THE SQUAT ARMY

This codex allows you to field an army of Squats in a game of Warhammer 40,000.  Once you and your opponent have decided which scenario you are going to play, you will be able to choose your army using the army list and the force organisation chart.

The army list is split into five broad categories and each category contains squads, vehicles, and characters that you can include in your army.  Each separate entry counts as one choice from the force organisation chart.

SQUAT SUMMARY

WS BS S T W I A Ld Sv
Grand Warlord 5 4 4 4 4 4 3 10 4+
Warlord 5 4 4 4 3 4 2 9 4+
Hearthguard 4 3 3 4 1 3 2 9 4+
Living Ancestor Lord 5 4 4 4 4 4 3 10 4+
Berzerkers 5 2 3 4 1 4 2 9 4+
Hammerer 4 3 3 4 1 2 1 9 4+
Engineer 4 3 3 4 1 3 1 9 5+
Sapper 4 3 3 4 1 3 1 9 5+
Warrior 4 3 3 4 1 3 1 9 5+
Biker 4 3 3 4(5) 1 3 1 9 5+
Trike 4 3 3 4(5) 1 3 2 9 4+
Thunderer 4 3 3 4 1 3 1 9 5+
Thudd Gun Crew 4 3 3 4 1 2 1 9 5+
Mortar Squad Crew 4 3 3 4 1 2 1 9 5+

 

Armour: Front Side Rear BS
Chimera 12 10 10 3
Chimedon 13 11 10 3
Chimerax 12 10 10 3
Griffon 12 10 10 3
Basilisk 12 10 10 3
Hellhound 12 10 10 3
Gyrocopter 11 10 10 4
Thor 14 14 14 3
Blitz 12 10 10 3
Termite 14 13 13 3

 

SQUAT WEAPONS SUMMARY

Ranged Weapons

Weapon Range Str. AP Type
Squat Laspistol 12" 4 5 Pistol
Squat Lasgun 24" 4 5 Rapid Fire
Multilaser 36" 6 6 Heavy 3
Heavy Bolter 36" 5 4 Heavy 3
Lascannon 48" 9 2 Heavy 1
Shotgun 12" 3 - Assault 2
Autocannon 48" 7 4 Heavy 2
Lascannon 48" 9 2 Heavy 1
Flamer Template 4 5 Assault 1
Heavy Flamer Template 5 4 Assault 1
Meltagun 12" 8 1 Assault 1*
Multi-melta 24" 8 1 Heavy 1*
Missile launcher (krak) 48" 8 3 Heavy 1*
Missile launcher (frag) 48" 4 6 Heavy 1 Blast*
Grenade launcher (krak) 24" 6 4 Assault 1*
Grenage launcher (frag) 24" 3 6 Assault 1 Blast*
Mortar G48" 4 6 Heavy 1 Blast
Plasma pistol 12" 7 2 Pistol* **
Plasma gun 24" 7 2 Rapid fire* **
Plasma cannon 36" 7 2 Heavy 1 Blast* **
Mole Mortar G48" D3+3 6 Heavy 1 Blast
Thudd Gun G48" 5 5 Heavy 1(4) Blast
Rail Gun 48" 6 4 Heavy 3
Graviton Gun 12" 8 1 Assault 1****

*These weapons have additional special rules, see the Weapons section of the Warhammer 40,000 (3rd Edition) rules for more details.
****The Graviton Gun rolls 2D6 to penetrate vehicles and uses the highest single roll of the 2D6; and it counts all Armour of 12+ as 12.

(The Rail Gun is the sole creation of Thomas Setzer.  The Graviton Gun, Mole Mortar and Thudd Gun are based on weapons in Warhammer 40,000 2nd Edition by Rick Priestley, but have been modified for 3rd edition.)

Range Strength AP Shots
Inferno cannon Template 6 4 Heavy 1

Any units that suffer casualties from a hit by an Inferno cannon must make an immediate fall-back move as if they had just failed a Morale test.

ORDNANCE

Range Strength AP Type
Battle cannon 72" 8 3 Ordnance 1/Blast
Griffon mortar Guess 12-48" 6 4 Ordnance 1/Blast
Earthshaker 120" 9 3 Ordnance 1/Blast

HAND-TO-HAND WEAPONS

Close Combat Weapon: Roll to wound with user's Strength characteristic.  Opponent may take armour saves as normal.

Power Weapon: Roll to wound with user's Strength characteristic.  Any wounds inflicted by these weapons ignore the opponent's armour save.

Power Fist: The user may double his Strength up to a maximum of 10 when rolling to wound.  Any wounds inflicted by these weapons ignore the opponent's armour save.  Models armed with a power fist always strike last in close combat.


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