ELITES

 

BEAST HUNTERS
  Points/Squad WS BS S T W I A Ld Sv
Beast Hunters 90 3 4 3 3 1 3 1 8 5+
Veteran Sergeant +10 3 4 3 3 1 3 2 8 5+

Helvetian Beast Hunter squads are specially trained to hunt the many wild beasts of the planet and to protect outlying settlements.  They are expert trackers and infiltrators, able to move through even the worst terrain in pursuit of their prey.

Squad: A squad consists of a Sergeant and four Guardsmen.

Weapons: Needle sniper rifle, hellpistol, close combat weapon, and frag, krak and blind grenades. The sergeant has a hellpistol, close combat weapon and frag grenades.

Wargear: One trooper may be given a LAW.

One model can have a comm-link at +10 pts.

Character: The Sergeant may be upgraded to a Veteran Sergeant at +10 points.  A Veteran Sergeant may choose extra equipment from the Armoury.

Chimera: The squad may include a Chimera for an additional +95 points, for details see the Chimera transport entry at the end of the Troops section.

SPECIAL RULES

Difficult Terrain: Beast Hunters are experts at using difficult terrain and cover to their advantage.  They take no movement penalty for moving through difficult terrain, and gain +1 to their cover saves.

Infiltrators: Beast Hunters may use the Infiltrators special rules in missions that Infiltrators rules are used.

Dispersed Formation: Beast Hunters are trained to fight in a dispersed formation, and so remain in formation as long as they are within 4" of each other, rather than the usual 2".

Hardened Veterans: Beast Hunters have seen many battles.  They may attempt to rally even if they fall under 50%, and take no penalties for being under 50%.


Back to Codex: Helvetians.

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