Troops

Tactical Squad

Tactical Squads are highly flexible and tactically adaptable troops. They make up the majority of squads in the Grey Legion.

Troop Type Points WS BS S T W I A Ld Sv
Space Marine 15 4 4 4 4 1 4 1 8 3+
Deacon 30 4 4 4 4 1 4 2 9 3+

Squad: The Tactical Squad consists of between four and nine Tactical Marines and a Deacon.

Weapons: Bolters. The Deacon may replace his bolter with a bolt pistol and close combat weapon at no extra cost.

Options: One of the Marines may can have one of the following: heavy bolter at +5 pts; missile launcher at +10 pts; Las- Cannon at +15 pts.

One of the Marines in the Squad can have: flamer at +6 pts; plasma gun at +6 pts; meltagun at +10.

The entire Squad can have frag grenades at an additional cost of +1 pt per model and krak grenades at an additional cost of +2 pts per model.

The Deacon may buy wargear from the Armoury as a Veteran Sergeant. The Deacon also have the optional wargear choice of Rosarius and Crozius Arcanum for +30 pts. This is a wargear option available ONLY to deacons and they may be allowed to purchase additional wargear as they choose.

Transport Vehicle: The entire Squad may be mounted in a Rhino at an additional cost of +50 pts, or a Razorback (if the Squad numbers six models or less) at an additional cost of +70 pts.

 

Scouts

Scouts are the newly acquired recruits and sons of the Grey Legion that have yet to prove themselves in battle. They are trained to clear the way for Space Marines, secure vital strongpoints, and scout the enemies firepower.

Troop Type Points WS BS S T W I A Ld Sv
Space Marine Scouts 13 4 4 4 4 1 4 1 8 4+
Veteran Sergeant +13 5 4 4 4 1 4 2 9 4+

Squad: The Scouts Squad consists of between four and nine Scouts and a Sergeant.

Weapons: Bolt pistol and close combat weapon.

Options: Any model in the squad may replace their bolt pistol and close combat weapon with a sniper rifle at +5 points, or a bolter or shotgun at no additional points cost.

One of the Scouts may have the following: heavy bolter at +15 pts

The entire Squad can have frag grenades at an additional cost of +1 pt per model and krak grenades at an additional cost of +2 pts per model, and melta bombs at an additional cost of +5 pts per model.

One of the Scouts may be upgraded to a Veteran Sergeant at an additional cost of +13 points.

SPECIAL RULES

Infiltrators: In the right circumstances Scouts can work their way into a forward position on the battlefield. To represent this they may set up using the Infiltrators rule, but only if the mission allows Infiltrators. If it does not then they set up normally with the rest of the army.

Move Through Cover: Scouts roll an extra D6 when rolling to move through difficult terrain. In most cases this will mean that they roll 3D6 and pick the dice with the highest score.

 

Legiona (note that only one Legiona Squad per army is allowed)

Legiona Squads are the daughters of the original Grey Legion clones and Civilican native women. The girl children born of these unions have greater strength and endurance than "normal" men and have become a warrior sub-elite. They are trained in battle by their fathers and have become a home guard when the Grey Legion is away. These Legiona are skilled warriors and have been known to accompany the Legion on short missions on rare occasions. As the numbers of Marines declines, the number of Legiona accompanying them will continue to increase until the Chapter fills with new generations of Marines.

Troop Type Points WS BS S T W I A Ld Sv
Legiona 9 3/4 3/4 4 4 1 4 1 8 6+
Legiona Sergeant 12 4 4 4 4 1 4 1 8 6+

Squad:A Legiona squad consists of between 4 and 9 Legiona Troopers and a Legiona Sergeant.

