LOTHLORIEN SUMMARY
WS | BS | S | T | W | I | A | Ld | Sv | |
Lord | 6 | 6 | 4 | 4 | 3 | 7 | 3 | 10 | 4+ |
Hero | 5 | 5 | 3 | 4 | 2 | 6 | 2 | 9 | 4+ |
Gaels | 4 | 4 | 3 | 4 | 1 | 6 | 1 | 9 | 4+ |
Draoi/Ban Draoi | 5 | 5 | 3 | 4 | 3 | 5 | 1 | 10 | 4+ (Rune) |
Draoi Acolyte | 4 | 4 | 3 | 4 | 1 | 5 | 1 | 8 | 4+ (Rune) |
Watcher of the Way | 4 | 4 | 3 | 3 | 1 | 6 | 1 | 9 | 5+ |
Watcher Champion | 5 | 5 | 3 | 3 | 1 | 7 | 2 | 9 | 5+ |
Galloglaes | 3 | 3 | 3 | 3 | 1 | 4 | 1 | 8 | 5+ |
Galloglaes Champion | 3 | 3 | 3 | 3 | 1 | 4 | 2 | 8 | 5+ |
Ranger | 3 | 4 | 3 | 3 | 1 | 4 | 1 | 8 | 5+ |
Ranger Champion | 3 | 4 | 3 | 3 | 1 | 4 | 2 | 8 | 5+ |
Yirrik-Barruth | 3 | 3 | 3 | 3(4) | 1 | 4 | 1 | 8 | 3+ |
Yirrik-Barruth Champion | 3 | 3 | 3 | 3(4) | 1 | 4 | 2 | 8 | 3+ |
Armour: | Front | Side | Rear | BS |
Wave Serpent | 14 | 14 | 10 | 3 |
Falcon | 12 | 12 | 10 | 3 |
WS |
BS |
S |
Armour:
|
I |
A |
||||
War Walker | 4 | 4 | 5 |
|
5 | 2 |
ALMAREN WEAPONS SUMMARY
Ranged Weapons
Weapon | Range | Str. | AP | Type |
Shuriken pistol | 12" | 4 | 5 | Pistol |
Shuriken rifle | 12" | 4 | 5 | Assault 2 |
Shuriken cannon | 24" | 6 | 5 | Heavy 3 |
Fushion gun | 12" | 6 | 2 | Assault 1* |
Missile Launcher (krak) | 48" | 8 | 3 | Heavy 1* |
Missile Launcher (frag) | 48" | 4 | 6 | Heavy 1 Blast* |
Lascannon | 48" | 9 | 2 | Heavy 1 |
Scatter laser | 36" | 6 | 6 | Heavy D6* |
Plasma cannon | 36" | 7 | 2 | Heavy 1 Blast* |
Lascannon | 48" | 9 | 2 | Heavy 1 |
Eldar long rifle | 36" | X | 6 | Heavy 1** |
*These weapons have additional special rules, see the Weapons section
of the Warhammer 40,000 (3rd Edition) rules for more details.
**The Eldar long rifle uses the same rules as the sniper rifle. See the Weapons
section of the 40K3 rulebook for more details.
HAND-TO-HAND WEAPONS
Close Combat Weapon: Roll to wound with user's Strength characteristic. Opponent may take armour saves as normal.
Power Weapon: Roll to wound with user's Strength characteristic. Any wounds inflicted by these weapons ignore the opponent's armour save.
Power Fist: The user may double his Strength characteristic up to a maximum of 10 when rolling to wound. Any wounds inflicted by these weapons ignore the opponent's armour save. Models armed with a power fist always strike last in close combat.