This codex allows you to field an army of Squats in a game of Warhammer 40,000. Once you and your opponent have decided which scenario you are going to play, you will be able to choose your army using the army list and the force organisation chart.
The army list is split into five broad categories and each category contains squads, vehicles, and characters that you can include in your army. Each separate entry counts as one choice from the force organisation chart.
SQUAT SUMMARY
WS | BS | S | T | W | I | A | Ld | Sv | |
Grand Warlord | 5 | 4 | 4 | 4 | 4 | 4 | 3 | 10 | 4+ |
Warlord | 5 | 4 | 4 | 4 | 3 | 4 | 2 | 9 | 4+ |
Hearthguard | 4 | 3 | 3 | 4 | 1 | 3 | 2 | 9 | 4+ |
Living Ancestor Lord | 5 | 4 | 4 | 4 | 4 | 4 | 3 | 10 | 4+ |
Berzerkers | 5 | 2 | 3 | 4 | 1 | 4 | 2 | 9 | 4+ |
Hammerer | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 | 4+ |
Engineer | 4 | 3 | 3 | 4 | 1 | 3 | 1 | 9 | 5+ |
Sapper | 4 | 3 | 3 | 4 | 1 | 3 | 1 | 9 | 5+ |
Warrior | 4 | 3 | 3 | 4 | 1 | 3 | 1 | 9 | 5+ |
Biker | 4 | 3 | 3 | 4(5) | 1 | 3 | 1 | 9 | 5+ |
Trike | 4 | 3 | 3 | 4(5) | 1 | 3 | 2 | 9 | 4+ |
Thunderer | 4 | 3 | 3 | 4 | 1 | 3 | 1 | 9 | 5+ |
Thudd Gun Crew | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 | 5+ |
Mortar Squad Crew | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 | 5+ |
Armour: | Front | Side | Rear | BS |
Chimera | 12 | 10 | 10 | 3 |
Chimedon | 13 | 11 | 10 | 3 |
Chimerax | 12 | 10 | 10 | 3 |
Griffon | 12 | 10 | 10 | 3 |
Basilisk | 12 | 10 | 10 | 3 |
Hellhound | 12 | 10 | 10 | 3 |
Gyrocopter | 11 | 10 | 10 | 4 |
Thor | 14 | 14 | 14 | 3 |
Blitz | 12 | 10 | 10 | 3 |
Termite | 14 | 13 | 13 | 3 |
SQUAT WEAPONS SUMMARY
Ranged Weapons
Weapon | Range | Str. | AP | Type |
Squat Laspistol | 12" | 4 | 5 | Pistol |
Squat Lasgun | 24" | 4 | 5 | Rapid Fire |
Multilaser | 36" | 6 | 6 | Heavy 3 |
Heavy Bolter | 36" | 5 | 4 | Heavy 3 |
Lascannon | 48" | 9 | 2 | Heavy 1 |
Shotgun | 12" | 3 | - | Assault 2 |
Autocannon | 48" | 7 | 4 | Heavy 2 |
Lascannon | 48" | 9 | 2 | Heavy 1 |
Flamer | Template | 4 | 5 | Assault 1 |
Heavy Flamer | Template | 5 | 4 | Assault 1 |
Meltagun | 12" | 8 | 1 | Assault 1* |
Multi-melta | 24" | 8 | 1 | Heavy 1* |
Missile launcher (krak) | 48" | 8 | 3 | Heavy 1* |
Missile launcher (frag) | 48" | 4 | 6 | Heavy 1 Blast* |
Grenade launcher (krak) | 24" | 6 | 4 | Assault 1* |
Grenage launcher (frag) | 24" | 3 | 6 | Assault 1 Blast* |
Mortar | G48" | 4 | 6 | Heavy 1 Blast |
Plasma pistol | 12" | 7 | 2 | Pistol* ** |
Plasma gun | 24" | 7 | 2 | Rapid fire* ** |
Plasma cannon | 36" | 7 | 2 | Heavy 1 Blast* ** |
Mole Mortar | G48" | D3+3 | 6 | Heavy 1 Blast |
Thudd Gun | G48" | 5 | 5 | Heavy 1(4) Blast |
Rail Gun | 48" | 6 | 4 | Heavy 3 |
Graviton Gun | 12" | 8 | 1 | Assault 1**** |
*These weapons have additional special rules, see the Weapons section
of the Warhammer 40,000 (3rd Edition) rules for more details.
****The Graviton Gun rolls 2D6 to penetrate vehicles and uses the highest single roll of
the 2D6; and it counts all Armour of 12+ as 12.
(The Rail Gun is the sole creation of Thomas Setzer. The Graviton Gun, Mole Mortar and Thudd Gun are based on weapons in Warhammer 40,000 2nd Edition by Rick Priestley, but have been modified for 3rd edition.)
Range | Strength | AP | Shots | |
Inferno cannon | Template | 6 | 4 | Heavy 1 |
Any units that suffer casualties from a hit by an Inferno cannon must make an immediate fall-back move as if they had just failed a Morale test.
ORDNANCE
Range | Strength | AP | Type | |
Battle cannon | 72" | 8 | 3 | Ordnance 1/Blast |
Griffon mortar | Guess 12-48" | 6 | 4 | Ordnance 1/Blast |
Earthshaker | 120" | 9 | 3 | Ordnance 1/Blast |
HAND-TO-HAND WEAPONS
Close Combat Weapon: Roll to wound with user's Strength characteristic. Opponent may take armour saves as normal.
Power Weapon: Roll to wound with user's Strength characteristic. Any wounds inflicted by these weapons ignore the opponent's armour save.
Power Fist: The user may double his Strength up to a maximum of 10 when rolling to wound. Any wounds inflicted by these weapons ignore the opponent's armour save. Models armed with a power fist always strike last in close combat.