SOC ARMOURY

SOC characters may pick up to two single-handed weapons, or one single-handed weapon and one two-handed weapon. In addition you may pick up to 100 points worth of items of additional wargear for each character from the Wargear lists. You may not take duplicate items for the same model.  All SOC Sergeants are considered Veteran Sergeants and may select Wargear from the Armoury.

The SOCs use the same basic equipment as the Imperial Guard, and so use the Imperial Guard Armoury with the following additions.

WARGEAR
Auxiliary Grenade Launcher............10 pts.
White Phosphorous Grenades.........4 pts.

 

SOC WARGEAR

LAW (Light Anti-Tank Weapon)

Disposable single shot missile launcher armed with a single frag or krak missile, the type of missile must be stated before the weapon is fired.

  Range Str AP Type
Frag 36" 4 6 Assault 1/Blast*
Krak 36" 8 3 Assault 1*

*LAWs are one-shot weapons.  Once they have fired a shot, they may not be used again.

 

Bayonets

All SOC lasguns may be equipped with bayonets. These are used in close combat, and give the user +1 Initiative in close combat.  Bayonets cost 2 points per model.

 

Squad Automatic Weapon (SAWs)

Squad Automatic Weapons (SAWs) are used in place of heavier weapons in the SOC.  They are lighweight and easy to fire while on the move, a fact that has not been lost on the soldiers of the SOC.  The SAW has become a favored weapon among the Troopers.

  Range Str AP Type
SAW 36" 4 5 Assault 2

 

Auxiliary Grenade Launcher

An auxiliary grenade launcher is, as the name suggests, a small grenade launcher that can be attached to another weapon and used to launch grenades a short distance.  They have gained a great deal of affection from the soldiers of the SOC, thanks to their ability to supplement, rather than replace, the troopers' hellguns.

  Range Str AP Type
Frag 12" 3 6 Assault 1/Blast
Krak 12" 6 4 Assault 1

 

White Phosphorous Grenade

White Phosphorous Grenades (WPs, also called Willie Peters by the SOCs) are an interesting, and particularly nasty type of grenade designed specifically for use by the SOCs.  They combine the blinding flash of a blind grenade with the ability to set a man on fire, often with spectacular results.  WPs can either be thrown (with a range of 6") or fired from an auxiliary grenade launcher.  When the WPs hit their target, place a blast marker on the table.  This not only represents the blast from the grenade, but also the area covered by the blinding flash.   Leave the blast marker (or a piece of paper cut to the same size and shape) in position after all casualties have been resolved.  The marker will block line of sight for the remainder of the SOCs' turn and the entirety of their opponents' next turn.   Any troops caught fully underneath the marker will be unable to move in their turn.   Remove this marker after the end of your opponent's next turn.  WPs have the following stats:

  Range Str AP Type
WP Grenade 6"/12" 4 5 Assault 1/Blast

Back to Codex: SOC

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