ARMOURY

Characters may be given up to two single-handed weapons, or a single two-handed weapon. In addition, you can also select 100 points worth of wargear for each character but no model can have the same item of wargear more than once. All wargear and weapons chosen must be present on the model itself.

Single Handed Weapons

Electronode Staff (Techno-Kreep only) 12 pts
Close Combat Weapon 1 pt
Laspistol 1 pt
Power Weapon 15 pts
Synapse Blade (Techno-Kreep only) 20 pt

Two-Handed Weapons

Combi-Weapon  
Bolter-Flamer 12 pts
Bolter-Grenade Launcher 12 pts
Bolter-Plasma Gun 12 pts
Bolter-Meltagun 12 pts
Black Hammer 25 pts
Nail Gun 2 pts
Thud Rifle 4 pts
Smog Thrower 5 pts
Ion Gun 5 pts

SQUAT VEHICLE UPGRADES

Many Squat vehicles may be fitted with the following additional equipment. No duplicates may be taken for the same vehicle. See individual vehicle entry for restrictions as to which upgrades can be taken for that vehicle.

Dozer Blade 5 pts
Extra Armour 5 pts
Hunter-Killer Missile 15 pts
Pintle-Mounted Thud Rifle 12 pts
Searchlight 1 pts
Smoke Launchers 3 pts

Wargear

Upgrade to Thermal Armour 20 pts
Upgrade to Exo-Armour 40 pts
Frag Grenades 1 pts
Krak Grenades 2 pts
Melta Bombs 5 pts
Master Crafted Weapon 15 pts
Harley 40 pts
Auspex 2 pts
Bionics 10 pts
Kreeps Relic (Techno-Kreep only) 40 pts
Smoking Cloak (Techno-Kreep only) 25 pts
Dark Halo 25 pts
Servo-Arm 30 pts
Signum 15 pts
Graviton Belt 10 pts

 

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