Single Handed
Weapons
Close Combat Weapon |
1 pt |
Laspistol |
1 pt |
Bolt Pistol |
2 pts |
Power Weapon |
15 pts |
Autopistol |
1 pt |
Needle Pistol |
10 pts |
Plasma Pistol |
15 pts |
Hand Flamer |
7 pts |
Stub Gun |
1 pt |
Force Sword (1) |
40 pts |
Neuro Disruptor (2) |
10 pts |
Power Shield |
10 pts |
(1) Living Ancestors Only
(2) Living Ancestors and Engineers Guild Characters Only
Two-Handed Weapons
Lasgun |
2 pts |
Boltgun |
3 pts |
Combi-weapon: |
|
Bolter-flamer |
10 pts |
Bolter-grenade
launcher |
10 pts |
Bolter-plasma gun |
15 pts |
Bolter-meltagun |
15 pts |
Shotgun |
1 pt |
Web Gun |
20 pts |
Graviton Gun |
30 pts |
Needler |
30 pts |
|
PSYCHIC POWERS
Any Imperial Guard vehicle, apart from bikes, can have the
following additional equipment. All upgrades must be shown on the model and no
upgrade can be taken more than once.
Extra Armour |
10 pts |
Minesweeper |
5 pts |
Crew Escape Mechanism |
15 pts |
Hunter-killer Missile |
10 pts |
Searchlight |
1 pt |
Smoke Launchers |
3 pts |
Rough Terrain Modifications |
10 pts |
Track Guards |
10 pts |
Supercharged Engine |
5 pts |
Termite Maneuvering Thrusters (Termites Only) |
20 pts |
Electro-hull |
10 pts |
Frag Defenders |
10 pts |
Ablative Armour (per facing) |
25 pts |
|
|
Wargear
|
Frag Grenades |
1 pts |
Krak Grenades |
2 pts |
Haywire Grenades |
4 pts |
Melta Bombs |
4 pts |
Targeter |
2 pt |
Medi-Pack |
25 pts |
Power Field |
50 pts |
Exo-Armour (includes power axe
and bolt pistol) |
35 pts |
Plate Armour |
10 pts |
Bike |
20 pts |
Displacer Field |
35 pts |
Refractor Field |
15 pts |
Conversion Field |
30 pts |
Stasis Grenades (one use only) |
15 pts |
Smoke/Blind Grenades |
2 pts |
Bionics |
5 pts |
Commlink |
10 pts |
Ancestral Banner |
20 pts |
Master-crafter Weapon |
15 pts |
Scanner |
5 pts |
Signum |
15 pts |
|
|