1000 Pt. Orks Army

Unit Name ## WS BS St To Wo In At Ld Armor Cost
Gorfang (Warbs) 1 5 2 5 4 3 4 4 9 4+ 89
Independent character (unless accompanied by a bodyguard).
Choppa
Big Shoota
  Frag Stikkbomz When attacking models in cover, both sides strike simultaneously (Power / Chain Fists go last). [1]
  Tankbusta Bomz As Krak Stikkbomz, but AP == (D6 * 2)+6. [3]
  'Eavy Armour 4+ Armour save. [8]
  Bosspole Mobs trying to 'Mob Up' with the mob led by this character may re-roll their Ld test. [3]
Sneaky Gitz (Kommn) 9 4 2 3 4 1 2 2/3* 7 - 171
Infiltrate if allowed. May roll an additional dice (and choose the best) when moving through difficult terrain.
Frag Stikkbomz
Smoke Stikkbomz
Tankbusta Bomz
Slugga & Choppa (x9)
  Skumbo (Nob) 1 4 2 4 4 2 3 3/4 7 - [27]
Frag Stikkbomz
Smoke Stikkbomz
Tankbusta Bomz
Choppa
Slugga
Blasta Boyz (Shoot) 15 4 2 3 4 1 2 2 7 6+ 178
Shoota (x12)
Big Shoota (x2)
Rokkit Launcha (x1)
  Squigbref (Nob) 1 4 2 4 4 2 3 3 7 6+ [37]
Choppa
Big Shoota
    Bosspole Mobs trying to 'Mob Up' with the mob led by this character may re-roll their Ld test. [3]
Bad Gitz (Slugg) 15 4 2 3 4 1 2 2/3* 7 6+ 183
Slugga & Choppa (x12)
Burna (x3)
  Mangla (Nob) 1 4 2 4 4 2 3 3/4 7 6+ [30]
Choppa
Slugga
    Bosspole Mobs trying to 'Mob Up' with the mob led by this character may re-roll their Ld test. [3]
    Kustom Job: More Dakka Makes a Shoota or Slugga Assault 2 (Sluggas can still be used in close combat as a pistol). [4]
    Kustom Job: Blasta Gives a Shoota or Slugga AP3 at 12" and AP2 at 6". Overheats- if you roll a '1' to hit, make a save or take a wound. [3]
Flame Boyz (Burna) 9 4 2 3 4 1 2 2/3* 7 6+ 141
Frag Stikkbomz
Slugga & Choppa (x6)
Burna (x3)
  Fudgit (Mekz) 1 4 2 3 4 1 2 2 7 6+ [33]
Frag Stikkbomz
Choppa
Burna
    Mek's Tools May be used on an 'Immobilised' or 'Weapon Destroyed' vehicle, or a damaged Big Gun, instead of shooting or fighting. At the end of the turn, roll a D6- on a 6 one bit of damage is repaired, on a 2-5 nothing happens, on a 1 you can't try again until the vehicle / weapon recieves further damage. [2]
Speedstas (WarBg) 3 - 2 - - - - - - 10/10/10 138
Fast, Open-Topped.
Twin Linked Big Shoota (x3)
Big Stompa (Dread) 1 4 2 5/10 - - 2 2/3 - 12/12/10 96
Dreadnought CC Weapon (x2)
Big Shoota (x1)
Rokkit Launcha (x1)
  Stikkbom Chucka Vehicle can make Tank Shock attacks. If it can already Tank Shock, enemies have -1 to their Morale check when it does. [3]
  10 pt. Armour Plates If the vehicle is hit, roll a D6- on a 6 ignore the hit. [10]
Option Footnotes:
 
  Big Shoota 36"R, S5, AP5, Assault 3.  
  Burna (Template, S4, AP5, Assault 1) OR (No armour save in close combat). May not be used as both in the same turn. AP 4+2D6 vs. vehicles.  
  Choppa +1A if used with another Pistol or CC Weapon. Saving throws of 3+ or 2+ count as 4+ against a Choppa.  
  Dreadnought CC Weapon No armour save in close combat. 1 CCW doubles strength; 2 give +1 Attacks.  
  Rokkit Launcha 24"R, S8, AP3, Assault 1.  
  Shoota 24"R, S4, AP6, Rapid Fire.  
  Slugga 12"R, S4, AP6, Pistol. +1A if used with another Pistol or CC Weapon.  
  Twin Linked Big Shoota 36"R, S5, AP5, Assault 3, Linked.  
  Frag Stikkbomz When attacking models in cover, both sides strike simultaneously (Power / Chain Fists go last).  
  Smoke Stikkbomz Use instead of Shooting. Unit counts as in 5+ cover for one full turn. You can't assault if you use Smoke Stikkbomz in the shooting phase.  
  Tankbusta Bomz AP 6+(D6 * 2) vs vehicles and immobile Dreadnoughts in close combat- only one attack may be made per model with grenades.  
Total Army Cost: 996 Pts.
Notes:
Mob Rule: If an Ork Mob fails a Morale or Pinning test, roll 2D6- if you roll equal to or less than the number of Orks in the unit, the unit passes the test.
If falling back Orks are within 6 inches of other Orks at the end of their movement, they can make a Ld test- if they pass the mobs combine, and the falling back Mob rallies and can immediately move up to 6 inches to get into Coherency. Stormboyz and Warbikes may not mob up. Mobs which have Mobbed Up count as destroyed.
When shooting at ork Mobs wih mixed armour values (because of mobbing up), only take casualties from the most numerous save value.
Power of the WAAAAAAAAAAAGH: When an Ork Mob charges into combat, roll 2D6. If you roll =
Army Break Point: 15

Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Points Unused Percent
HQ (1 - 2) 1 89 n/a 8%
Elite (0 - 3) 1 171 n/a 17%
Troops (2 - 6) 3 502 n/a 50%
Fst. Atck. (0 - 3) 1 138 n/a 13%
Hvy. Supp. (0 - 3) 1 96 n/a 9%
Equipment Summary 11 43 n/a 4%

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