SUMMARY

LOTHLORIEN SUMMARY

WS BS S T W I A Ld Sv
Lord 6 6 4 4 3 7 3 10 4+
Hero 5 5 3 4 2 6 2 9 4+
Gaels 4 4 3 4 1 6 1 9 4+
Draoi/Ban Draoi 5 5 3 4 3 5 1 10 4+ (Rune)
Draoi Acolyte 4 4 3 4 1 5 1 8 4+ (Rune)
Watcher of the Way 4 4 3 3 1 6 1 9 5+
Watcher Champion 5 5 3 3 1 7 2 9 5+
Galloglaes 3 3 3 3 1 4 1 8 5+
Galloglaes Champion 3 3 3 3 1 4 2 8 5+
Ranger 3 4 3 3 1 4 1 8 5+
Ranger Champion 3 4 3 3 1 4 2 8 5+
Yirrik-Barruth 3 3 3 3(4) 1 4 1 8 3+
Yirrik-Barruth Champion 3 3 3 3(4) 1 4 2 8 3+

 

Armour: Front Side Rear BS
Wave Serpent 14 14 10 3
Falcon 12 12 10 3

 


WS

BS

S
Armour:
Front Side Rear

I

A
War Walker 4 4 5
14 10 10
5 2

 

ALMAREN WEAPONS SUMMARY

Ranged Weapons

Weapon Range Str. AP Type
Shuriken pistol 12" 4 5 Pistol
Shuriken rifle 12" 4 5 Assault 2
Shuriken cannon 24" 6 5 Heavy 3
Fushion gun 12" 6 2 Assault 1*
Missile Launcher (krak) 48" 8 3 Heavy 1*
Missile Launcher (frag) 48" 4 6 Heavy 1 Blast*
Lascannon 48" 9 2 Heavy 1
Scatter laser 36" 6 6 Heavy D6*
Plasma cannon 36" 7 2 Heavy 1 Blast*
Lascannon 48" 9 2 Heavy 1
Eldar long rifle 36" X 6 Heavy 1**

*These weapons have additional special rules, see the Weapons section of the Warhammer 40,000 (3rd Edition) rules for more details.
**The Eldar long rifle uses the same rules as the sniper rifle.  See the Weapons section of the 40K3 rulebook for more details.

HAND-TO-HAND WEAPONS

Close Combat Weapon: Roll to wound with user's Strength characteristic.  Opponent may take armour saves as normal.

Power Weapon: Roll to wound with user's Strength characteristic.  Any wounds inflicted by these weapons ignore the opponent's armour save.

Power Fist: The user may double his Strength characteristic up to a maximum of 10 when rolling to wound.  Any wounds inflicted by these weapons ignore the opponent's armour save.  Models armed with a power fist always strike last in close combat.


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