2000 Pt. Orks Army

Unit Name ## WS BS St To Wo In At Ld Armor Cost
Warboss 1 5 2 5 4 3 4 4 9 4+ 376
Independent character (unless accompanied by a bodyguard).
Choppa
Big Shoota
  Frag Stikkbomz When attacking models in cover, both sides strike simultaneously (Power / Chain Fists go last). [1]
  Bosspole Mobs trying to 'Mob Up' with the mob led by this character may re-roll their Ld test. [3]
  Tankbusta Bomz As Krak Stikkbomz, but AP == (D6 * 2)+6. [3]
  Big Horns / Iron Gob +1 Leadership if leading a Mob. Not included on profile. [6]
  'Eavy Armour 4+ Armour save. [8]
  Nobz Bodyguard 3 4 2 4 4 2 3 3/4 7 4+ [240]
Choppa
Slugga
    Frag Stikkbomz When attacking models in cover, both sides strike simultaneously (Power / Chain Fists go last). [1]
    Tankbusta Bomz As Krak Stikkbomz, but AP == (D6 * 2)+6. [3]
    'Eavy Armour 4+ Armour save. [8]
    Additional Nobz #1 1 4 2 4/8 4 2 3 3 7 4+ [69]
Power Klaw
Big Shoota
      Tankbusta Bomz As Krak Stikkbomz, but AP == (D6 * 2)+6. [3]
      Frag Stikkbomz When attacking models in cover, both sides strike simultaneously (Power / Chain Fists go last). [1]
      'Eavy Armour 4+ Armour save. [8]
    Additional Nobz #2 1 4 2 4 4 2 3 3 7 4+ [66]
Choppa
Big Shoota
      Frag Stikkbomz When attacking models in cover, both sides strike simultaneously (Power / Chain Fists go last). [1]
      Tankbusta Bomz As Krak Stikkbomz, but AP == (D6 * 2)+6. [3]
      'Eavy Armour 4+ Armour save. [8]
      Waaagh! Banner Any mob within 12" of a banner can re-roll "Power of the Waaaagh" tests. Only ONE model in an army can have a Waaagh! Banner. [20]
  Trukk 1 - 2 - - - - - - 10/10/10 [41]
Fast, Open-topped.
Big Shoota (x1)
    Red Paint Job 1" is added to the vehicles moves; i.e. it can move 25" and not shoot, 13", shoot & disembark, etc. [3]
Stormboyz 15 4 2 3 4 1 2 2/3 7 6+ 293
Move 12". If model starts or ends in difficult terrain, roll a D6- on a 6 it crashes and is removed. Flee & pursue 3d6".
Frag Stikkbomz
Slugga & Choppa
  Nob 1 4 2 4 4 2 3 3 7 4+ [53]
Frag Stikkbomz
Choppa
Big Shoota
    'Eavy Armour 4+ Armour save. [8]
    Big Horns / Iron Gob +1 Leadership if leading a Mob. Not included on profile. [6]
'Ard Boyz 15 4 2 3 4 1 2 2/3* 7 4+ 230
Frag Stikkbomz
Slugga & Choppa (x15)
  Nob 1 4 2 4 4 2 3 3/4 7 4+ [35]
Frag Stikkbomz
Choppa
Slugga
    'Eavy Armour 4+ Armour save. [0]
    Big Horns / Iron Gob +1 Leadership if leading a Mob. Not included on profile. [6]
Shoota Boyz 19 4 2 3 4 1 2 2 7 6+ 213
Shoota (x16)
Burna (x3)
  Nob 1 4 2 4 4 2 3 3 7 6+ [43]
Choppa
Big Shoota
    Bosspole Mobs trying to 'Mob Up' with the mob led by this character may re-roll their Ld test. [3]
    Big Horns / Iron Gob +1 Leadership if leading a Mob. Not included on profile. [6]
Slugga Boyz 19 4 2 3 4 1 2 2/3* 7 6+ 225
Slugga & Choppa (x16)
Big Shoota (x3)
  Nob 1 4 2 4 4 2 3 3/4 7 6+ [30]
Choppa
Slugga
    Frag Stikkbomz When attacking models in cover, both sides strike simultaneously (Power / Chain Fists go last). [1]
    Big Horns / Iron Gob +1 Leadership if leading a Mob. Not included on profile. [6]
    Bosspole Mobs trying to 'Mob Up' with the mob led by this character may re-roll their Ld test. [3]
Slugga Boyz 17 4 2 3 4 1 2 2/3* 7 6+ 197
Slugga & Choppa (x14)
Burna (x3)
  Nob 1 4 2 4 4 2 3 3/4 7 6+ [26]
Choppa
Slugga
    Big Horns / Iron Gob +1 Leadership if leading a Mob. Not included on profile. [6]
Gretchin 30 2 2 2 2 1 2 1 5 - 110
Orks shot at through Gretchin mobs make take 5(I)+ Cover saves, but for every save made one Grot is killed. If Grots are moving through the same difficult ground as Orks, the Orks may re-roll the distance they can move (unless they're wearing Mega-Armour... stomp *squelch*, stomp *squelch*, etc). If Grots move through a minefield, remove 3d6 grots and the minefield- if there are too few grots to remove, they are all killed and the minefield stays.
Blasta
  Slaver 1 4 2 3 4 1 2 2 7 6+ [20]
Slugga
Grabba Stick
    Squighound If the Squighound is in contact with the Slaver, the Mob or Battery he leads can re-roll failed Morale checks & Leadership tests. [5]
      Squighound 1 3 - 3 3 1 2 1 2 - [0]
Warbuggies / Wartracks 3 - 2 - - - - - - 10/10/10 138
Fast, Open-Topped.
Twin Linked Big Shoota (x3)
Killer Kan 3 4 2 5/10 - - 2 2 - 11/11/10 135
Dreadnought CC Weapon
Big Shoota (x1)
Skorcha (x2)
Dreadnought 1 4 2 5/10 - - 2 2/3 - 12/12/10 83
Dreadnought CC Weapon (x2)
Big Shoota (x1)
Rokkit Launcha (x1)
Option Footnotes:
 
