HQ

 

1 COMMAND PLATOON

See Codex: Imperial Guard

Command HQ

Add the following entries into the Command HQ.

 

Points/Model

WS BS S T W I A Ld Save
Primaris +40 3 3 3 3 2 3 1 7 5+
Tech-Priest Engineer +40 4 4 3 3 1 4 2 9 3+

Standard Bearer: One Guardsmen may be upgraded to a standard bearer at a cost of +10 points.  Any Imperial Guard units with models within 12" of the standard bearer may re-roll failed Morale checks.

Medic: One Guardsmen may be upgraded to a medic at a cost of +10 points.  The medic receives a medi-pack.

Primaris Psyker: The Command HQ may include 1 Primaris Psyker at an additional cost of +40 points.  He carries a laspistol and a close combat weapon and can be given any equipment allowed from the Tallarn Armoury.  The Primaris has the psychic power Scan.

Scan:  The psyker uses Scan at the start of his Movement phase, and it remains active until the start of his next Movement phase if successful.  If the psyker successfully casts Scan, all enemy models within 36" of him are automatically detected.  The psyker communicates their positions to his comerades, so all troops in the psyker's army will also consider those enemy troops detected.  No enemy model may set up using Infiltrate within 18" of the psyker.

Tech-Priest Engineer: The Command HQ may include 1 Tech-Priest Engineer at an additional cost of +40 points.  He carries a power and a laspistol and can be given any equipment allowed from the Tallarn Armoury.

 

0-5 COMMISSARS

See Codex: Imperial Guard


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