2000 Pt. Orks Army
Unit Name | ## | WS | BS | St | To | Wo | In | At | Ld | Armor | Cost |
Warboss | 1 | 5 | 2 | 5 | 4 | 3 | 4 | 4 | 9 | 4+ | 376 |
Independent character (unless accompanied by
a bodyguard). Choppa Big Shoota |
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Frag Stikkbomz | When attacking models in cover, both sides strike simultaneously (Power / Chain Fists go last). | [1] | |||||||||
Bosspole | Mobs trying to 'Mob Up' with the mob led by this character may re-roll their Ld test. | [3] | |||||||||
Tankbusta Bomz | As Krak Stikkbomz, but AP == (D6 * 2)+6. | [3] | |||||||||
Big Horns / Iron Gob | +1 Leadership if leading a Mob. Not included on profile. | [6] | |||||||||
'Eavy Armour | 4+ Armour save. | [8] | |||||||||
Nobz Bodyguard | 3 | 4 | 2 | 4 | 4 | 2 | 3 | 3/4 | 7 | 4+ | [240] |
Choppa Slugga |
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Frag Stikkbomz | When attacking models in cover, both sides strike simultaneously (Power / Chain Fists go last). | [1] | |||||||||
Tankbusta Bomz | As Krak Stikkbomz, but AP == (D6 * 2)+6. | [3] | |||||||||
'Eavy Armour | 4+ Armour save. | [8] | |||||||||
Additional Nobz #1 | 1 | 4 | 2 | 4/8 | 4 | 2 | 3 | 3 | 7 | 4+ | [69] |
Power Klaw Big Shoota |
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Tankbusta Bomz | As Krak Stikkbomz, but AP == (D6 * 2)+6. | [3] | |||||||||
Frag Stikkbomz | When attacking models in cover, both sides strike simultaneously (Power / Chain Fists go last). | [1] | |||||||||
'Eavy Armour | 4+ Armour save. | [8] | |||||||||
Additional Nobz #2 | 1 | 4 | 2 | 4 | 4 | 2 | 3 | 3 | 7 | 4+ | [66] |
Choppa Big Shoota |
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Frag Stikkbomz | When attacking models in cover, both sides strike simultaneously (Power / Chain Fists go last). | [1] | |||||||||
Tankbusta Bomz | As Krak Stikkbomz, but AP == (D6 * 2)+6. | [3] | |||||||||
'Eavy Armour | 4+ Armour save. | [8] | |||||||||
Waaagh! Banner | Any mob within 12" of a banner can re-roll "Power of the Waaaagh" tests. Only ONE model in an army can have a Waaagh! Banner. | [20] | |||||||||
Trukk | 1 | - | 2 | - | - | - | - | - | - | 10/10/10 | [41] |
Fast, Open-topped. Big Shoota (x1) |
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Red Paint Job | 1" is added to the vehicles moves; i.e. it can move 25" and not shoot, 13", shoot & disembark, etc. | [3] | |||||||||
Stormboyz | 15 | 4 | 2 | 3 | 4 | 1 | 2 | 2/3 | 7 | 6+ | 293 |
Move 12". If model starts or ends in
difficult terrain, roll a D6- on a 6 it crashes and is removed. Flee & pursue
3d6". Frag Stikkbomz Slugga & Choppa |
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Nob | 1 | 4 | 2 | 4 | 4 | 2 | 3 | 3 | 7 | 4+ | [53] |
Frag Stikkbomz Choppa Big Shoota |
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'Eavy Armour | 4+ Armour save. | [8] | |||||||||
Big Horns / Iron Gob | +1 Leadership if leading a Mob. Not included on profile. | [6] | |||||||||
'Ard Boyz | 15 | 4 | 2 | 3 | 4 | 1 | 2 | 2/3* | 7 | 4+ | 230 |
Frag Stikkbomz Slugga & Choppa (x15) |
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Nob | 1 | 4 | 2 | 4 | 4 | 2 | 3 | 3/4 | 7 | 4+ | [35] |
Frag Stikkbomz Choppa Slugga |
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'Eavy Armour | 4+ Armour save. | [0] | |||||||||
Big Horns / Iron Gob | +1 Leadership if leading a Mob. Not included on profile. | [6] | |||||||||
Shoota Boyz | 19 | 4 | 2 | 3 | 4 | 1 | 2 | 2 | 7 | 6+ | 213 |
Shoota (x16) Burna (x3) |
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Nob | 1 | 4 | 2 | 4 | 4 | 2 | 3 | 3 | 7 | 6+ | [43] |
Choppa Big Shoota |
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Bosspole | Mobs trying to 'Mob Up' with the mob led by this character may re-roll their Ld test. | [3] | |||||||||
Big Horns / Iron Gob | +1 Leadership if leading a Mob. Not included on profile. | [6] | |||||||||
Slugga Boyz | 19 | 4 | 2 | 3 | 4 | 1 | 2 | 2/3* | 7 | 6+ | 225 |
Slugga & Choppa (x16) Big Shoota (x3) |
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Nob | 1 | 4 | 2 | 4 | 4 | 2 | 3 | 3/4 | 7 | 6+ | [30] |
Choppa Slugga |
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Frag Stikkbomz | When attacking models in cover, both sides strike simultaneously (Power / Chain Fists go last). | [1] | |||||||||
