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Options: The Guildmaster can be armed with any equipment allowed by the Guild Armoury.
Number: You may include between 1 and 3 techno-kreeps. Options: The Techno-Kreep can take any Techno-Kreep only wargear.
Number: You may include between 5 and 10 Guildmen (standard or Exo) Weapons: The Guildmen are armed with a Nail Gun, Exo-Guildmen are armed with a Black Hammer and a Smog Throwers attached to the back of their right armoured fist. Options: Up to two Guildmen can be armed with a Thud Rifle for +5pts. Up to two Exo-Guildmen can trade their Smog Throwers for a Graviton Gun for +10pts. Character: If the Retinue consists of five or more Exo-Guildmen then one may be an Exo-Guildman Captain who can be given any weapons from the Guild list. Armadillo/Termite: If the Retinue numbers Ten models or less then they may be mounted on an Armadillo for +55 points or a Termite for +85 points. |