Terminator Squad
Troop Type | Points | WS | BS | S | T | W | I | A | Ld | Sv |
Terminator | 42 | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 2+ |
Squad: The Terminator Squad consists of a Terminator Decurion and between four and nine Teminators. The +1 Attack bonus for having Terminator Honours and the Terminator armour's 2+ save have already been included in the characteristics above.
Weapons: The Decurion is equipped with a power sword and storm bolter. The Terminators are armed with power fists and storm bolters.
Options: Any model may replace its power fist with a chainfist for +5 points. Up to two models may be armed with one of the following weapons: assault cannon at +20 pts; heavy flamer at +10 pts; Cyclone missile launcher at +20 pts. The Cyclone missile launcher replaces the model's power fist, and the other weapons replace its storm bolter.
The Decurion may have additional equipment from the Iron Claws Armoury.
SPECIAL RULES Deep Strike: Space Marine models with Terminator armour may Deep Strike. See the Terminator Armour rules in the Wargear section. |
Terminator Veteran Assault Squad
Troop Type | Points | WS | BS | S | T | W | I | A | Ld | Sv |
Terminator | 45 | 5 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 2+ |
Squad: The Terminator Veteran Assault Squad consists of a Decurion and between four and nine Veteran Teminators. The +1 Attack bonus for having Terminator Honours and the Terminator armour's 2+ save have already been included in the characteristics above.
Weapons: The Decurion is equipped with a power sword and storm bolter. All other models in the Squad are armed with either a pair of lightning claws or a thunder hammer and storm shield.
Options: Any number of Veteran Terminators may swap their close combat weapons for a stormbolter and power fist, or a stormbolter and frostaxe at no additional cost. The power fist may be upgraded to a chainfist at +5 points.
The Decurion may have additional equipment from the Iron Claws Armoury.
SPECIAL RULES Deep Strike: Space Marine models with Terminator armour may Deep Strike. See the Terminator Armour rules in the Wargear section. |
Dreadnought
Troop Type |
Points/Model |
WS |
BS |
S |
Front |
Armour: Side |
Rear |
I |
A |
Dreadnought | 75 | 4 | 4 | 6(10) | 12 | 12 | 10 | 4 | 2 |
Type: Walker
Crew: One Space Marine
Weapons: The Dreadnought's left arm is equipped with a Dreadnought close combat weapon that has a built-in storm bolter. The Dreadnought's right arm is equipped with one weapon from the following list: assault cannon at +30 pts; multi-melta at +40 pts; plasma cannon at +40 pts; twin-linked autocannon at +35 pts.
Options: The Dreadnought may be equipped with any of the following vehicle upgrades for the cost listed in the Iron Claws Armoury: extra armour, searchlight or smoke launchers. No upgrade may be chosen more than once per Dreadnought.
The storm bolter may be upgraded to a heavy flamer at an additional cost of +10 points.
The Dreadnought's close combat weapon can be upgraded to a missile launcher at an additional cost of +10 pts.
Veteran Squad
Troop Type | Points | WS | BS | S | T | W | I | A | Ld | Sv |
Veteran | 18 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 9 | 3+ |
Veteran Decurion | +12 | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 3+ |
Squad: The Veteran Squad consists of between four and nine Veteran Marines and a Decurion.
Weapons: Bolter or bolt pistol and close combat weapon.
Options: Any of the Veterans may can have one of the following: heavy bolter at +15 pts; missile launcher at +20 pts; Magnetic Guass Cannon at +35 pts; multi-melta at +35 pts; plasma cannon at +35 pts.
All of the Veterans in the Squad can have: flamer at +3 pts; plasma gun at +6 pts; meltagun at +10. The entire Squad can have frag grenades at an additional cost of +1 pt per model and krak grenades at an additional cost of +2 pts per model.
The Decurion may be upgraded to a Veteran Decurion at an additional cost of +12 pts.
Terminator Honours: If the Squad is led by an Veteran Champion then the rest of the Squad may have Terminator Honours at an additional cost of +10 pts per model.
Transport Vehicle: The entire Squad may be mounted in a Rhino at an additional cost of +50 pts, or a Razorback (if the Squad numbers six models or less) at an additional cost of +70 pts.
Veteran Scouts
Troop Type | Points | WS | BS | S | T | W | I | A | Ld | Sv |
Veteran Scout | 15 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 9 | 4+ |
Veteran Decurion | +13 | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 4+ |
Squad: The Veteran Scouts Squad consists of between four and nine Veteran Scouts and a Decurion.
Weapons: Bolt pistol and close combat weapon.
Options: Any model in the squad may replace their bolt pistol and close combat weapon with a sniper rifle at +5 points, or a bolter or shotgun at no additional points cost.
One of the Veteran Scouts may can have one of the following: heavy bolter at +15 pts; autocannon at +20 pts; missile launcher at +20 pts.
The entire Squad can have frag grenades at an additional cost of +1 pt per model and krak grenades at an additional cost of +2 pts per model.
One of the Scouts may be upgraded to a Veteran Decurion at an additional cost of +15 points.
SPECIAL RULES Infiltrators: In the right circumstances Scouts can work their way into a forward position on the battlefield. To represent this they may set up using the Infiltrators rule, but only if the mission allows Infiltrators. If it does not then they set up normally with the rest of the army. Move Through Cover: Scouts roll an extra D6 when rolling to move through difficult terrain. In most cases this will mean that they roll 3D6 and pick the dice with the highest score. |