SQUAT ARMOURY

Squat characters may pick up to two single-handed weapons, or one single-handed weapon and one two-handed weapon. In addition you may pick up to 100 points worth of items of additional wargear for each character from the Wargear lists. You may not take duplicate items for the same model.

Single Handed Weapons

Close Combat Weapon 1 pt
Laspistol 1 pt
Bolt Pistol 2 pts
Power Weapon 15 pts
Autopistol 1 pt
Needle Pistol 10 pts
Plasma Pistol 15 pts
Hand Flamer 7 pts
Stub Gun 1 pt
Force Sword (1) 40 pts
Neuro Disruptor (2) 10 pts
Power Shield 10 pts

(1) Living Ancestors Only
(2) Living Ancestors and Engineers Guild Characters Only

Two-Handed Weapons

Lasgun 2 pts
Boltgun 3 pts
Combi-weapon:
      Bolter-flamer 10 pts
      Bolter-grenade launcher 10 pts
      Bolter-plasma gun 15 pts
      Bolter-meltagun 15 pts
Shotgun 1 pt
Web Gun 20 pts
Graviton Gun 30 pts
Needler

30 pts

PSYCHIC POWERS

Any Imperial Guard vehicle, apart from bikes, can have the following additional equipment.  All upgrades must be shown on the model and no upgrade can be taken more than once.

Extra Armour 10 pts
Minesweeper 5 pts
Crew Escape Mechanism 15 pts
Hunter-killer Missile 10 pts
Searchlight 1 pt
Smoke Launchers 3 pts
Rough Terrain Modifications 10 pts
Track Guards 10 pts
Supercharged Engine 5 pts
Termite Maneuvering Thrusters (Termites Only) 20 pts
Electro-hull 10 pts
Frag Defenders 10 pts
Ablative Armour (per facing) 25 pts

Wargear

Frag Grenades 1 pts
Krak Grenades 2 pts
Haywire Grenades 4 pts
Melta Bombs 4 pts
Targeter 2 pt
Medi-Pack 25 pts
Power Field 50 pts
Exo-Armour (includes power axe and bolt pistol) 35 pts
Plate Armour 10 pts
Bike 20 pts
Displacer Field 35 pts
Refractor Field 15 pts
Conversion Field 30 pts
Stasis Grenades (one use only) 15 pts
Smoke/Blind Grenades 2 pts
Bionics 5 pts
Commlink 10 pts
Ancestral Banner 20 pts
Master-crafter Weapon 15 pts
Scanner 5 pts
Signum 15 pts

 

 

 


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