ELITES

 

GRAVITY DISPLACEMENT SQUAD

  Points WS BS S T W I A Ld Sv
Guildmen 14 4 3 3 4 1 2 1 9 4+
Captain +5 4 3 3 4 1 2 1 9 4+

Squad: The Squad consists of between five and ten Guildmen.

Weapons: Nail Gun

Options: 2 men per squad can come equipped with a Smog Launcher for +5 points or Thud Rifle for +5 points. They may also be mounted on a Termite for +85 points. The Captain may be equipped with any wargear or equipment in the Guild list.

SPECIAL RULES

If they do not move, shoot or assault in any turn they can set up a Gravity Well which is discussed along with the standard weapons descriptions.

 

 

OGRYN MINE SLAVES

  Points WS BS S T W I A Ld Sv
Ogryn 30 4 3 5 4 3 2 3 10 6+

Squad: The Squad consists of between three and ten Ogryn.

Weapons: Guild Miniguns

Options: None

SPECIAL RULES

Like all slaves they are forced to wear a metal brace around their neck that will explode if they flee. As a result they will rarely fall back but if they do remove the unit entirely.

 

 

0-1 GUILD GUARD

  Points WS BS S T W I A Ld Sv
Guild Guard 40 5 3 3 4 1 2 1 9 2+
Captain +15 5 3 3 4 1 3 2 10 2+

Number: You may include between 5 and 10 Guild Gaurd

Weapons: Guild Guard are armed with a Black Hammer and Nail Guns.

Options: The Captain may be given additional equipment from the Guild list. The unit may be mounted in a Termite for +85 points or an Armadillo for +55points.

SPECIAL RULES

Guild Guard are used to protecting the Guildmen behind them that fire into the enemy. To represent this Guild Guard always attack first when assaulted and always attack last when assaulting. In addition Guild Guard are masters at stalling the enemy while the Guild shoots them up. If Guild Guard are engaged with an enemy unit and there are other Guild units nearby then the nearby Guild units can fire into combat as if the Guild Guard weren’t even there.


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