ION
TROOPERS |
|
Points |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
Ion Troopers |
25 |
4 |
4 |
3 |
4 |
1 |
2 |
1 |
9 |
3+ |
Captain |
+18 |
4 |
4 |
3 |
4 |
1 |
3 |
2 |
9 |
3+ |
Squad: Between 5 and 10 ion troopers.
Weapons: Ion Gun
Options: One Squat per squad can carry
use a hovering Fire Cannon for +20points. The captain can be armed with any weapons
available in the Guild Wargear list.
SPECIAL RULES Ion
Troopers come equipped with anti-graviton belts and a huge pressurised suite to provide
best inflight comfort and maximum protection. This equipment counts as a jump pack for all
intents and purposes. Ion Troopers can deep strike when the mission allows it. |
HARLEY
JETBIKE SQUAD |
|
Points |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
Harley |
38 |
5 |
4 |
4 |
5 |
1 |
3 |
1 |
9 |
3+ |
King Smoker |
+18 |
5 |
4 |
4 |
5 |
1 |
4 |
2 |
9 |
3+ |
Squad: The Squad consists of between
three and ten Harleys.
Weapons: Thud Rifle
Options: 2 bikes per squad can come
equipped with Two Smog Launchers for +10 points or a Graviton gun +15 points.
SPECIAL RULES Short hover, while Harley Jetbikes hover they only do so about a cm off the
ground. To represent this they are affected by scenery like regular troops. This aside
they use jetbike movement rules and are obviously not Fat of Foot. Harleys are also
covered by a perpetual cloud of smoke so even if a weapon can modify a Harleys 3+
save, it also gets a 5+ cover save. This smoke also allows it to always count as being in
cover when determining who gets to strike first. |
ATTACK TANK: NEMESIS |
|
Points |
Front
Armour |
Side
Armour |
Rear
Armour |
BS |
Nemesis |
65 |
14 |
13 |
12 |
3 |
Type: Low Hovering Skimmer, Fast |
Crew: Guildmen |
Weapons: A Nemesis comes with a Smog
Cannon and two Thud Rifle Sponsons.
Options: May be given vehicle upgrades
from the Guild Armoury.
SPECIAL RULES Like a Harley a Nemisis uses Squat Anti-Graviton technology to float about an
inch above ground. As a result all normal tank rules apply for everything except for
movement speed (ie Max 24). A Nemesis is not destroyed if immobilised, it simply
lands with a sift crunch becoming fairly useless for the rest of the game. |
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