Big Horns / Iron Gob | +1 Leadership if leading a Mob. Not included on profile. | [6] | |||||||||
Bosspole | Mobs trying to 'Mob Up' with the mob led by this character may re-roll their Ld test. | [3] | |||||||||
Slugga Boyz | 17 | 4 | 2 | 3 | 4 | 1 | 2 | 2/3* | 7 | 6+ | 197 |
Slugga & Choppa (x14) Burna (x3) |
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Nob | 1 | 4 | 2 | 4 | 4 | 2 | 3 | 3/4 | 7 | 6+ | [26] |
Choppa Slugga |
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Big Horns / Iron Gob | +1 Leadership if leading a Mob. Not included on profile. | [6] | |||||||||
Gretchin | 30 | 2 | 2 | 2 | 2 | 1 | 2 | 1 | 5 | - | 110 |
Orks shot at through Gretchin mobs make take
5(I)+ Cover saves, but for every save made one Grot is killed. If Grots are moving through
the same difficult ground as Orks, the Orks may re-roll the distance they can move (unless
they're wearing Mega-Armour... stomp *squelch*, stomp *squelch*, etc). If Grots move
through a minefield, remove 3d6 grots and the minefield- if there are too few grots to
remove, they are all killed and the minefield stays. Blasta |
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Slaver | 1 | 4 | 2 | 3 | 4 | 1 | 2 | 2 | 7 | 6+ | [20] |
Slugga Grabba Stick |
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Squighound | If the Squighound is in contact with the Slaver, the Mob or Battery he leads can re-roll failed Morale checks & Leadership tests. | [5] | |||||||||
Squighound | 1 | 3 | - | 3 | 3 | 1 | 2 | 1 | 2 | - | [0] |
Warbuggies / Wartracks | 3 | - | 2 | - | - | - | - | - | - | 10/10/10 | 138 |
Fast, Open-Topped. Twin Linked Big Shoota (x3) |
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Killer Kan | 3 | 4 | 2 | 5/10 | - | - | 2 | 2 | - | 11/11/10 | 135 |
Dreadnought CC Weapon Big Shoota (x1) Skorcha (x2) |
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Dreadnought | 1 | 4 | 2 | 5/10 | - | - | 2 | 2/3 | - | 12/12/10 | 83 |
Dreadnought CC Weapon (x2) Big Shoota (x1) Rokkit Launcha (x1) |
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Option Footnotes: | |||||||||||
Big Shoota | 36"R, S5, AP5, Assault 3. | ||||||||||
Burna | (Template, S4, AP5, Assault 1) OR (No armour save in close combat). May not be used as both in the same turn. AP 4+2D6 vs. vehicles. | ||||||||||
Choppa | +1A if used with another Pistol or CC Weapon. Saving throws of 3+ or 2+ count as 4+ against a Choppa. | ||||||||||
Dreadnought CC Weapon | No armour save in close combat. 1 CCW doubles strength; 2 give +1 Attacks. | ||||||||||
Grabba Stick | Model may make full number of attacks, as long as it's within 2" of an enemy. May not be combined with other weapons. | ||||||||||
Power Klaw | Doubles strength, no armour save in close combat. +1A if used with another Pistol or CC Weapon. | ||||||||||
Rokkit Launcha | 24"R, S8, AP3, Assault 1. | ||||||||||
Shoota | 24"R, S4, AP6, Rapid Fire. | ||||||||||
Skorcha | Template, S5, AP4, Assault 1. | ||||||||||
Slugga | 12"R, S4, AP6, Pistol. +1A if used with another Pistol or CC Weapon. | ||||||||||
Twin Linked Big Shoota | 36"R, S5, AP5, Assault 3, Linked. | ||||||||||
Frag Stikkbomz | When attacking models in cover, both sides strike simultaneously (Power / Chain Fists go last). | ||||||||||
Blasta | 12"R, S3, AP-, Assault 1. |
Total Army Cost: 2000 Pts. |
Notes: Mob Rule: If an Ork Mob fails a Morale or Pinning test, roll 2D6- if you roll equal to or less than the number of Orks in the unit, the unit passes the test. If falling back Orks are within 6 inches of other Orks at the end of their movement, they can make a Ld test- if they pass the mobs combine, and the falling back Mob rallies and can immediately move up to 6 inches to get into Coherency. Stormboyz and Warbikes may not mob up. Mobs which have Mobbed Up count as destroyed. When shooting at ork Mobs wih mixed armour values (because of mobbing up), only take casualties from the most numerous save value. Power of the WAAAAAAAAAAAGH: When an Ork Mob charges into combat, roll 2D6. If you roll = Models in Army: 136 |
Troop Type | Count | Points | Unused | Percent |
HQ (1 - 2) | 1 | 376 | n/a | 18% |
Elite (0 - 3) | 2 | 523 | n/a | 26% |
Troops (2 - 6) | 4 | 745 | n/a | 37% |
Fst. Atck. (0 - 3) | 1 | 138 | n/a | 6% |
Hvy. Supp. (0 - 3) | 2 | 218 | n/a | 10% |
Equipment Summary | 27 | 130 | n/a | 6% |