TROOPS |
A SOC squad consists of a Sergeant, a Corporal, and eight Troopers formed into two fire teams that may operate independently (Sergeant commands first fire team, Corporal commands second fire team). Squad: A Squad consists of 1 Sergeant, 1 Corporal and 8 Troopers. Weapons: The Sergeant is armed with a hellpistol, close combat weapon, and frag grenades. The Corporal and Troopers are armed with hellguns and frag grenades. Options: The entire squad may be given krak grenades at a cost of 2 points per model. Up to two Troopers may be armed with: flamer at +3 points; plasma gun at +8 points; meltagun at +8 points; a grenade launcher at +8 points; or a SAW at +5 points. These must be split between the two fire teams. Up to two Troopers may be armed with a LAW at +5 points each. This does not replace his hellgun. These must be split between the two fire teams. Up to two Troopers may be armed with an auxiliary grenade launcher at +5 points each. This does not replace his hellgun. These must be split between the two fire teams. Transport: The squad may include a Chimera for an additional +95 points, for details see the Chimera transport entry at the end of the Troops section. Comm-Link: One of the Troopers in each fire team may be given a comm-link at an additional cost of +5 pts.
A SOC Recon squad consists of a Sergeant, a Corporal, and eight Troopers formed into two fire teams that may operate independently (Sergeant commands first fire team, Corporal commands second fire team). Squad: A Squad consists of 1 Sergeant, 1 Corporal and 8 Troopers. Weapons: The Sergeant is armed with a hellpistol, close combat weapon, and frag grenades. The Corporal and Troopers are armed with hellguns and frag grenades. Options: The entire squad may be given krak grenades at a cost of 2 points per model. Up to two Troopers may be armed with: flamer at +3 points; plasma gun at +8 points; meltagun at +8 points; a grenade launcher at +8 points; or a SAW at +5 points. These must be split between the two fire teams. Up to two Troopers may be armed with a LAW at +5 points each. This does not replace his hellgun. These must be split between the two fire teams. Up to two Troopers may be armed with an auxiliary grenade launcher at +5 points each. This does not replace his hellgun. These must be split between the two fire teams. Transport: The squad may include a Chimera for an additional +95 points, for details see the Chimera transport entry at the end of the Troops section. Comm-Link: One of the Troopers in each fire team may be given a comm-link at an additional cost of +5 pts.
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