TROOPS


Squat Miner Squad

Miners are Squats that have been trained to tunnel under the battlefield and attack the enemy from unexpected positions.

  Points/Model WS BS S T W I A Ld Sv
Miner 13 4 3 3 4 1 3 1 9 5+
Hearthguard +10 4 3 3 4 1 3 2 9 4+

Squad: The squad consists of between 5 and 10 Miners.

Weapons: Miners are armed with a Squat laspistol and close combat weapon, plus frag and krak grenades.

Options: The squad may be armed with Squad lasguns at +1 points per model.  This replaces the Squat laspistol.

Character: The Squad may have one member upgraded to a Hearthguard leader for an additional +10 points.  He is armed with a Squat laspistol and close combat weapon.  He may be given one pick from the Squat Armoury.

SPECIAL RULES

Deep Strike: Miners may set up using the Deep Strike rules, but only if the mission allows a Deep Strike to be used.  If the mission does not allow troops to use the Deep Strike rules then the Miners must set up normally with the rest of the army.


Warrior Squads

Warrior Squads make up the tactical squads of the Brotherhoods and are chosen from the average warriors.

  Points/Model WS BS S T W I A Ld Sv
Warrior 10 4 3 3 4 1 2 1 9 5+
Hearthguard +8 4 3 3 4 1 3 2 9 4+

Squad: The squad consists of between 5 and 10 Warriors.

Weapons: Warriors are armed with a Squat laspistol and close combat weapon, plus frag and krak grenades.

Options: The squad may be armed with Squad lasguns at +1 points per model.  This replaces the Squat laspistol.

Up to two model may be armed with: flamer +3 points; plasma gun at +5 points; meltagun at +8 points; grenade launcher at +12 points; heavy bolter at +5 points; missile launcher at +10 points; lascannon at +15 points; autocannon at +10 points; mortar at +10 points.

Character: The Squad may have one member upgraded to a Hearthguard leader for an additional +8 points.  He is armed with a Squat laspistol and close combat weapon.  He may be given one pick from the Squat Armoury.

Transport:  The squad may be mounted in a Chimera for +95 points or a Termite for +70 points.  See the end of the Troops section for details for the Chimera and Termite.


Mortar Squad

Troop Type Points WS BS S T W I A Ld Save
Warrior Crew 90 4 3 3 4 1 2 1 9 5+

Squad: The Squad consists of 3 Weapons Teams each consisting of 2 Warriors and 1 Mortar each.

Weapons: The Squat crew are armed with Squat Lasguns.  Each team has 1 Mortar.

Options: Each Mortar Squad may exchange their Mortars for Mole Mortars for +15 points per Squad.

Transport:  The squad may be mounted in a Chimera for +95 points or a Termite for +70 points.  See the end of the Troops section for details for the Chimera and Termite.


Transport: TERMITE

 

Points Front Armour Side Armour Rear Armour BS
Termite 70 14 13 13 3

Type: Tank, Tunneler (see below).

Crew: Squat Warriors.

Weapons: The Termite has no weapons.

Options:  May be given vehicle upgrades from the Squat Armoury.

Transport: May Transport 10 Squats or 5 Exo-armor Squats.

SPECIAL RULES:

Deep Strike:  A Termite tunnels under the ground, emerging at a point behind enemy lines to unleash its deadly cargo of Squat Warriors.   A Termite may use the rules for Deep Strike, regardless of whether it is allowed by the mission special rules or not.


Transport: CHIMERA

 

Points Front Armour Side Armour Rear Armour BS
Chimera 95 12 10 10 3

Type: Tank.

Crew: Squat.

Weapons: The Chimera is armed with a turret-mounted multi-laser and a hull-mounted heavy bolter.

Options: A Chimera may have a smoke launcher for +3 points.  May be given vehicle upgrades from the Squat Armoury.


Back to Codex: Squats

E-mail me!