TROOPS

 

SOC Troopers Squad

Troop Type Points/Squad WS BS S T W I A Ld Sv
Troopers 110 3 4 3 3 1 3 1 8 5+
Corporal - 3 4 3 3 1 3 1 8 5+
Sergeant - 3 4 3 3 1 3 2 8 5+

A SOC squad consists of a Sergeant, a Corporal, and eight Troopers formed into two fire teams that may operate independently (Sergeant commands first fire team, Corporal commands second fire team).

Squad: A Squad consists of 1 Sergeant, 1 Corporal and 8 Troopers.

Weapons: The Sergeant is armed with a hellpistol, close combat weapon, and frag grenades.  The Corporal and Troopers are armed with hellguns and frag grenades.

Options: The entire squad may be given krak grenades at a cost of 2 points per model.

Up to two Troopers may be armed with: flamer at +3 points; plasma gun at +8 points; meltagun at +8 points; a grenade launcher at +8 points; or a SAW at +5 points.  These must be split between the two fire teams.

Up to two Troopers may be armed with a LAW at +5 points each.   This does not replace his hellgun.  These must be split between the two fire teams.

Up to two Troopers may be armed with an auxiliary grenade launcher at +5 points each.  This does not replace his hellgun.  These must be split between the two fire teams.

Transport: The squad may include a Chimera for an additional +95 points, for details see the Chimera transport entry at the end of the Troops section.

Comm-Link: One of the Troopers in each fire team may be given a comm-link at an additional cost of +5 pts.

 

SOC Recon Squad

Troop Type Points/Squad WS BS S T W I A Ld Sv
Troopers 110 3 4 3 3 1 3 1 8 5+
Corporal - 3 4 3 3 1 3 1 8 5+
Sergeant - 3 4 3 3 1 3 2 8 5+

A SOC Recon squad consists of a Sergeant, a Corporal, and eight Troopers formed into two fire teams that may operate independently (Sergeant commands first fire team, Corporal commands second fire team).

Squad: A Squad consists of 1 Sergeant, 1 Corporal and 8 Troopers.

Weapons: The Sergeant is armed with a hellpistol, close combat weapon, and frag grenades.  The Corporal and Troopers are armed with hellguns and frag grenades.

Options: The entire squad may be given krak grenades at a cost of 2 points per model.

Up to two Troopers may be armed with: flamer at +3 points; plasma gun at +8 points; meltagun at +8 points; a grenade launcher at +8 points; or a SAW at +5 points.  These must be split between the two fire teams.

Up to two Troopers may be armed with a LAW at +5 points each.   This does not replace his hellgun.  These must be split between the two fire teams.

Up to two Troopers may be armed with an auxiliary grenade launcher at +5 points each.  This does not replace his hellgun.  These must be split between the two fire teams.

Transport: The squad may include a Chimera for an additional +95 points, for details see the Chimera transport entry at the end of the Troops section.

Comm-Link: One of the Troopers in each fire team may be given a comm-link at an additional cost of +5 pts.

SPECIAL RULES:

Infiltrators: SOC Recon Squads are trained to move ahead of the main force, often gaining an advantageous position before any battles.  They may deploy using the rules for Infiltrators as described in the Warhammer 40,000 rulebook

 

Transport: CHIMERA

See Codex: Imperial Guard


Back to Codex: SOC

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