ARMORY
(This is an American army list, so were gonna
spell it correctly here! <g>)
A character may carry up to two weapons, but only one
of these may be a Two-Handed Weapon. Note that some Tech Relics count as Weapons for this
purpose! Within these limits, a character may add to or replace any weapons he already has
with weapons from the Armory. In addition, each character may select up to a total of 50
points of combined Wargear and Tech Relics, except for Tech-Priest Lords or Engineers who
may take up to 100 points. You may not take duplicate items for the same model or vehicle,
and all Wargear and Weapons should be represented on the model. Models in Terminator Armor
can only use Wargear and Weapons marked with a "*". All Wargear and Weapons must
be represented on the model. |
Single Handed
Weapons
Bolt Pistol |
2 pts |
Chainfist (Terminators only) |
30 pts* |
Close Combat Weapon |
1 pt |
Cult Mechanicus Power Axe |
22 pts* |
Hand Flamer |
7 pts |
Hellpistol |
1 pt |
Plasma Pistol |
15 pts |
Power Fist |
25 pts* |
Power Weapon |
15 pts* |
Storm Shield1 |
10 pts* |
Thunder Hammer |
30 pts* |
|
Two-Handed Weapons
Boltgun |
3 pts |
Combi-Weapon
Bolter-Flamer
Bolter-Grenade Launcher
Bolter-Plasma Gun
Bolter-Meltagun
|
12 pts*
12 pts*
17 pts*
17 pts* |
Hellgun |
2 pts |
Lasgun |
1 pt |
Storm Bolter |
10 pts* |
Note: All Weapons taken from the Adeptus Mechanicus
Weapons List are assumed to have been carefully constructed and expertly maintained by the
finest Artisans of the Imperium. As such, all benefit from the Master Crafted Weapons
rules automatically.
1 May be taken by models in Terminator Armor. Although a Storm
Shield is not a Weapon as such, it counts as a single-handed weapon because nothing else
can be used by the arm carrying the Shield |
VEHICLE UPGRADES
Ablative Armor |
15 pts |
Armored Crew Compartment |
20 pts |
Boosters |
25 pts |
Electro Hull |
20 pts |
Extra Armor |
5 pts |
Heavy Weapon Mounting
Lascannon
Autocannon
Multi-Melta
Missile Launcher
Plasma Cannon
Heavy Bolter
Typhoon Missile Rack
|
15 pts + cost of weapon +17 pts
+12 pts
+27 pts
+12 pts
+22 pts
+10 pts
+20 pts |
Holy Icon |
15 pts |
Hover Lifters |
30 pts |
Hunter-Killer Missile |
20 pts |
Runes of the Machine God 4 |
+20% |
Pintle Mounted Storm Bolter |
15 pts |
Rough Terrain Modifications |
5 pts |
Searchlight |
1 pt |
Smoke Launchers |
3 pts |
|
|
Wargear
Artificer Armor (Independent Characters only) |
20 pts* |
Auspex |
5 pts* |
Bionics |
5 pts* |
Carapace Armor |
7 pts |
Combat Bionics |
10 pts* |
Frag Grenades |
2 pts |
Iron Halo (one per army) 3 |
25 pts* |
Jump Pack (Independent Characters only) |
20 pts |
Krak Grenades |
3 pts |
Melta Bombs |
7 pts |
Purity Seal |
5 pts* |
Refractor Field 3 |
18 pts |
Servo-Arm (Tech-Priest Engineers only) |
30 pts |
Signum (Tech-Priest Engineers only) |
15 pts* |
Targeter |
7 pts* |
Terminator Armor (does not include weapons,
Independent Characters only) |
25 pts |
|
|
TECH RELICS
Acolyte (Magos only) |
25 pts* |
Combi-Weapon Bolter-Needler 2 |
25 pts |
Conversion Field 3 |
30 pts |
Displacer Field 3 |
35 pts |
Graviton Gun 2 |
30 pts* |
Runes of the Machine God 4 |
+20% |
Needler 2 |
30 pts* |
Power Field 3 |
50 pts |
Refractory Armor Coating |
20 pts |
Staff of Wisdom (Magos only) |
35 pts* |
Stasis Grenades (one use only) |
15 pts |
Warp Jump Pack (one use only) |
25 pts |
Webber 2 |
20 pts* |
2 May be taken by models in Terminator
Armor. Although classed as Tech Relics, these items count as two-handed weapons for
purposes of normal Weapons selections. As Tech Relics, they cannot be Master Crafted.
3 Multiple fields disrupt each other, thus a model may carry only
one Field device in the game.
4 Runes of the Machine God cost an additional 20% of the cost for
the character or vehicle after all other upgrades/wargear are bought. |
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