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| SLANN BATTLEFIELD TECHNICIANS |
Profile |
Points/Model |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
Battle
Tech |
20 |
2 |
4 |
2 |
3 |
1 |
3 |
2 |
9 |
5+ |
The Slann Battlefield Technicians are responsible for keeping
the Slann army functioning in times of war. They move about the battlefield,
repairing weapons and vehicles.
Options: Slann Mages may choose equipment from the
Armoury.
| SPECIAL RULES: Cold Blooded
Independent Character: A Slann Battlefield
Technician is an Independent Character and follows all normal rules for Independent
Characters from the Warhammer 40,00 Rulebook.
Repair: A Slann Battlefield
Technician may attempt to repair a single damaged hit location on a vehicle, or a
destroyed support weapon or Robot, if he can reach it during his next movement phase. He
can do nothing else during the turn - he cannot shoot or fight hand-to-hand combat while
he is attempting a repair. At the end of the turn roll a D6.
| D6 |
Result |
| 5-6 |
Repair. The Slann
Battlefield Technician succeeds in putting good all damage sustained in the previous turn. |
| 3-4 |
Possible Repair. The damage
is exstensive but the situation is not hopeless. The damage is not repaired this turn, but
you may carry on working for a further turn if you wish. At the end of this further turn
the damage will be repaired on a roll of 4+, while a score of 3 or less indicates that the
damage is beyond repair. A Slann Battlefield Technician may do nothing else while
attempting a repair. |
| 1-2 |
Hopeless. The Slann
Battlefield Technician can do nothing. |
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| GREAT CRESTED SKINKS |
Profile |
Points/Model |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
Skink |
8 |
3 |
3 |
4 |
2 |
1 |
4 |
1 |
6 |
6+
inv. |
Leader |
+10 |
3 |
3 |
4 |
3 |
1 |
4 |
2 |
7 |
6+
inv. |
Great Crested Skinks are bred to be stronger and more
ferocious than their lesser brothers. Their large crest, which gives them their
title, shows them to be one of the chosen of the gods.
Warband: A warband consists of between 5 to 20 models.
Weapons: Hand casters and close combat weapons.
Options: Any model may replace his
hand caster and close combat weapon with a bolt caster at no additional points cost.
One in every five Skinks may be armed with one of the following:
Graviton Gun +10 pts; Needler +10 pts; Webber +8 pts.
The entire warband may be armed with one or more of the following
grenades: Frags at +1 pt per model; Kraks at +2
pts per model; Haywires at +4 pts per model.
Any Great Crested Skinks may be equipped with a
Refractor field at +5 points.
| SPECIAL RULES: Scaly Skin, Cold Blooded, Aquatic, Fleet of Foot |
| KROXIGORS |
Profile |
Points/Model |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
Kroxigor |
20 |
3 |
0 |
5 |
4 |
3 |
1 |
3 |
9 |
4+
(6+ inv.) |
The Kroxigor are giant cousins of the Saurus. They are much
bigger and more powerful creatures, but less intelligent, and their speach is limited to a
blood-curdling roar. Kroxigor need to be goaded into activity by Slann, Saurus, or Skinks,
and will obey their instructions diligently, showing that they understand rather more than
might be thought from their appearance. In battle they swing huge axes.
Warband: A warband consists of between 3 to 10
models.
Weapons: Axe (close combat weapon).
Options: Any model may be armed with one of the
following weapons: additional close combat weapon at +1 pt; Slann halberd at +25 pts;
power weapon at +20 pts.
The entire warband may be armed with one or more of the following
grenades: Frags at +1 pt per model; Kraks at +2
pts per model; Haywires at +4 pts per model.
| SPECIAL RULES: Scaly Skin, Cold Blooded, Aquatic
Cause Fear: Kroxigor are ferocious towering creatures
with a blood-curdling roar. Models wishing to charge them must first pass a Ld test.
If they fail the test, they cannot assault the Kroxigor. Models that are
immune to psychology or are fearless are not affected by this. |
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