  Big Shoota 36"R, S5, AP5, Assault 3.  
  Burna (Template, S4, AP5, Assault 1) OR (No armour save in close combat). May not be used as both in the same turn. AP 4+2D6 vs. vehicles.  
  Choppa +1A if used with another Pistol or CC Weapon. Saving throws of 3+ or 2+ count as 4+ against a Choppa.  
  Dreadnought CC Weapon No armour save in close combat. 1 CCW doubles strength; 2 give +1 Attacks.  
  Grabba Stick Model may make full number of attacks, as long as it's within 2" of an enemy. May not be combined with other weapons.  
  Power Klaw Doubles strength, no armour save in close combat. +1A if used with another Pistol or CC Weapon.  
  Rokkit Launcha 24"R, S8, AP3, Assault 1.  
  Shoota 24"R, S4, AP6, Rapid Fire.  
  Skorcha Template, S5, AP4, Assault 1.  
  Slugga 12"R, S4, AP6, Pistol. +1A if used with another Pistol or CC Weapon.  
  Twin Linked Big Shoota 36"R, S5, AP5, Assault 3, Linked.  
  Frag Stikkbomz When attacking models in cover, both sides strike simultaneously (Power / Chain Fists go last).  
  Blasta 12"R, S3, AP-, Assault 1.  
Total Army Cost: 2000 Pts.
Notes:
Mob Rule: If an Ork Mob fails a Morale or Pinning test, roll 2D6- if you roll equal to or less than the number of Orks in the unit, the unit passes the test.
If falling back Orks are within 6 inches of other Orks at the end of their movement, they can make a Ld test- if they pass the mobs combine, and the falling back Mob rallies and can immediately move up to 6 inches to get into Coherency. Stormboyz and Warbikes may not mob up. Mobs which have Mobbed Up count as destroyed.
When shooting at ork Mobs wih mixed armour values (because of mobbing up), only take casualties from the most numerous save value.
Power of the WAAAAAAAAAAAGH: When an Ork Mob charges into combat, roll 2D6. If you roll =
Models in Army: 136

Troop Type Count Points Unused Percent
HQ (1 - 2) 1 376 n/a 18%
Elite (0 - 3) 2 523 n/a 26%
Troops (2 - 6) 4 745 n/a 37%
Fst. Atck. (0 - 3) 1 138 n/a 6%
Hvy. Supp. (0 - 3) 2 218 n/a 10%
Equipment Summary 27 130 n/a 6%

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