SOC WARGEAR
LAW (Light Anti-Tank Weapon)
Disposable single shot missile launcher armed with a single
frag or krak missile, the type of missile must be stated before the weapon is
fired.
|
Range |
Str |
AP |
Type |
Frag |
36" |
4 |
6 |
Assault 1/Blast* |
Krak |
36" |
8 |
3 |
Assault 1* |
*LAWs are one-shot weapons. Once they have fired a
shot, they may not be used again.
Bayonets
All SOC lasguns may be equipped with bayonets. These are used
in close combat, and give the user +1 Initiative in close combat. Bayonets cost 2
points per model.
Squad Automatic Weapon (SAWs)
Squad Automatic Weapons (SAWs) are used in place of heavier
weapons in the SOC. They are lighweight and easy to fire while on the move, a fact
that has not been lost on the soldiers of the SOC. The SAW has become a favored
weapon among the Troopers.
|
Range |
Str |
AP |
Type |
SAW |
36" |
4 |
5 |
Assault 2 |
Auxiliary Grenade Launcher
An auxiliary grenade launcher is, as the name suggests, a
small grenade launcher that can be attached to another weapon and used to launch grenades
a short distance. They have gained a great deal of affection from the soldiers of
the SOC, thanks to their ability to supplement, rather than replace, the troopers'
hellguns.
|
Range |
Str |
AP |
Type |
Frag |
12" |
3 |
6 |
Assault 1/Blast |
Krak |
12" |
6 |
4 |
Assault 1 |
White Phosphorous Grenade
White Phosphorous Grenades (WPs, also called Willie Peters by
the SOCs) are an interesting, and particularly nasty type of grenade designed specifically
for use by the SOCs. They combine the blinding flash of a blind grenade with the
ability to set a man on fire, often with spectacular results. WPs can either be
thrown (with a range of 6") or fired from an auxiliary grenade launcher. When
the WPs hit their target, place a blast marker on the table. This not only
represents the blast from the grenade, but also the area covered by the blinding flash.
Leave the blast marker (or a piece of paper cut to the same size and shape) in
position after all casualties have been resolved. The marker will block line of
sight for the remainder of the SOCs' turn and the entirety of their opponents' next turn.
Any troops caught fully underneath the marker will be unable to move in their turn.
Remove this marker after the end of your opponent's next turn. WPs have the
following stats:
|
Range |
Str |
AP |
Type |
WP Grenade |
6"/12" |
4 |
5 |
Assault 1/Blast |
|