Weapons:Auto Pistol, Close Combat Weapon

Options: Up to two of the Legiona may can have one of the following: heavy bolter at +15 pts; missile launcher at +20 pts; lascannon at +35 pts; multi-melta at +35 pts; plasma cannon at +35 pts. The entire squad of Legiona may replace their Auto Pistol and Close Combat Weapon for a Lasgun at no additional charge or for a Boltgun at a cost of +1 pts. each. The entire Squad can have frag grenades at an additional cost of +1 pt per model

Character: The Legiona Sergeant may be given additional equipment from the Grey Legion Armory.

Transport Vehicle: The entire Squad may be mounted in a Rhino at an additional cost of +50 pts, or a Chimera for 105 pts (the BS of the Chimera will be 4 rather than 3 and the crew will be Legiona.

SPECIAL RULES

Varying WS & BS: Each Legiona has been trained by her father in the style of combat that he prefers. This means that some Legiona are better at assault combat and others at ranged combat, still others are trained to use heavy weapons. To reflect this, any model armed with a basic or heavy weapon will have a BS of 4 and a WS of 3. Any model armed with only Pistols and Close Combat Weapons will have a WS of 4 and a BS of 3.

 

Electro Priest Squad (note that only one Electro Priest squad per army is allowed)

The Electro Priests are fanatic cult warriors of the Adeptus Mechanicus. Their skins are engraved with a metallic electoo circuit, a metal based tattoo that spirals round their bodies like a magnetic coil. The complex circuit interfaces with their minds and enables them to build up a huge current of electrical energy. In battle they work themselves into a frenzy of destruction as the raw power courses through their bodies.

Troop Type Points WS BS S T W I A Ld Sv
Electro Priest 13 4 0 8 3 1 3 1 9 4+

Squad: An Electro Priest squad consists of 5 to 20 Electro Priests

Weapons: None.

Options: None

SPECIAL RULES

Electoo: The Electro Priest fights in hand to hand combat using the charge of his own body, directing Lightning arcs onto his opponent. This gives the Electro Priest his high Strength. In addition the high  intensity Electrical field acts as armor and gives an armor save of 4+

Frenzy: The Electro Priest is a techno-zealot, a fanatic devoted to the service of the Cult Mechanicus. As he goes to battle he chants Cult litanies, building up his electric energy. A Squad of Electro Priests must test each turnto resist charging the enemy. If the Test is failed, the squad must move it’s maximum distance directly toward the nearest opposing unit.

Break: If Electro Priests are broken their electrical energies is dispersed and they collapse from exhaustion.  The models are removed from play and take no further part in the battle.

 

Transporting Troops

Certain Grey Legion squads (as indicated in their army list entry) can use Rhinos and Razorbacks to move rapidly across a battlefield. Neither vehicle counts as part of a squad or use up any choices on the force organization chart.

Transport: RHINO

Vehicle Points Front Armor Side Armor Rear Armor BS
Rhino 50 11 11 10 4
Type: Tank

Crew: Space Marines

Weapons: The Rhino is armed with a storm bolter.

Options: The Rhino may be equipped with any of the following vehicle upgrades for the cost listed in the Grey Legion Armory: dozer blades, extra Armor, hunter-killer missile, pintle-mounted storm bolter, searchlight, smoke launchers. No upgrade may be chosen more than once per vehicle.

Transport: The Rhino can carry up to ten Space Marines but may not carry Terminators.

Transport: RAZORBACK

Vehicle Points Front Armor Side Armor Rear Armor BS
Razorback 70 11 11 10 4
Type: Tank

Crew: Space Marines

Weapons: The Razorback turret is armed with twin-linked heavy bolters.

Options: The twin-linked heavy bolters may be upgraded to one of the following: twin-linked twin Las- Cannon +20 pts; multi-melta +5 pts; Las- Cannon and twin-linked plasma guns +15 pts. The Razorback may be equipped with any of the following vehicle upgrades for the cost listed in the Grey Legion Armory: dozer blades, extra Armor, hunter-killer missile, pintle-mounted storm bolter, searchlight, smoke launchers. No upgrade may be chosen more than once per vehicle.

Transport: The Razorback can carry up to six Space Marines but may not carry Terminators.


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