HEAVY SUPPORT

 

DEVASTATOR SQUAD - See Codex Space Marines

PREDATOR DESTRUCTOR - See Codex Space Marines

PREDATOR ANNIHILATOR - See Codex Space Marines

VINDICATOR - See Codex Space Marines

WHIRLWIND - See Codex Space Marines

LAND RAIDER - See Codex Space Marines

---
SUPPORT WEAPONS

Profile

Points/Model

WS

BS

S

T

W

I

A

Ld

Sv

Servitor

-

2

4

3

4

1

2

1

-

5+

Techmarine Overseer

15

4

4

4

4

1

4

1

8

3+

Choosing Support Weapons: Support Weapons are formed into Batteries of 1-3 Support Weapons. The Support Weapons in each Battery do not have to be the same weapon; you are free to mix weapons in the Battery as desired. Each Battery counts as a single Heavy Support selection, and the points value per Support Weapon includes the cost for the crew of two Servitor operators.

Servitors & Support Weapons:

Servitors manning a support weapon will never Assault, and if they win an Assault they can never Pursue or Consolidate they are programmed to stay with their Weapon & will never move away from it, even in a Drawn combat. As noted above, Servitors will never Fall Back (even if forced to do so automatically) and can never be Pinned. If any Tech-Priests or Tech Adepts are leading the Battery, they draw strength from their implacable followers and also will also never Fall Back or suffer Pinning.

Leader: A Battery may be lead by a single Techmarine Overseer at the points cost indicated. The Techmarine Overseer wears Power Armor, is armed with a bolt pistol, and may choose from the Armory as a normal Techmarine from a Command Squad. Note that the battery does not require an Overseer though Servitors assigned to Support Weapons have such a narrow range of required instructions that they can function without constant control.

 

Tarantula Weapon Platform Cost: 25 points each + weapons cost

Weapon

Range

Str

AP

Type

Tarantula (w/Linked Lascannon)

48"

9

2

Heavy 1 & Linked, or Assault 1

Mounted on small anti-grav or hover skirts, Tarantulas are a widely used Adeptus Mechanicus weapon platform. Almost any Imperial weapon can be easily mounted to the chassis, and with the aid of built-in weapon-linking mechanisms they are very accurate.

Crew: 2 Servitors

Weapons: You must equip each Tarantula with one of the following Linked weapon mounts:

Lascannon at +25 pts, Heavy Bolter at +15 pts, Autocannon at +20 points, Missile Launcher with Frag & Krak Missiles at +20 pts, Multi-Melta at +30 pts, Plasma Cannon at +27 pts (note overheating plasma cannons will have no effect).

SPECIAL RULES:

A Tarantula is self-propelled; it can make a 6" movement in Movement Phase just like regular infantry and still fire as though it was stationary. If a Tarantula moves, it looses its Linked ability though (and thus cannot re-roll misses). Only if it stays stationary can it re-roll misses.

 

Rapier Laser Destroyer Cost: 50 points each

Weapon

Range

Str

AP

Type

Rapier lasers

36"

9

1

Assault 1

Rapier is the common name for a variety of small tracked engines mounting multiple lasers designed to all focus together as a single strike. Known primarily as a tank-killer, the high power beam also have give it a reputation for making sure that any enemy hit stays very, very dead!

Crew: 2 Servitors

Weapons: Multiple Rapier Lasers in "Destroyer" Configuration

SPECIAL RULES:

Rapiers are self-propelled; moving like a vehicle through difficult terrain if immobilized though then cannot move for rest of the game (though it can turn in place). Rapiers can Move 6" or less in Movement Phase & still fire as normal, but a Rapier moving over 6" (up to a 12" maximum movement) cannot fire. When it moves over 6 inches, the crew move with the Rapier they hitch a lift on it as it moves, then get off within 2" of the model. Rapiers have superior targeting mechanisms, allowing you to re-roll the Armor Penetration roll or roll to wound if you wish. You must accept result of second roll though, even if it is worse.

(Support weapon rules above were designed by Tim Huckelberry.)


Back to Codex: Iron Templars

E-mail me!