NEW ELDAR TROOPS

 

ELITES

 

OTNOVASMAIR SQUAD

  Points/Squad WS BS S T W I A Ld Sv
otNovasmair 21 4 4 3 3 1 5 1 9 4+
Fiann Lord/ Exarch 35 5 5 3 3 1 6 2 9 3+

These Aspect Warriors dress all in darkest black, with only flames to decorate their armour.  They swoop in upon wings of the colour of flames, striking their enemies with cleansing flame.

Squad: The squad consists of 5-10 otNovasmair.

Weapons: Flamer, frag and krak grenades.

Character:  The otNovasmair squad may be joined by an Exarch at an additional cost of +35 points.  The Exarch is armed with a flamer, frag and krak grenades, and otNovasmair wings.  The Exarch may be given a power weapon for +4 points.

SPECIAL RULES:

Jump packs: The otNovasmair's wings work in the same manner as jump packs.

Deep Strike: The otNovasmair can use their wings to drop onto the battlefield from the skies, appearing almost anywhere on the battlefield. To represent this they may enter play as reserves using the Deep Strike rules, even in missions where reserves and Deep Strike cannot normally be used.

 

 

RILANGAUR SQUAD

  Points/Squad WS BS S T W I A Ld Sv
RilAngaur 13 4 4 3 3 1 5 1 9 4+
Fiann Lord/Exarch 27 5 5 3 3 1 6 2 9 3+

The RilAngaur wear bronze armour, and fight with their deadly disruptor rifles.

Squad: The squad consists of 5-10 RilAngaur.

Weapons: Disruptor rifle.

Character:  The RilAngaur squad may be joined by an Exarch at an additional cost of 27 points.  The Exarch is armed with a disruptor rifle.  The Exarch may exchange his disruptor rifle for a disruptor pistol and power weapon for +4 points.

Weapon Range S AP Type Points
Disruptor pistol 12" 4 4 Pistol 2
Disruptor rifle 24" 4 4 Assault 1 3

 

 

OTESHKARAN SQUAD

  Points/Squad WS BS S T W I A Ld Sv
OteshKaran 16 4 4 3 3 1 5 1 9 4+
Fiann Lord/Exarch 30 5 5 3 3 1 6 2 9 3+

The OteshKaran wear cloaks of ever-changing colour that gives them the ability to hide in even the scantest of cover.  It is said that even the shadow of a pin is enough for the OteshKaran.

Squad: The squad consists of 5-10 OteshKaran.

Weapons: Shuriken pistol and close combat weapon.

Character:  The OteshKaran squad may be joined by an Exarch at an additional cost of 30 points.  The Exarch is armed with a shuriken pistol and close combat weapon.  The Exarch may be given a power weapon for +4 points.

SPECIAL RULES:

Shadow Armour:   The special chameleon-like qualities of their Shadow Armour allow the OteshKaran to blend into the background, even when standing in open terrain.   OteshKaran always count as being in cover, giving them a 5+ saving throw against most attacks.   This counts in assaults as well, so unless the attackers are armed with frag grenades the OteshKaran will strike first.  If attacked by something that ignores cover then their normal armour save of 5+ applies.

Infiltrators: When it comes to moving silently and unseen OteshKaran are without equal, and in the right circumstances they have the ability to work their way into a forward position on the battlefield.  To represent this they may set up using the Infiltrators rule.

 

 

 

FAST ATTACK

 

MARCA-SLAUGH SQUAD

  Points/Squad WS BS S T W I A Ld Sv
Marca-sluagh 44 4 4 3(5) 3(4) 1 5 1 9 3+
Fiann Lord/Exarch 54 5 5 3(5) 3(4) 1 6 2 9 3+

The Marca-slaugh ride Eldar jetbikes and carry a laser lance.

Squadron: The squadron consists of 3-5 Marca-sluagh.

Type: Jetbike.

Weapons: The jetbike is armed with twin-linked shuriken catapults.   The riders are armed with a laser lance (+2 Strength included in profile; may be used to shoot in the Shooting Phase:     Range 12"  |   S6  |  AP2  |  Assault 1, uses same rules as fushion gun).

Character:  The Marca-sluagh squad may be joined by an Exarch at an additional cost of 54 points.  The Exarch is armed with a laser lance and rides a Jetbike armed with twin-linked shuriken catapults.


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