0-1 Hearthguard Squad
Points/Model | WS | BS | S | T | W | I | A | Ld | Sv | |
Hearthguard | 15 | 4 | 3 | 3 | 4 | 1 | 3 | 2 | 9 | 4+ |
Squad: The squad consists of between 5 and 10 Hearthguard.
Weapons: Hearthguard are armed with a Squat laspistol and close combat weapon.
Options: Hearthguard are Champions who have been chosen as the Warlord's personal retinue. As Champions, they are allowed one pick from the Squat Armoury.
Hearthguard may be given Exo-Armour at +20 points per model. If one figure in the squad is given Exo-Armour, the complete squad must be given Exo-Armour.
If the Hearthguard are wearing Exo-Armour, they may be given a Thunder Hammer and Storm Shield at +20 points
If the Hearthguard are wearing Exo-Armour, up to two models in the squad may be armed with: heavy bolter at +10 points; lascannon at +25 points; autocannon at +20 points; heavy flamer at +15 points. Exo-Armoured Hearthguard can move and fire these Heavy weapons.
Transport: The squad may be mounted in a Chimera for +95 points or a Termite for +70 points. See the end of the Troops section for details for the Chimera and Termite.
0-1 Berzerker Squad
Berserkers are Squats who have given themselves over to the battle lust and live for battle and the chance to make a name that will bring immortality to them. They live for the songs of the Skalds to be written of them. To a Berserker, the greatest fate is to die gloriously in battle, and they have all sworn to die this way. The worst fate they can imagine would be to die of sickness or old age. They actively seek the heat of battle and they seem to have no care for their own lives. When a Berserker is not in battle, he lives a boisterous and unruly life of drinking and carousing. Many of the Berserkers come from clans that have known some dishonour or they feel that their personal honour has been tainted in some way, and they are now living only to redeem themselves in battle by a glorious death.
Points/Model | WS | BS | S | T | W | I | A | Ld | Sv | |
Berzerkers | 17 | 5 | 2 | 3 | 4 | 1 | 4 | 2 | 9 | 4+ |
Squad: The squad consists of between 5 and 10 Berzerkers.
Weapons: Berzerkers are armed with a Squat laspistol and close combat weapon.
Options: None
Transport: The squad may be mounted in a Chimera for +95 points or a Termite for +70 points. See the end of the Troops section for details for the Chimera and Termite.
SPECIAL RULES Zealous Determination: Berzerkers have a determination to engage their foes in close combat that is so strong that they can no longer concentrate enough to use any long-ranged weaponry. They may never use any weapon with a range of longer than 12". |
Squat Hammerer Squad
Squat Hammerers are warriors that train in the use of the Squat power hammer and fight with a strength of blows beyond the normal warriors. They are the troops used by Warlords to break open the enemy line and to go against heavily armoured enemy.
Points/Model | WS | BS | S | T | W | I | A | Ld | Sv | |
Hammerer | 25 | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 | 4+ |
Squad: The squad consists of between 5 and 10 Hammerers.
Weapons: Hammerers are armed with a power hammer (counts as power fist - needs two hands).
Options: Squat Hammerers may be equipped with Anti-Grav Harnesses (count as jump packs) for +10 points per model. All models must be equipped if any are.
Transport: The squad may be mounted in a Chimera for +95 points or a Termite for +70 points. See the end of the Troops section for details for the Chimera and Termite.
SPECIAL RULES Hammerers are ferocious close combat specialists and may reroll any single attack dice. The original score of the rerolled dice is ignored, even if it is a 1 fumble. |
0-1 Squat Combat Engineer Squad
Points/Model | WS | BS | S | T | W | I | A | Ld | Sv | |
Engineer | 12 | 4 | 3 | 3 | 4 | 1 | 3 | 1 | 9 | 5+ |
Squad: The squad consists of between 5 and 10 Engineers.
Weapons: Engineers are armed with a Squat laspistol, a close combat weapon, frag and krak grenades, and meltabombs.
Options: Up to two Engineers may be armed with a Graviton Gun at +10 points per figure.
Transport: The squad may be mounted in a Chimera for +95 points or a Termite for +70 points. See the end of the Troops section for details for the Chimera and Termite.
SPECIAL RULES Combat Engineers can clear mines and booby traps on a D6 roll of 5 or 6. |