the same model or vehicle, and all Wargear and Weapons should be represented on the model. Models in Terminator Armor can only use Wargear and Weapons marked with a "*". All Wargear and Weapons must be represented on the model.

Single Handed Weapons

Bolt Pistol 2 pts
Chainfist (Terminators only) 30 pts*
Close Combat Weapon 1 pt
Cult Mechanicus Power Axe 22 pts*
Hand Flamer 7 pts
Hellpistol 1 pt
Plasma Pistol 15 pts
Power Fist 25 pts*
Power Weapon 15 pts*
Storm Shield1 10 pts*
Thunder Hammer 30 pts*

Two-Handed Weapons

Boltgun 3 pts
Combi-Weapon

Bolter-Flamer
Bolter-Grenade Launcher
Bolter-Plasma Gun
Bolter-Meltagun

 

12 pts*
12 pts*
17 pts*
17 pts*

Hellgun 2 pts
Lasgun 1 pt
Storm Bolter 10 pts*

Note: All Weapons taken from the Adeptus Mechanicus Weapons List are assumed to have been carefully constructed and expertly maintained by the finest Artisans of the Imperium. As such, all benefit from the Master Crafted Weapons rules automatically.

1 – May be taken by models in Terminator Armor. Although a Storm Shield is not a Weapon as such, it counts as a single-handed weapon because nothing else can be used by the arm carrying the Shield

VEHICLE UPGRADES

Ablative Armor 15 pts
Armored Crew Compartment 20 pts
Boosters 25 pts
Electro Hull 20 pts
Extra Armor 5 pts
Heavy Weapon Mounting

Lascannon
Autocannon
Multi-Melta
Missile Launcher
Plasma Cannon
Heavy Bolter
Typhoon Missile Rack

15 pts + cost of weapon

+17 pts
+12 pts
+27 pts
+12 pts
+22 pts
+10 pts
+20 pts

Holy Icon 15 pts
Hover Lifters 30 pts
Hunter-Killer Missile 20 pts
Runes of the Machine God 4 +20%
Pintle Mounted Storm Bolter 15 pts
Rough Terrain Modifications 5 pts
Searchlight 1 pt
Smoke Launchers 3 pts

Wargear

Artificer Armor (Independent Characters only) 20 pts*
Auspex 5 pts*
Bionics 5 pts*
Carapace Armor 7 pts
Combat Bionics 10 pts*
Frag Grenades 2 pts
Iron Halo (one per army) 3 25 pts*
Jump Pack (Independent Characters only) 20 pts
Krak Grenades 3 pts
Melta Bombs 7 pts
Purity Seal 5 pts*
Refractor Field 3 18 pts
Servo-Arm (Tech-Priest Engineers only) 30 pts
Signum (Tech-Priest Engineers only) 15 pts*
Targeter 7 pts*
Terminator Armor (does not include weapons, Independent Characters only) 25 pts

TECH RELICS

Acolyte (Magos only) 25 pts*
Combi-Weapon Bolter-Needler 2 25 pts
Conversion Field 3 30 pts
Displacer Field 3 35 pts
Graviton Gun 2 30 pts*
Runes of the Machine God 4 +20%
Needler 2 30 pts*
Power Field 3 50 pts
Refractory Armor Coating 20 pts
Staff of Wisdom (Magos only) 35 pts*
Stasis Grenades (one use only) 15 pts
Warp Jump Pack (one use only) 25 pts
Webber 2 20 pts*

2 – May be taken by models in Terminator Armor. Although classed as Tech Relics, these items count as two-handed weapons for purposes of normal Weapons selections. As Tech Relics, they cannot be Master Crafted.

3 – Multiple fields disrupt each other, thus a model may carry only one Field device in the game.

4 – Runes of the Machine God cost an additional 20% of the cost for the character or vehicle after all other upgrades/wargear are bought.

 


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