GRAVITY
DISPLACEMENT SQUAD |
|
Points |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
Guildmen |
14 |
4 |
3 |
3 |
4 |
1 |
2 |
1 |
9 |
4+ |
Captain |
+5 |
4 |
3 |
3 |
4 |
1 |
2 |
1 |
9 |
4+ |
Squad: The Squad consists of between
five and ten Guildmen.
Weapons: Nail Gun
Options: 2 men per squad can come
equipped with a Smog Launcher for +5 points or Thud Rifle for +5 points. They may also be
mounted on a Termite for +85 points. The Captain may be equipped with any wargear or
equipment in the Guild list.
SPECIAL RULES
If they do not move, shoot or assault in any
turn they can set up a Gravity Well which is discussed along with the standard weapons
descriptions. |
OGRYN
MINE SLAVES |
|
Points |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
Ogryn |
30 |
4 |
3 |
5 |
4 |
3 |
2 |
3 |
10 |
6+ |
Squad: The Squad consists of between
three and ten Ogryn.
Weapons: Guild Miniguns
Options: None
SPECIAL RULES
Like all slaves they are forced to wear a
metal brace around their neck that will explode if they flee. As a result they will rarely
fall back but if they do remove the unit entirely. |
0-1
GUILD GUARD |
|
Points |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
Guild Guard |
40 |
5 |
3 |
3 |
4 |
1 |
2 |
1 |
9 |
2+ |
Captain |
+15 |
5 |
3 |
3 |
4 |
1 |
3 |
2 |
10 |
2+ |
Number: You may include between 5 and 10 Guild Gaurd
Weapons: Guild Guard are armed with a
Black Hammer and Nail Guns.
Options: The Captain may be given
additional equipment from the Guild list. The unit may be mounted in a Termite for +85
points or an Armadillo for +55points.
SPECIAL RULES
Guild Guard are used to protecting the
Guildmen behind them that fire into the enemy. To represent this Guild Guard always attack
first when assaulted and always attack last when assaulting. In addition Guild Guard are
masters at stalling the enemy while the Guild shoots them up. If Guild Guard are engaged
with an enemy unit and there are other Guild units nearby then the nearby Guild units can
fire into combat as if the Guild Guard werent even there. |
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